Tetris at its best. This was a joy to play on the Smashbox I was borrowing at the time. Beyond beating the campaign, this was the first time I'd decided to try and get some decent scores on sprint mode. Timeless gameplay.

I'll keep this one short and sweet: If you removed all the theming, story, etc. from this game. I'd still rate it 5 stars. It's precision platforming at it's finest, snappiest, and most accessible.

All that other stuff is just the strawberry on top :)

What Untitled Goose Game does best is truly make you feel like a rapscallion. From the simple narrative all the way to the unique controls, you're forced to feel the role of bumbling troublemaker.

The puzzle design is good overall. There's something nice about getting a half-sentence prompt like "make the man spit out his tea" and having to figure out how to achieve it.

I think this game has a bit of a reputation as a streamer game, and while I do think it's maybe a tad bit overrated, it's a fun game to knock out when you're in a silly goofy mood.

I knew this game was good. I knew it was unique, cinematic and heartfelt. I knew it had a good reputation, and more awards than you could shake a stick at.

But playing it truly was something else. I've always considered myself someone who appreciates good gameplay over good narrative, but the seamless nature with which this game combines the two... truly awe inspiring.

One of the greatest games ever made. If you already know that but have still yet to play it, you are doing yourself a disservice.

This game is sick, but as a fan of precision platformers, it's hard not to be critical of the sheer amount of mechanics. A lot of really novel ideas for the genre, but there's just so many gimmicks. Doesn't help that many of them seem to force the player into waiting for things...

That being said, the game is great at not throwing everything at you all at once. You're truly eased in. Beyond that the soundtrack rules, the presentation is nice, and the level of difficulty feels just right.

The physics are where I'm torn. When everything is working well, you truly feel like a champion wizzing through all the obstacles. On the other hand, I died a non-trivial amount of times to bouncing off of corners at weird angles.

There seems to be a lot of bonus content in this game, which is awesome. But while I like it overall, I can't imagine myself going back for it.

This game rules. One of the most unique quake-likes on the market, and still holds up quite well.

If you don't mind dying a lot, I say give it a go. It's not too punishing considering you can restart levels in an instant, and don't even have to beat them all to progress.

Biggest complaint is the way it seems to throw multiple new mechanics at you at once. World 4 in particular is bad about this.

I like to think I'm a calm and collected gamer... but world 4 man...

It's extremely good for the time, obviously. But looking at it through a modern lens, it's actually quite frustrating.

I think it's a mixture of the slightly janky physics and the classic NES style punishment for losing. I know you can continue from the world you lost on, but it's still not got the snappy right-back-to-playing style that I've grown accustomed to.

Despite all this, it's far from the worst NES game I've played, and holds up more than it has any right to.

Quite the mindfrick once you get later into the game. Really enjoyed it at first, but soon learned that I am an idiot and had to use a guide for the last quarter or so of the game.

I do appreciate how well designed everything is. The snakebirds follow a very specific set of rules and the fact that they managed to cram so much out of that is awe-inspiring.

Presentation is nice, and accessibility is great with regards to controls and quality of life features.

Gen 1 gets a lot of flack nowadays, but the simplicity of it makes for an easy knock-out.

I don't recall it being much of a challenge past the 2nd gym, but I do appreciate that this was back in the day where there was no full-team Exp Share shenanigans. Kanto also holds most of my favourite Pokemon, so it wasn't too hard to fill out a somewhat rounded 6 mon team.

My team at the Elite 4 was:
- Charizard
- Jolteon
- Poliwrath
- Nidoking
- Fearow
- Snorlax

Didn't bother filling out the Pokedex or catching Mewtwo.