GirambQuamb
Oh so wonderfully charming. A delight to the eyes and ears. Let's we go, amigo!
As someone who has no little with rhythm games beyond playing Rock Band in the late 2000s, I was pleasantly surprised with how forgiving this game was. Not that I aced any games, but I'm glad it let me play to the end of the main story.
As someone who has no little with rhythm games beyond playing Rock Band in the late 2000s, I was pleasantly surprised with how forgiving this game was. Not that I aced any games, but I'm glad it let me play to the end of the main story.
I can only hope that given enough time I'm left with just the good memories of this game. It's superb by 1991 standards. The exploration, feeling of progress, humour and charm are amazing. Putting it all together made it hard to put this game down.
But I can't help but be left with a bit of a sour taste in my mouth, and it all stems from the dungeons. At times it felt like the game was trying to frustrate me with the enemy placement, and at the worst of times it seemed that it was playing a practical joke on me. Having two levers - one that opens the path forward, and one that drops a bunch of enemies on you - is just... not fun. It's as if the game's comedy has a twisted side.
It's beyond good for the time. No question about that. Timeless? Hard to say. It's at least most of the way there. The highs are just so high compared to the lows. It really does suck you in! Heck, even the aforementioned dungeons have their shining moments. Just don't let that distract you from the cracks in the wall; You may just wander circles around Dark Palace forever...
But I can't help but be left with a bit of a sour taste in my mouth, and it all stems from the dungeons. At times it felt like the game was trying to frustrate me with the enemy placement, and at the worst of times it seemed that it was playing a practical joke on me. Having two levers - one that opens the path forward, and one that drops a bunch of enemies on you - is just... not fun. It's as if the game's comedy has a twisted side.
It's beyond good for the time. No question about that. Timeless? Hard to say. It's at least most of the way there. The highs are just so high compared to the lows. It really does suck you in! Heck, even the aforementioned dungeons have their shining moments. Just don't let that distract you from the cracks in the wall; You may just wander circles around Dark Palace forever...
1996
What a fantastic package! Absolute eye candy by SNES standards, fluid controls and gameplay, and just an overall grand ol' time.
While I wouldn't call this game hard, I will point out that the later challenges are far from easy. Button mashing doesn't get you far. Definitely a game you can knock out in a few sittings though.
Highlights for me were The Great Cave Offensive and Milky Way Wishes. That RPG boss in the latter gave me a run for my money...
While I wouldn't call this game hard, I will point out that the later challenges are far from easy. Button mashing doesn't get you far. Definitely a game you can knock out in a few sittings though.
Highlights for me were The Great Cave Offensive and Milky Way Wishes. That RPG boss in the latter gave me a run for my money...
2015
Nice remake of a childhood classic. I'd like to say that the quality of life changes make up for the worse art direction, but some of the QoL changes are frustrating... Auto movement is super cool, but the (minimal) tweaks for it being buried deep within the options is annoying.
Still very enjoyable! It's Pokemon Mystery Dungeon after all. The story - while cheesy - is very heartfelt, the music is great, and the gameplay is a great balance of accessible and polished.
Still very enjoyable! It's Pokemon Mystery Dungeon after all. The story - while cheesy - is very heartfelt, the music is great, and the gameplay is a great balance of accessible and polished.
2018
1996
1985
I could write for days about why this game is the masterpiece that it is, but I'm catching up on a backlog of reviews, so I'll leave it at this:
It speaks volumes when a single player game can offer so many different experiences. I've never been one to play games multiple times, but Dark Souls will always be an exception.
It speaks volumes when a single player game can offer so many different experiences. I've never been one to play games multiple times, but Dark Souls will always be an exception.
1989
2016
Quite possibly one of the most overrated and pretentious games I've ever played. I can get behind the cool mechanics. What I can't get behind is the unchangeable FOV, lack of audio cues, weak "story" that interrupts the fun bits, and the general woah-this-is-so-deep-iness of the whole thing.
The most insulting thing was that they introduced a really great mechanic part way through only for the game to end before it really got to shine.
The most insulting thing was that they introduced a really great mechanic part way through only for the game to end before it really got to shine.
1987
2019
The most uninspired platformer that stars a white man who said the N word on Twitch.
I have to imagine that even if I knew who half these YouTubers were I'd still not find any of the dialogue funny, but then again if I actively watched these gamers I'd probably have some form of brain damage.
Very quick and easy if you're trying to pad out your completed games list though!
I have to imagine that even if I knew who half these YouTubers were I'd still not find any of the dialogue funny, but then again if I actively watched these gamers I'd probably have some form of brain damage.
Very quick and easy if you're trying to pad out your completed games list though!