Great game and story. I think CDPR does a fantastic job in the side missions/characters as always and I enjoyed them more that the main story. Here, I am going to talk about only the immersion/lack there of inside of the city since general reviews probably cover things like the story or RPG elements and so on.

[PRE 2.0 UPDATE - I will come back to it after completing Phantom Liberty]
Good things:
- City looks gorgeous and the asthetic of the people is incredible. There are a lot of cool details with flying vehicles around which give the city a futuristic factor(it is sad that they are just decoration though). Big buildings with neons showing all types of ads give a lot of character to the city.
- Conversations in missions are triggered without you having to engage directly pressing any button. NPCs will speak with you and start the conversations. Sometimes they will be having conversations with other characters before you, and those conversations either give depth to the world and the things happening or sometimes tease events that will affect you in the future.
- You can find NPCs doing things all over the city which makes the city feel real.
- Arms are very cool and you come up with a lot of them being customized which makes it like the person who was holding them really valued them and that they are not generic NPCs but real persons.
- There are a lot of things that you can customized on your character which allows you to be who you really want.
- The logs around the city do an incredible job at world building and they are worth reading them.

Bad/Not so good things:
- Some teleporting bugs are still present when talking to characters(character teleports from one place to another).
- You cannot interact with the world(sitting, leaning on the walls, etc.) when you are having conversations unless the game tells you to do so which in a 1st person game takes a little bit of the inmersion.
- Facial expressions are generally very lacking so it looks like characters are saying or feeling things but not really showing them.
- Your character is almost always static when talking and does not move their arms.
- Vehicles crash physics are non existent. Vehicles in general suck and bikes are surprisingly the best way to move around due to the lack of physics.
- When driving outside of the city, grass mainly can go through your car.
- Cyberware is not very cool as the way that it is presented and feels pretty locked by very high prices so I ended up completing the game without caring about it which sucks.
- Sometimes the game does not know whether it wants you to go through people or not and viceversa.
- It is sad that the only thing that is affected by your initial chose of faction are a couple of dialog options and that there is not really a moral system because the city and the world basically screams for it.

Best competitive game ever. Incredible that Riot keeps refreshing the game after 13 years.

First ARPG I play and so far so good. Still in Fort Joy, so I am just in the beginning.

I love that compared to "open world" games, everyone in this world seems to have their own plans and motivations with their own stories. You are able to interact with anyone, and most of the people will have something unique to say.

Geralt is probably the best written character I have ever seen. All the characters are compelling and have great character development. I do not like that some of the most important characters like Iorveth, Letho or Saskia are not present in the game for some unknown reason.
The main story and side missions are just fantastic. Both DLCs are a must in addition to the main story. Even with all of that, I prefered the story of the Witcher 2 because everything that happens is more impactful for the world the characters are in, but the dialogue in this game and everything surrounding it is much better.

I have completed this game multiple times, and after 16 years, this game is still unique and fantastic.
One of the most influential games ever.

Beautiful game that improved the game mechanics from the first game. The story is fantastic.
God it was great when Ubisoft care about the games they were making.

This game has some incredible moments like the end of the story for Connor, but in general the game was worse than previous games.

Rome was just an incredible city to visit and the last mission of this game is just fantastic. All of the good and mystical moments that made AC a different franchise.

My favourite version of Ezio. He is someone that has progressed so much after the previous games and you can only appreciate his wisdom. Playing Altair again will always have a soft spot in my heart.

Edward is an incredible character and the story is great. Personally I hated the boat missions, not because I did not like the mechanics but, because in my opinion; they started the grinding requirements in the franchise forever.
It also sucks that Modern Day was basically non existent even if it had somewhat some relevance and some Easter Eggs.

I played this game because everyone was praising it, but to be fair, the game story is not good. They just interchanged the names of templars and assassin's and called it a day.
Too much grind again for the boat itself when the story is relatively short.

Great game because of how alive and real the city feels, in addition to the best mission design concept by Ubisoft with the black box Assassinations.
I need to replay it to remember the story, but in my mind it was interesting but I did not like the fact that it was not entirely related to the 'Assasins' in its core since it starts feeling like it is a side thing(we were not prepared for what was about to come lol).

Evie and the music save the game for me. London also seems pretty well represented as living city. I found it cool to interact with historical figures in this game, but sometimes it was a bit too much.
I did not like the Rooks storyline at all.

This game was very good with the exception of the couple of hours at the end when you needed to grind to complete the main storyline.
Bayek deserved a trilogy since he is the best character after Ezio and Altair by a country mile. I love how they gave a meaning to the jump of faith and it was bautiful. Little did we know that Odyssey would destroy a lot of the good moments that were created in this game.

This game is not an Assasin's Creed and does not retain anything from the franchise with the exception of a couple mystical moments like when you disguised yourself as part of the Order of the Ancients. Ubisoft is so sketchy that they basically disregard the Modern Day until the expansions (the expansion are a complete mess but at least the second one moves the plot forward) just to get the money from the fans that actually care about what AC is about.
The grind in this game is terrible. You have to kill random NPCs because the game says so(they are part of the Order) since they have no back story. Where is the love for the targets you need to assassinate? Why can Kassandra/Alexios do the leap of faith if that was established in the previous game as something important and meaningful for Bayek?
The map is too big for its own good because even Athenes(what the fuck Ubisoft) is just another city since everything is just copy and pasted everywhere.

One of the only things that I liked about the game were the side missions that were a story in itself with some of the characters. Those were the best part of the game. Characters like Phoebe are pretty great.

If you play this game disregarding the title and the amount of hours you will need to put, the it is an alright game.