The combat system feels a bit clunky and obtuse to me. Maybe it's because I have no familiarity with D&D. Even the process of creating a character is frustrating because of the roll system. It feels like some of the board game mechanics don't translate well to a video game.

Review in progress:
Just as overrated as Muramasa for me. The gameplay loop is repetitive and the story is as boring as it is wordy. I'm not a fan of the level design, either. You go traverse through a series of tiny, flat, and nearly identical-looking zones. There's no sense of cohesion. I'm not saying it needs to be a Metroidvania, but having areas that are larger, interconnected, and visually distinct would go a long way toward making the world feel more alive. The alchemy and farming mechanics didn't really add a lot to the core experience.

I had to drop some items for an alchemy tutorial and was kicked out of the room without warning afterward, which made me lose everything on the ground. I'm so used to autosave being a standard feature in modern releases at this point, but it's completely absent here, so I lost a fair bit of progress. Good times.

At least the artwork is great outside of some questionable character designs. That's definitely their strong suit.

I'm still not getting the Vanillaware praise. Hopefully, I'll enjoy 13 Sentinels more.

This "remaster" is hot garbage. No analogue movement or rumble, no AI upscaling on the blurry prerendered backgrounds, and censorship.

I wish that there was online co-op for the story mode. That seems like a strange omission.

The lack of checkpoints during long boss battles is really frustrating. I know it's supposed to be difficult, but at the normal difficulty level they wouldn't be out of place, IMO.

Despite being a bit directionally challenged, I was able to compete Dark Souls without any problems and I can vividly picture how the world is laid out years later. The areas in Death's Door blend together and are far less memorable in general. This, along with the isometric perspective and lack of a map, made it difficult for me to navigate the world.

The enemy design and combat are decent, but not particularly impressive. I played for an hour or so.

It's an unremarkable beat 'em up. Having a life system in a 2022 game is really lame. I would have much rather had difficult segments with checkpoints like in any other modern release. It's especially annoying during the last few levels. Inb4 skill issue for not wanting to repeat 15 minutes of gameplay every time I die like it's 1985.

The amount of paid DLC is gross and the game crashed within 30 minutes of playing. It seems like most sim/4X/strategy games on PC are expensive. The game didn't hold my attention, either. It seems deep, but the DLC bothers me.

The slowdown was very noticeable.

It's a decent puzzle game, but nothing special.

Where's the gameplay? At least with an idle game like Cookie Clicker I don't have to spend as much time actively playing.

I blame Rogue Legacy for popularizing the grindy dopamine treadmill subgenre of roguelikes.