I bought Elden Ring with next to no knowledge of the game. So it was a huge surprise to see how incredible it is. Becoming used to FromSoft's style through Bloodborne, I was ready to embark on a dark fantasy adventure that would challenge me. And oh boy it did.

The game’s mythology is magnificent. It has some of the best designed enemies, bosses, locations and lore I've seen. Even without traditional dialog and storytelling, Elden Ring’s universe made me curious to see what I would encounter next.

The bosses are challenging, but at the same time the game gives you a lot of ways to improve and defeat them at your own style. I loved the wide variety of paths you can take while exploring the world at your own pace. In a way, the sandbox-like nature of Elden Ring has a charm that reminds me of Minecraft in the best ways.

The combat and gameplay is similar to Bloodborne. More accessible, but still insanely fun and challenging, something that makes this game series what it is. I guess it really depends on what aspects you are looking for in terms of universe and what kinds of enemies you battle in these games.

I feel like I am only starting my journey in this universe. There is so much to do and so many areas to explore that I can’t wait to check out everything. I highly recommend playing Elden Ring especially if it is your first Souls-like game.

Final Score: 95/100

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The section where you run to the sweet sound of DnB has to be one of the greatest and most beautiful moments in gaming in recent memory. For a free game it provided a beautiful experience and a killer soundtrack.

Significantly better than the first game on nearly every front. It is a pretty experimental horror game that has less action in favor of a more cinematic experience. Alan Wake II did a lot of things right even though it was slow on parts and there were some annoying puzzles and areas where it is hard to know what to do. Still, I enjoyed my time with this game and it deserves the love it is getting.

I had my doubts about this game in the beginning since there seemed to be not much to do but the same missions over and over. However, once I started getting into it and playing with friends it became very addicting, especially after adjusting the game difficulty, gear, and goals to your preferences.

This game surpassed my expectations. It has janky combat, playing as each character does not offer much differently, but I found the story very fascinating, the Resident Evil-like puzzles alright, and a beautiful setting with interesting lore and monsters. It might not be a perfect game, but I recommend playing it if it comes out on discount.

Few stories have touched my life in such a powerful way as Life is Strange. To say that this game has influenced me is an understatement, there is so much to like about that I could go on for days. Especially with the story, the twists, the characters, and the life-changing soundtrack.

But the thing I enjoy the most about Life is Strange has to be just the magic that it carries from beginning to end. The game is beautiful to look at, transporting you to an anemoic setting where you meet characters who are excellently written. This game truly feels dream-like. Such a unique experience.

Being a Silent Hill fan IS our Silent Hill.

I am still in shock that this is the first formal return of the franchise in over a decade. Even without the predatory monetization and crappy aspects of the UI, the story and pacing are a mess. If anything it will serve as an experiment on how stuff like this is an inherently bad idea. I would have preferred this game in a Telltale episodic format.

Check out my initial impressions:
https://youtu.be/gSythbFhMGs?si=LIKz1e_XjCUzLD2F

Somehow finished the game in Nightmare Mode after dying like 1000 times. Super fun, an increidble world, and I can see why it is considered a classic. I can't wait to play the second one now!

Funny story about Demon Front:

I've searched far and wide for this game's name for years. There was a place in my hometown named "Mundo Pequeño" for children's parties that had a single arcade game beneath the play area. I remember being about 5 years old and stumbling upon it. For the next five years, every single time a friend of mine had a party there, I immediately rushed to the Demon Front arcade to play it. It was one of the most magical experiences I've ever had.

When a kid came to play with me, we banded together to beat level after level up until the very final boss. I beat the game so many times, and I still wanted to play it again every time I came to "Mundo Pequeño". After years of playing it, when I was around 10-11 years old, a tragedy happened.

The machine started failing for some reason. Maybe rainwater got to it, or the years and elements just started to affect it. But the colors changed and became all red. Also, a periodic glitch made the game crash and erase all your progress. Still, I wanted to keep playing Demon Front. I still enjoyed it, but it felt sad to see the arcade machine suffer (apparently) permanent damage.

About a year later, the machine was gone. I guess it finally broke down. It was sad to see something that brought me so much joy disappear, and by then I had kind of outgrown children's parties. I spent a few more times in that place, without the game that I spent countless hours playing. And years later, it faded into an obscure memory.

Now, I finally remembered this game. I saw a couple of gameplay videos on YouTube and the nostalgic memories came right back. Apparently, it is a very rare Taiwanese title that was only released on specific arcade game boxes. In a way, it is kind of a miracle that I was able to experience it, but I feel so happy to at least remember it once again.

Resident Evil Village is an incredible experience from beginning to end. This is probably one of the best games I have played in my entire life, matching Resident Evil 7 in terms of quality, but each game still being vastly different in their own way. This is proof that Capcom’s decision to move the franchise away from zombie sci-fi action, to full on horror masterpieces is working for them in all the best ways.

▶️ Watch my full review on YouTube: https://www.youtube.com/watch?v=pYYlidbZ2Xo

Resident Evil Village will go down as one of the most influential horror works of art from the 2020s. From the gothic, Bloodborne-like feeling of Castle Dimitrescu, to the Silent Hill P.T. inspired Beneviento house section, every single area has heavy influences from many works of literature, films and classic horror themes and stories. The environments that I visited during the game are short of perfect. Even with all the horrifying visuals, the game is incredibly beautiful. You spend most of your time in the desolate, cold village, but also visit several important locations that pit you against different enemies and unique bosses.

The story itself is largely influenced by classic European gothic horror stories, and authors like Edgar Allan Poe and H.P. Lovecraft. There are slight hints of cosmic horror throughout, especially in the final boss battle that reminded me of Coraline (2009)’s ending, and even certain biblical deities. Everything meshed perfectly into a living, breathing, story that was like a love letter to me.

There are also contemporary influences, from the opening of the game you are greeted by “Village of Shadows”, an beautifully animated short film that reminded me of the 2015 game Fran Bow, or Tim Burton’s films. Speaking of Burton, you can really feel his influence in some of the characters and story elements. Topping it all off, there are hints of Guillermo del Toro all across the game, especially in the Moreau and final sections. If you told me these talented artists were involved in the production of Resident Evil Village, I would totally believe you.

The gameplay and action are a mixed bag. It takes the same feeling and pacing from Resident Evil 7, but with heavy influences from Resident Evil 4 (2005), and the 2 & 3 Remakes. Different from 7, this one includes the Duke, a merchant reminiscent of the one from 4. Although I liked the system of this game, I felt that 4 was more balanced in that department. Especially with the inventory system. No matter how many things I picked up, it never filled up, removing the challenge of managing one’s inventory and sacrificing items to make room for more important ones.

Fighting monsters in this game was fun. The shooting and weapons are better than in previous entries, although the weapon modification and upgrade system were overhyped from what we see in the trailers. But I think this is due to a heavy imbalance in the game’s Lei currency system rather than the guns’ quality. The enemies were satisfyingly varied, from lycans to robotic abominations, much better than 7’s all molded enemy types.

The story follows Ethan Winters once again, as he looks for his kidnapped daughter and tries to solve a mystery surrounding a mysterious village and its inhabitants. Along the way, he battles hordes of infected werewolf-like creatures, four terrifying, yet amazingly well-written characters, and the mysterious Mother Miranda. During the whole trip, we slowly uncover secrets that have to do with the Resident Evil universe, the Winters family, and Chris Redfield’s involvement in this situation.

SPOILERS FROM HERE

I think the story was incredible, and it did a great job at answering many questions that expanded the Resident Evil lore. Ethan Winters’ death and revelation about his true nature was executed well. I was relieved to see that Redfield wasn’t evil as we all thought, but I still wish he would have had more involvement in the story. As I said before, this game makes the most out of its terrifying environment and influences, and I appreciated how it managed to juggle so many different things in a satisfying, well-written story.

Even though it has more gameplay imbalances compared to Resident Evil 7 and the RE2 and 3 Remakes, Resident Evil Village is still a masterpiece not only as a videogame, but as a horror property. Like 7, this game will hold legendary status among the community. Besides horror games like The Evil Within and The Last of Us, few properties can pull of a concept so elegantly and impactful as this game did with its gothic, psychological, Lovecraftian horror, and dark fantasy aspects. I am in love with RE: Village, and will probably play it several times again in the future. With the direction this franchise is taking, I can’t wait to see what Capcom has in store for us in the future.

Final Score: 95/100

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As a massive fan of the Evil Dead franchise, an official game with some of my favorite characters was a very welcome surprise. This game is centered on multiplayer, where you can fight a either a survivor or a demon. The environments, references, and designs are great, and I had a blast once I got used to the controls and dynamics.

Overall, this game was an enjoyable experience... but only for the first two or so hours. The novelty wears off really fast, and different modes don’t do much to add to the diversity of the gameplay. I liked a lot of the aspects they were trying to do here, and the combat was fun, but I wish they expand it more in the future with updates.

Detroit: Become Human is a thoughtful, inspiring, and to a certain extent, terrifying game that is sure to cause anyone an existential crisis. This is one of the richest experiences I've had and I cannot recommend it enough. The game's world is perhaps the most realistic depiction of the following decades that I have seen in any media. As I was playing, there were a million questions that popped into my head. Everything from the new technologies I was observing to the way society restructured in order to accommodate these. By far, the biggest impact in the world will be the improvement and adoption of A.I. by humanity. Detroit: Become Human does a great job of showing us how that world will look like.

From my initial impressions, I realized that this was going to be a very profound and well detailed game. This is my first Quantic Dream title and I can already tell that it is a studio full of passionate people who put a lot of care into telling a compelling story with an interesting premise. One can see that they did their research before producing a game that takes on the important topics of A.I. and futurism. Some of the themes most present in the game are: meaning, purpose, identity and civil rights. This is the most philosophical and political game I have played and I loved every second of it. The scenes where the androids questioned their very programming resonated with me. It made me realize that us organic beings will not be so different from them after all.

By far my favorite character out of the three robots was Kara. Her story made me think the most and I adored her relationship with Alice. The philosophical question on whether artificial beings can love, hate or care about something or someone is best reflected through Kara. Throughout her journey, she risks her life to save Alice and feels stress when facing danger. I truly believe it is possible for A.I. to develop feelings (or an equivalent of them). These thoughts raise a lot of questions about the meanings of love, parenthood and relationships. These are all ideas that will be challenged and questioned in the next few decades, and we must be ready for them.

Markus' story has a lot of important lessons and questions we must ask ourselves in the future when A.I. arrives. Is it a matter of principle to treat everything with respect, wether it is artificial or not? What really constitutes consciousness and personhood? I also sensed a lot of messages against the threat of government and corporate tyranny in our future. The characters' stories all share the themes of preserving liberty against those who try to take them from us.

The magazines you find throughout the game are some of the best collectibles I've seen in a game. They paint a very interesting picture of our future. These magazines contain news articles reporting on topics like technological advances, politics, climate change, entertainment, etc. Some of them will fill you with existential horror, optimism or food for debate. Reading them feels like taking a peek into our future, something a lot of people will be looking forward to. but also making us have more consciousness in the present.

I loved Detroit: Become Human and I think everyone should give it a go. The story is well paced and impactful, the characters are very interesting and likeable, making you think carefully every decision you make in order to protect them. This is truly an experience that will always be a part of my life.

Over the years, there hasn’t been a franchise that I have been more excited to play than Silent Hill. The franchise’s complicated history with Konami has made this game very inaccessible, but I decided to give it a try on emulator. I had a blast, and not only did this game opened the wonderful gates of game emulation for me, but it also introduced me into one of the most captivating and terrifying horror franchises in gaming history.

The story focuses on Harry Mason, who ends up in Silent Hill and has to look for his lost daughter, leading him down a terrifying path as he discovers the town’s secrets. A lot of the characters have their reason for being in Silent Hill, and I found a lot of small details that make the game very layered and deep.

The dark, gritty and industrial setting is iconic. The game is very influential in the way that it uses locations and dark, enclosed spaces to produce anxiety. Although due to the gameplay, it can become tedious and time-consuming to navigate previously explored areas. The puzzles are fun and creative, but without a guide it can be difficult to figure out what you have to do.

Although the gameplay is hilariously outdated for a 3D survival horror shooter, I got used to it relatively quick, so it was not a big problem. As well as the graphics, I realized that even though back in the day they were limited in technology, they still managed to create a game that portrays horror in an effective and powerful way. There were many points where I felt genuinely invested and terrified despite the graphics.

If you plan to play all the Silent Hill games, this one is very important. Besides providing a great experience, it is also a great way to put gaming history in perspective, especially with the survival horror genre.

Final Score: 88/100

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Improves on the first game in so many ways. Although the Kraven storyline overstays its welcome (the same way the Martin Li one did in the first). However, the story goes in great directions, the gameplay continues in new, fun ways, and Miles and Peter are fantastic. Venom in the last act was also very fun, and if you are a fan of Spider-Man and Venom you'll really love and remember this game as something great.

2015

I didn't expect it to be that short, but it did feel like it started to overstay its welcome. However, SOMA was very interesting and had a lot of powerful sci-fi and existential themes, especially with the topic of mind uploading. If you like philosophical games, this one will be a treat.