It's beautiful, but traumatizing.

Kinda lazy and unoriginal sequel, Dragon's Eye alone almost made me give up on the game, but overall I think it has a good start and some cool battles, it's the last infinity engine game and really pushes the engine with its grand fights & the 3.5E additions like the new dual class system are great and make the combat(mechanics at least) more interesting than the first game imo.

Anyway, it's a game worth playing at least once if you are fan of the IE games.

You walk around in a bizarre amusement park watching extremely weird stuff and discovering odd, but extremely iconic, characters. There aren't actual puzzles, you just need to find out where to go before suffering an horrible death. You can switch between characters whenever you meet then and each one has fun unique dialogs and events, you can even read their thoughts and they are often hilarious. It's priceless.

The downside is that the game is too short, and unlike other short games that properly develop their stories and leave you feeling satisfied, it makes you wish for a lot more, at least I did. This deserved to be like 5 cds long.

Too bad the David Lynch tv series never happened either.

Dark Souls of the Rolling Ball games

One of the most soulless and mediocre shooters I've played. Most of its content is all copy pasted from NOLF so nothing feels exciting. Level design is boring and sometimes confusing often requiring you to find an specific spot and then backtrack while it spawns more of the same enemies in the same places you have already visited, thus for being a short game it manages to be super tedious and repetitive.

This review contains spoilers

I actually think this one is inferior to IS. It's predictable because it relies too much on variations of events that already happened in IS(yeah, I get it, the whole game is an inversion of IS, but still), and when it actually promises something new, it feels like it never reaches its full potential. Stuff like Kandori's revival could have been great, but its executed okay at best and terrible at worst if you decide to pick Elly. The rest of P1 cast gets even more ignored compared to IS, despite it would make more sense for then to show up now.

Despite that, its a good game and an interesting conclusion to the duology, hella grindy at times, but the persona system is fun.

Eh, I think it's slightly better than Quest for Booty, but it still feels kinda soulless, like a bunch of rejected ideas for a Crack in Time put together.

Why aren't there more games were you explore an abandoned futuristic city? So many possibilities for cool puzzles and interactions...

Yume Nikki of the Rolling Ball games

Overall a good game, very good start with great ambience, interesting level design, enemies are not brain dead, magic variety is interesting although not every magic is useful and story is good.

However at times it feels like a very rushed game, later levels can get repetitive with tons of identical enemies(still nowhere as bad as some other FPS with their endless backtracking and scripted enemy respawns) and the last level is just a "boss rush" in previous levels without a true final boss; in other context that could even be an interesting design choice, but the way its done makes you wonder if the devs didn't simply ran out of time.

A short adventure game with questionable design and a lot of useless items, but otherwise a pretty comfy experience with a lot of places to explore in that lovely 90s pre-rendered art style.

It's fine overall and even has some interesting ideas. However starting from Volk the enemies get kinda spongey and the stages take too long so the game gets kinda tedious.

Also being a jrpg, it has a lot of dialogue compared to the usual klonoa games, but sadly it doesn't do much more from the usual jrpg cliches.

I still think the first game of the series has the most interesting characters and whatnot(provided you don't have to suffer listening to the english dub), but the sequels are mostly fine.

The open world in this is one of the worst I've ever seen. The difficulty would have been alright for the most part if the checkpoints weren't so rare, but I admit, there are some really fun and challenging missions unlike 3d mario that has become boring because 90% of the game is too easy.

However traversing the overworld and getting to the actual missions is extremely annoying and some missions are just not good, also sometimes you are fighting the camera more than anything. The cutscenes are pretty fun though.

This review contains spoilers

Excellent atmosphere, at times it feels like a dream, love the dialogues and the whole sense of uncertainty that the story has. If we rate this for what it is- an art / interactive media type project, it really nails it.

However the game is really short and I felt it couldn't explore/finish all of its themes and ideas, also I didn't really care for the final sci-fi spaceship sequence, it feels more like something from L-ZONE than Gadget, also it goes on and on for too long, it's like listening to a kid rambling about transfomers.