I never knew about the Lebensborn program before playing this game, so it was a valuable educational experience for me on that front. Essentially a resource management game where you have take care of your adopted child, whose biological father was a Nazi, in post-WWII Norway. The social situations that come up in this game will tug at your heartstrings as you try to take care of this kid. I'm glad this game exists, as we should never forget these historical events, and how they shape the societies and individuals around them.

I've always been fairy sure that the life sim genre is not for me, but I picked this game up because the trailers made it look up my alley, showing off a gorgeous art style and an intimate, emotional core. While the game ultimately did end up confirming that this genre isn't for me, I still ended up loving the aspects of it that drew me in to begin with. The colorful world and characters, the awesome animation, and one of the best soundtracks I've heard, all lend a sort of Studio Ghibli feeling to this game that I absolutely adored. The game also has a concrete ending to its story, meaning that I had an end goal to work towards, whereas if it was a game that went on forever I may have fallen off it. If you're the type of person who loves life sim games, you'll probably love this game even more than I did. For me, the tasks like growing crops, smelting, cutting wood, etc. all felt like chores after a while, but I could see it being a zen-like comfort game in the right mindset. All in all, the great character moments and overall good vibes of this game still made me glad I gave it a try, even if it didn't end up selling me on the genre as a whole.

This is a game about collecting and telling stories, and watching them change and grow with each retelling. You play as a drifter during the dust bowl, although time is a little wonky in this game so not everything is tied down to that era. This game's biggest strength is that they intentionally hired many writers from diverse backgrounds to write the game's diverse cast of characters. The main characters you talk to can range from a preacher, a sharecropper, a war veteran, a union organizer, the list goes on. The game spans the entirety of the continental United States and regions have their own distinct feel to them. You'll collect a wide variety of stories, some hopeful, some not, some happy, some sad, and one of the most interesting parts of this game to me was how you'll collect folk tales like The Jersey Devil, but also historical tales like police busting up unions. It gives a real sense that the class struggle in the United States is just as integral to its culture as any traditional folk tale.

I played this as an unlockable game in Rogue Squadron III and loved it. I can only imagine this blew people's minds back when it came out and the whole arcade setup looks awesome. Fun on rails shooter with pretty vector graphics and a sense of speed that holds up pretty well today, and must have been amazing when it was released.

Fairly sure I also played this one as an unlockable in Rogue Squadron III along with the original Star Wars Arcade and the two experiences kind of blended together for me. Makes sense as this was an upgrade kit for the original game, and I enjoyed it similarly. Minus half a point for not having something as memorable as blowing up the Death Star in the original.

+2 stars for great Obsidian RPG
-3 stars for South Park

American Election is a text based game that you can play for free on itch.io and it takes about 2 hours to finish. Incredibly written game where you play as Abigail Thoreau, a campaign assistant for obvious Trump stand-in, Truman Glass. The game utilizes the illusion of choice very well, as your character finds out that changing the system from the inside might not be as possible as she had hoped. It also deals with the ways in which a nation's fears and precariousness can be weaponized by those in power, and how they can take the values of a community and twist and corrupt them into something evil. Amongst all the late night comedy shows poking cheap fun at Trump, this game wants to take a deeper look at the man and the country, and ends up revealing the issues that go deeper and darker.

Short and funny game based on the developer's nightmare, that released shortly before the 2016 election. Get chased by a horde of nightmarish Trumps, spouting asinine quotes clipped directly from the man himself, and desperately try to shoot facts at him until you win. The fact that he actually won the election and ended up doing irreparable harm to the world, and no liberal fantasy of spouting facts at him made a dent, makes this maybe more haunting and less funny now...

This review contains spoilers

"False dichotomy the video game" is how I always refer to this game. The premise of the game's plot is that you play as Vincent, a sheepish coward of a man who is engaged to a woman named Katherine-with-a-K. One night while at the bar you frequent nightly with your friends, you meet a girl named Catherine-with-a-C, and end up cheating on your fiancé with her. This becomes a regular thing, and the central conflict of the game is making binary choices that decide who you'll end up with. The whole game is broken into two distinct sections. While you're awake you are at a bar with your friends, and this is where all of the story bits happen, talking with everyone there. While you're asleep you are trapped in a nightmare realm in which some monster representing Vincent's relationship fear of the night is tormenting him, and he must do a block moving puzzle game to escape death. The two stars I am giving this game are because the puzzle sections are genuinely good, and if that was all this game was I would love it.

Unfortunately, this game has Things It Wants To Say™ and those things are pretty horrible. At the end of each puzzle section you are put into a confession booth and given a series of false dichotomy questions to answer. The one that always stuck out to me was "Does life begin or end after marriage?" To answer this question honestly in either direction is equally cynical, marriage can be a part of life, but it is neither the beginning nor the end of it. During one of the the bar segments I also remember a patron asking a similarly asinine false dichotomy question, "Who do you hate more, men or women?" These are the two examples that stick out most in my memory, but every question the game throws at you is like this.

The reason every choice in the game is framed this way is because the game has an extremely sexist assumption at its core. I suppose if I were to apply a more feminist framework to my dubbing of the game as "false dichotomy the game" I could instead give it the moniker of "virgin-whore dichotomy the game." You see, each of the two options of every question you've been answering falls into one of two categories, "freedom" or "order", and each of these ideas are represented by Catherine and Katherine respectively. There is zero room for grey here, if your answers were too close to a 50/50 split throughout the game, Vincent ends up alone as he can't decide what he wants. If you choose "Order" you end up with Katherine, who the game frames as mature, dull, and controlling, but stable. And if you choose "Freedom" you end up with Catherine, who the game frames as infantile, sexy, and exciting, yet erratic. You cannot be free with Katherine, and you cannot have order with Catherine, according to the game you must choose, virgin or whore. If you think I'm being too harsh, here is the pièce de résistance: in a final twist at the end of the game it is revealed that Catherine is literally a succubus.

And on top of all of this sexist garbage, they also decided to throw in a trans character just to treat her transness as a Cool Bit of Lore™ that you can find out about if you pick up on hints, or get this, if you see them deadname the character in the credits. This is the only Atlus game I've played and apparently queerphobia and transphobia are trends in their games, and it's the one thing that makes me hesitant to get into any of their other works. After all of this, I'm not quite sure how I can end this review with anything other than a resounding "fuuuuuuck this!"

This is a free text based game that you can finish in approximately 30 minutes on itch.io. The premise is that you wake up one morning only to realize that you are Amazon CEO Jeff Bezos, and you begin spending all of his money to fix all the various issues in the world. I really like how unapologetically this game tackles real world political issues, and it does a really good job at putting into perspective the inherent immorality of being a billionaire. I think it could be a really good wake up call to anyone who hasn't put too much thought into the ethics of billionaires.

3d Sonic bad. I played a small bit of this one on my brother's Dreamcast as a kid and even then I was kind of like "This isn't fun? Why isn't Sonic fun?" Going back and watching Let's Plays of SA1&2, the animations are some of the worst I've ever seen, and the gameplay is just...people who call this one of their favorite games have some kind of ultra-powerful nostalgia goggles I've never been able to get my hands on. The soundtrack slaps though. ♪ Got places to go, gotta follow my rainbow! ♪

This review contains spoilers

Final Fantasy is good again! Well, at least this remake series of an older game is so far. There’s so much to love about this game, the audio and visual upgrades to the music and the setting instantly got me nostalgic. The art direction for the various locations in Midgar really make this game stand out, every area’s distinct color palette gives it it’s own unique feeling. Final Fantasy VII just has its own whole sci-fi/fantasy thing going on that you really can’t get anywhere else.

The combat is a breath of fresh air, combining real time fighting with an ATB meter for your magic and abilities, and allowing you to slow the combat down at any time to really soak in the visuals. It’s a really nice blend of action and tactics, and I never got tired of it. So much so that the areas of the game that some have criticized as pacing issues, never managed to bother me, as I enjoyed the combat so much. A part of me still wants to go back and try it on the harder difficulty which forces you to manage your combat resources even more closely for a truly tactical experience.

These characters are more than two decades old at this point, but their personality still shines through in this game. I love how spunky and fun Aerith is. Barrett still being a political radical fighting for the planet against a massive corporation is one of my favorite things, and definitely hit different in 2020; and his soft fatherly side is also wonderful to watch. I love Cloud’s fake tough guy demeanor, and how the improved animations let you see the subtlety in his performative attitude.

Before this game came out, I was really worried about how it would handle the whole Wall Market section, given some problematic elements in the original game. But they updated it in a way that made it stand out as my favorite section of the entire game by far. The Honeybee Inn song still gets stuck in my head, and I am a stan for Andrea Rhodea.

Ending spoilers past this point

The ending to this game is what elevates it to something special for me. It’s this whole meta-commentary on what a remake is, and how creators can feel an overwhelming pressure from fans to not stray too far outside the lines in re-imagining the original work. In the end, the main characters of the game ultimately decide to destroy their fates, which kept them tied to the events of the original game, and free the creators to take the story where they want to. It’s a bold ending for a AAA game to take, especially for a game this beloved. I’m excited to see what comes next, and hopefully they stick to their guns and have a story they feel passionate about telling, and aren’t going to renege on the ending or just use it as a way to add fan service. But whatever happens with the sequel, the boldness of this first part’s ending will still be there to stand on its own, and deliver a powerful message about art.

The definition of "bang for your buck." This was one of the first XBLIG games and was a fun twin-stick shooter centered around a funny meta-humor song about the developer using XNA to make the game, and selling it for a dollar. The visuals get a little trippy as they start to show the lyrics to the song in a big bold pixel font on the stage, and laser light shows start happening. The enemies also get nice and varied throughout the game so it doesn't get too stale. For a dollar, it was a good buy back in the day. I played it through multiple times and would always recommend it to friends around the time of its release.

This was one of my favorite XBLIG games back in the day. It's like if Q*bert was a puzzle platformer. You play as this little blob and your goal is to bounce onto each square platform in a level to win, but you can only touch each square once. It's a very simplistically fun game and the art style changes in different levels to give it some nice visual variety. Definitely a hidden gem among the XBLIG catalog.