Not as good or memorable as Full Tilt! 1. I don't know, the tables just don't flow too well and the themes try too hard to be wacky and end up being annoying. Feels like this release was just a rushed attempt to milk the success of the famous space cadet pinball. The 4:3 camera also made everything worse imo.

Finished the main campaign and three expansion campaigns. The main campaign is really good, it improves pretty much everything on the first game, all the maps are fun and don't overextend themselves too much. Story is nothing to write about, but it works and gives you interesting opportunities, like betraying the side you have chosen earlier.

The expansion content is hit or miss, the maps feel a lot longer(and tedious) and way more chaotic, password mechanics are very buggy and you may get unlucky and have the enemy AI break the whole map by getting teleport at the start of the game, bypassing all doors. I was going to play all of the expansion campaigns but honestly it became too time consuming and tedious, but I admit there are interesting ideas thrown in there and some really (good) challenging maps. I may return and do the final one later.

An adventure horror game with 1st person dungeon crawler perspective in which your character is stalked by a single monster during the whole game- if it hits you, either your partner die, or, if you are alone, its game over. This terrifying mechanic makes me glad the monster AI isn't very good, because things already get tense as it is.

The story is not devoid of the usual cliches of horror genre, but its decently written, with plenty of interesting events/encounters and a really cool artstyle full of unique characters.

It's not as bad as some people make it look, but I wouldn't call it great either. Often the levels are too big and confusing and you may waste a lot of time just figuring out what to do and then the things you are meant to do aren't always fun. But when it is fun, its pretty damn good, the humor and characters are great, there are many fun mini-games and places to explore and I'd say p much everything after Grunty Industries is solid.

Also unlike many other sequels at the time, it doesn't feel rushed, the content, good or bad, is unique for each world, so props for that too.

It's beatmania, but with a pedal. Except when you actually play it you discover only like 3 songs use the pedal. But to give it credit, the songlist is pretty good, complete with unique visuals for every new song. Guest artists include Moon: Remix RPG musicians Thelonious Monkeys and FinalOffset.

A lot of people know Space Cadet, the classic pinball that comes with windows 95/XP. What they don't know is that Maxis developed a full version along with 2 other tables. Although I am not a big fan of Skulduggery, I'd say Dragon's Keep is just as good as Space Cadet and while their animations may have aged a bit, these tables still are some of the most fun digital pinball experiences. Also the version of Space Cadet included in this game is slightly upgraded, supporting higher resolutions. Check out Federico Dossena's guide if you are having trouble playing this on windows 10.

Easily one of the most fun puzzle oriented point and click games I've played. It keeps the main concept- exploring those cool looking 90s pre-rendered environments looking for several artifacts, but improves pretty much everything from the first game. The city of Cyclone is extremely creative and interesting to explore, filled with secrets, but much more intuitive to navigate once you learn it. The puzzles are challenging, but mostly doable, with a single brutal exception. Also you no longer have to write down a thousand of things as the game has a very useful "flashback" feature.

Another great QoL is a map with quick travel, extremely useful in a game with huge amounts of backtracking like this one. Finally art and story direction is also much more consistent this time around. Its still campy, but executed much better and with plenty of good ideas along the way, like the weird music clips with clues and the uncanny themed shops.

An improved port of bomberman land for the ps1 and the last 2d bomberman for consoles. The main difference from the ps1 game is that it doesn't force you to go through the story mode to play the main game. Other than that it's a fairly shallow game collection aimed at younger kids.

The bomberman mode starts more like a remake of the original game and then goes into many branching paths doing its own thing, ending with a mini-boss fight. It's okay, but it requires you to play multiple times the same beginner levels to see all the content(similar problem of super bomberman 5), plus bomberman's movement feels a bit off. Also there is a panic bomber mode, is just a single endless game, but its fun enough.

Could have been a okay Crash clone if it had like 2 more months for fixing and polishing stuff. Level design is mostly ok, but the ideas just don't work as intended in most cases to the point I ended up having more fun with the few vehicle stages and the rather simple and easy bosses because they don't demand much from the game's buggy physics.

At least the cutscenes and the music are good, but if you are into emulation and don't have any nostalgia specifically for this game there are thousands of better games to waste your time.

While definitely inferior to its sequel, I believe it is worth playing the campaign at least once before moving on to the second game. The quick start guide in the manual is a super easy and fun way to get into the series and there is certainly some charm in its simplicity and silly sprite art and then seeing how the series has evolved is nice. Plus it still has the extremely addictive gameplay loop the series is know for.

Also this was my game number 666 and I finished it on 1st april. Not sure what to think about that. (also my review number 100 in this site, but that's p much intentional)

Bad sequel. Very few levels are actually fun, most new levels feel like rejects from the first one and are made around annoying gimmicks like labyrinths were you need to battle the camera to see what's going on. The best levels are literally the ones that return from the first game.

Still the best videogame ending of all time.

If you're looking for something short and kinda fun to play while waiting, this is pretty decent. Every stage is unique and there are some interesting ideas like chickens trying to kill you in a space invader type style. Just don't expect anything too revolutionary, it's still breakout at the end of the day, plus a few late stages are a pain. Also this got a PC port with mouse support which most likely controls way better.

Final traditional bomberman game that still had a good chunk of members from the original team if you don't count party edition which is some sort of remake of 1. Personally I think its a pretty good entry, the levels are creative and challenging, with plenty of interesting enemies with good AI and using quite well the new isometric perspective, plus the bosses are challenging and fun too. This also counts for the battle mode, which has some nice gimmick stages and seems to be themed after the japanese only bomberman wars. The main problem is that it feels too short, only 5 planets, each with 5 stages, but two of these are bosses, so technically you only get 3 normal stages for world.

Also I don't get why some reviews act like this bomberman is particularly grindy or hard, plenty of bomberman games on both pcen and snes are both harder and more grindy, including the final bosses.

It's not just the language barrier, the amount of busywork you need to do to access the meat of the game is absurd, they actually force you to talk with npcs to unlock stuff. Also most of the mini-games are very simple and honestly boring. And finally I am not a fan of the 'land' series bomberman design. Sad that the final 2d bomberman games ended up being this series and a bunch o mediocre portable/mobile stuff.