Based on the developer’s personal experience, the portrayal of how abuse happens in the protagonist’s relationship is written with an intimate knowledge of the subject matter, and the illusion of choice is used in a way fitting for the story being told. On a second playthrough, you can go through with a developer commentary which is a great breakdown of all the abusive tactics being used throughout the story. I can’t really think of any other piece of media that breaks down something like this in a narrative format this well, so I think it’s an important game to exist. As someone who has fortunately never had to go through anything like this, I think not only will it emotionally resonate with those who have, but it is also a good educational tool for those who haven’t to recognize the warning signs.

This is going to be a theme with my CoD reviews:

+2 stars for having extremely polished mechanics that feel good to play around with, and having thrilling campaign scenarios.

-3 stars for being jingoistic propaganda

The only Jackbox Party Pack where every game is great.

Clue: It loathes the chunk.
Story: Green Eggs and Ham

1972

This is literally the first video game, give it five stars you cowards. I played this at a game design summer camp, and remember the guy who brought it saying "everyone always makes fun of it, and then they play it and have a blast" and he was right.

Updating this to say that I think what I actually played at game camp was Table Tennis on the Magnavox Odyssey, which actually predates this by a few months. I'll keep this review up because it's the 2nd most liked review on this game as of writing this, but yeah, whoops!

As a kid I thought you were supposed to hit the yeti and I always aimed for it lol

I only played this game for just under an hour and a half in 2019 and stopped because I got what it was going for, but didn't feel the drive to go any further. I'm giving it 5 stars though, because it blows my mind that this game was released in 2004. An rpg maker game that is just walking around a surreal environment and feeling whatever vibes that makes you feel. A bold experiment for the time, and one that would have a huge influence on games to come much later down the line.

This is a great little slice of life game with some amazing eye and ear candy in it, as well as multiple bits of writing that have a depth of truth to them that made me stop to think for a moment.

QUICK THE WORLD IS ENDING WE GOTTA KISS!

Haha jk...unless?

BRING BACK THE FUN COSTUMES NINTENDO!

I'm not spoiler tagging this because this game doesn't deserve it. Let's just start off by saying that this game's content warning at the beginning is severely insufficient. A character in this game commits suicide, and does so in such a context that the game seemingly wants you to blame yourself for this. Shortly after this is when I stopped playing, when other characters started mentioning things like self-harm and abuse. I tried looking up if the game ever does anything to earn this subject matter and it does not, it uses it solely for shock value. I hate that this game became a Let's Play sensation because for those going in blind, the disgusting way in which it handles its subject matter can be actively harmful depending on your mental state.

This review contains spoilers

I keep seeing this game show up on "best games of all time" lists and I completely do not get it. This game is just trying to turn God of War into The Last of Us but doesn't understand what made The Last of Us so great.

Firstly, much like The Last of Us, this game's narrative is clearly structured to be told in a linear fashion. However, the player is allowed to hop on a rowboat and go off to do side quests whenever, completely ruining any sense of pacing that the narrative demands.

Secondly, perhaps one of the biggest similarities to The Last of Us is that this game's narrative also centers around a parent/child relationship. Only again, the relationship between Kratos and Atreus is nowhere near as compelling as the one between Joel and Ellie. Not only that, but there were multiple other games that centered around raising a child the same year that all did it more compellingly. The Walking Dead: The Final Season, Life is Strange 2, My Child Lebensborn, I was more invested in all of these than God of War.

And lastly, there is so much ludonarrative dissonance within this story. The game wants to tell you that violence is bad, but with every visceral kill Kratos does, the camera lovingly zooms in to show you a splatter of orange goop spurting out of these mythological creatures. It wants you to love the power fantasy as much as any of the previous entries in the series. Then at the end, Kratos kills Baldur saying something along the lines of "the cycle ends here" as if we didn't just spend an entire game doing what we always do in God of War, killing dudes and ultimately killing a god. The game is afraid of committing to its "violence is bad" narrative because ultimately, it still wants to be a God of War game.

2020

This review contains spoilers

I really liked this game. It’s an Earthbound style rpg with some horror elements, and if you dig games like Undertale or LISA, or even Yume Nikki to a certain extent, you’ll probably like this one too. The music and the visuals are so good in this, and the Earthbound-esque writing is perfectly fun and silly, while the horror elements are suitably creepy, and the story will take you to some high highs, and some low lows. I don’t have a whole lot to say about this other than it’s a really well done game in that style.

The only thing that I wasn't really a fan of is that there is a twist towards the end which I have issues with. For the vast majority of the game you're under the impression that a character has committed suicide, and the narrative deals with this really well. The suicide has caused your friend group to break up as everyone has their own methods of coping, but in the end they come together and deal with it in a very well written way. But then a plot twist reveals that it was actually the protagonist who killed this character in an accident, and then he and another character framed it as a suicide to cover up his guilt. It just felt like a gross way to engage with that topic to me, especially since it was handled so well before that point. I just wish that between the suicide story, and the dealing with guilt story, they chose one or the other rather than combining them in this kind of gross way.

If they wanted to do the guilt story, they could have kept everything the same but simply not gone the extra step of having the characters frame the death as a suicide, and rather just had the protagonist lie about how the death happened. But even with all that said, it still does some cool stuff with its ending that I really liked, and it’s definitely earned its spot as a top tier game in my opinion.

Me and the boys after we get vaccinated

I think the biggest praise I can give this game, is that I stopped playing military shooters after I played it, because their appeal felt hollow to me afterwards.

One of the least newcomer friendly games I've ever played. I tried giving it a chance by playing a match against bots with a friend who played a lot, and it was just, imagine the entire inventory of World of Warcraft but you have like one minute to learn it. And if you don't learn it and go online, everyone is going to be an asshole to you.