HantalGazi
Bio
For the games that I don't own on Steam, and the ones that I can remember.
For the games that I don't own on Steam, and the ones that I can remember.
Badges
1 Years of Service
Being part of the Backloggd community for 1 year
Gone Gold
Received 5+ likes on a review while featured on the front page
Liked
Gained 10+ total review likes
N00b
Played 100+ games
Favorite Games
179
Total Games Played
000
Played in 2024
000
Games Backloggd
Recently Reviewed See More
Shockingly very well made. The writing, the mystery, the pacing, the acting, the tie-ins, all the meta sections. They're all fantastic. Easily one of the best horror games of all time. Can't praise it without spoiling it, really. Happy with the direction they took with the combat. In 1, it felt a bit too much. This one has a good balance and also needs you to aim.
Although, the last 2 hours felt very rushed. I'm sure the dlc clear some stuff up but the pacing was also seriously affected during those sections.
Also have mixed feelings on Saga's sections. She herself is a very boring character. She has a blank expression for the entirety of the game, barely shows any emotion, and her gameplay sections are in massive open world areas where its easy to get lost. The game already has high requirements, why make one giant map without loading screens at least in the middle of it. The performance tanks during those sections if you have ray tracing on.
It's still a brilliant game though, it was very touching and insightful. Looking forward to Remedy's next work of art.
Although, the last 2 hours felt very rushed. I'm sure the dlc clear some stuff up but the pacing was also seriously affected during those sections.
Also have mixed feelings on Saga's sections. She herself is a very boring character. She has a blank expression for the entirety of the game, barely shows any emotion, and her gameplay sections are in massive open world areas where its easy to get lost. The game already has high requirements, why make one giant map without loading screens at least in the middle of it. The performance tanks during those sections if you have ray tracing on.
It's still a brilliant game though, it was very touching and insightful. Looking forward to Remedy's next work of art.
There aren't enough additions implemented since BotW, it's the same map so most of the magic is gone, sky towers don't need you to do climbing puzzles anymore, exploration is boring now since the sky towers send you flying and you can just glide to wherever you want, recall is more boring than time freeze, they decided to add the map to the power wheel when it already has its own button on the controller, the fuse ability is only useful for puzzles and the only creation you'll ever need outside of shrines is a flying glider, all weapons are nerfed to force people to use fuse on everything, the depths just suck, and it's too long for its own good. On the other side, it's BotW and BotW was cool.
Might be the best survival horror game ever made. No jumpscares, all the locations are believable given the story context, villains are actually intimidating, puzzles are fun to solve, cutscenes are high quality and plenty. It's a technical spectacle as well. Character models and animations are beautiful. There are no load screens, you can just open a door and appear in the next. This is amazing for a ps2 game like this and the areas you're in are massive and highly detailed. I'm amazed. And for a horror game, it really manages to be spooky too. On top of that, I'm a man. This type of game would be even more horrifying for women. Not to mention, of course, it has the goodest boy of all of gaming.