Giantmushroom
Review in progress:
Just as overrated as Muramasa for me. The gameplay loop is repetitive and the story is as boring as it is wordy. I'm not a fan of the level design, either. You go traverse through a series of tiny, flat, and nearly identical-looking zones. There's no sense of cohesion. I'm not saying it needs to be a Metroidvania, but having areas that are larger, interconnected, and visually distinct would go a long way toward making the world feel more alive. The alchemy and farming mechanics didn't really add a lot to the core experience.
I had to drop some items for an alchemy tutorial and was kicked out of the room without warning afterward, which made me lose everything on the ground. I'm so used to autosave being a standard feature in modern releases at this point, but it's completely absent here, so I lost a fair bit of progress. Good times.
At least the artwork is great outside of some questionable character designs. That's definitely their strong suit.
I'm still not getting the Vanillaware praise. Hopefully, I'll enjoy 13 Sentinels more.
Just as overrated as Muramasa for me. The gameplay loop is repetitive and the story is as boring as it is wordy. I'm not a fan of the level design, either. You go traverse through a series of tiny, flat, and nearly identical-looking zones. There's no sense of cohesion. I'm not saying it needs to be a Metroidvania, but having areas that are larger, interconnected, and visually distinct would go a long way toward making the world feel more alive. The alchemy and farming mechanics didn't really add a lot to the core experience.
I had to drop some items for an alchemy tutorial and was kicked out of the room without warning afterward, which made me lose everything on the ground. I'm so used to autosave being a standard feature in modern releases at this point, but it's completely absent here, so I lost a fair bit of progress. Good times.
At least the artwork is great outside of some questionable character designs. That's definitely their strong suit.
I'm still not getting the Vanillaware praise. Hopefully, I'll enjoy 13 Sentinels more.
2018
2021
Despite being a bit directionally challenged, I was able to compete Dark Souls without any problems and I can vividly picture how the world is laid out years later. The areas in Death's Door blend together and are far less memorable in general. This, along with the isometric perspective and lack of a map, made it difficult for me to navigate the world.
The enemy design and combat are decent, but not particularly impressive. I played for an hour or so.
The enemy design and combat are decent, but not particularly impressive. I played for an hour or so.
It's an unremarkable beat 'em up. Having a life system in a 2022 game is really lame. I would have much rather had difficult segments with checkpoints like in any other modern release. It's especially annoying during the last few levels. Inb4 skill issue for not wanting to repeat 15 minutes of gameplay every time I die like it's 1985.
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