I don't understand the hype. It's just a shallow diving minigame paired with a shallow food service minigame (no pun intended...) Gets repetitive quickly. They keep piling on mechanics, but that ends up feeling like bloat and doesn't enrich the core gameplay. The characters all have bland dialogue and act like rude teenagers. At best, this feels like something that would have been moderately impressive as a smartphone game ten years ago.

The Game Awards controversy shows how awful mainstream gaming coverage still is. Since Dave the Diver isn't an indie game, maybe MintRocket should have done some actual optimization. There's no support for high refresh rates and loading screens are frequent. 16GB of RAM is recommended according to the system requirements. Wtf?

As overrated as the anime. The protagonist is unlikeable and all of the supporting characters are annoying, one-note anime tropes. It's tonally inconsistent and has poor pacing. The humor is unfunny and a lot of it is just sexual harassment. The strong point is the sci-fi storytelling, but even that feels pretty underbaked.

They should add support for resolutions higher than 1080p and integrate the third-party fixes if they're going to charge this much. Spike Chunsoft's pricing is absurd.

Stupid anime bullshit: the sequel.

Every run feels the same.
Lots of grind. At least there's no inflation like with Rogue Legacy 2, JFC.
Too many references to other games.

Why play this over other fighting games?

Oh boy, I sure love instant fall deaths in my beat em' ups! I'm not a big fan of the genre and this one isn't very good.

Good story, bad gameplay. The first game had 1/10 combat and now it's a 4/10. Yay?

I hope this gets a remake after 1. Maybe if we're lucky, combat will be a 6/10 like in The Witcher 3.

The Eurojank is prevalent. The UI is clunky, autosaving doesn't work well, and the map system is poor.

Way too grindy. There are a ridiculous number of upgrades and none of them feel meaningful. It feels like I'm in some. sort of Skinner box experiment every time I play this.

The inflation mechanic is the dumbest thing ever. Who thought this was a good idea? Every upgrade punishes you with even more grind. It's a treadmill that keeps getting faster every time you start to make real progress and hurts what's already a pretty mediocre experience.

Way too grindy. Once again, game journalists have shown that they have poor taste. Most of the fun feels artificial (haha, numbers going up makes brain feel good.)

I didn't find the randomly-generated story and characters to be compelling.

The presentation is lackluster at best. The bland and samey-looking characters, flat environments, and stilted animations (that movement hop looks like something straight out of a 2004 Flash game) make Wildermyth feel cheap. I think it would've been better to go with a different art style if there were budget concerns.

I encountered a screen flickering issue when playing with an uncapped framerate, which is disappointing. I should be able to play at 165hz without the risk of a seizure.

The tactical gameplay appears to have a lot of depth at first glance, but I didn't play for long because of the aforementioned problems.

I prefer the Switch re-release.

Review in progress:
A great game held back by performance issues. The lack of 60 FPS in a fast-paced action game hurts the experience. I'm also not fond of the estus flask system being replaced with blood vials. Having to farm for healing items is never fun.

Review in progress:
A great game held back by performance issues. The lack of 60 FPS in a fast-paced action game hurts the experience. I'm also not fond of the estus flask system being replaced with blood vials. Having to farm for healing items is never fun.

It felt pretty old/dated by today's standards when I played.

I would have considered playing more of A Space for the Unbound if the gameplay wasn't so bad. Visual novels like this would benefit greatly from cutting the fat. The shallow minigames, rudimentary puzzles, and numerous fetch quests feel like unnecessary padding. Why bother having gameplay at all if it will be this half-baked?

Based on the two hours I played, the story leaves a lot to be desired. Tonally, it feels all over the place. It was constantly bouncing between serious and silly moments in a way that never really meshed together well. Also, the old-school/rigid gender roles are prominent here, and that detracted greatly from the love story for me. Do people still think this is what a healthy relationship looks like? It feels very one-sided.