ISleeepster
Honestly had a lot more fun with this than I thought I would from all the fear mongering that surrounds this game
I honestly really like the more stats focused system even if I had some trouble with realising I need to grind my buffs so they actually apply and function
It hit me when I was in a grinding mood anyway so it really didn’t bother me.
The atmosphere of the world is insanely good with being able to walk most places made the later ships feel more like a bonus rather than a necessity for good and bad
I do feel like it dragged close to the end, the ambush rooms were novel at first but just became mildly annoying when it’s almost every room with little to no feeling orlf risk reward and more luck due to the few rooms that have treasures
The cast and world were really well crafted, the music and landmarks added on to the oppressive atmosphere the emperor had created in the land. With the characters and designs really making this game pop.
Although I will say the other party members felt very weak apart from minwu, especially Leon, with everyone else being at least 3k health him being 1k on joining felt very not well planned
I’m not gonna try and compare it to the other nes era games I played since I played wildly different versions of each. But I will say that this way to play the game felt perfect, but we’ll see what happens when I play the pixel remaster or the original nes
I honestly really like the more stats focused system even if I had some trouble with realising I need to grind my buffs so they actually apply and function
It hit me when I was in a grinding mood anyway so it really didn’t bother me.
The atmosphere of the world is insanely good with being able to walk most places made the later ships feel more like a bonus rather than a necessity for good and bad
I do feel like it dragged close to the end, the ambush rooms were novel at first but just became mildly annoying when it’s almost every room with little to no feeling orlf risk reward and more luck due to the few rooms that have treasures
The cast and world were really well crafted, the music and landmarks added on to the oppressive atmosphere the emperor had created in the land. With the characters and designs really making this game pop.
Although I will say the other party members felt very weak apart from minwu, especially Leon, with everyone else being at least 3k health him being 1k on joining felt very not well planned
I’m not gonna try and compare it to the other nes era games I played since I played wildly different versions of each. But I will say that this way to play the game felt perfect, but we’ll see what happens when I play the pixel remaster or the original nes
2021
2019
Blasphemous is gorgeous
It plays with Catholic iconography and style to make something truly remarkable.
Even with this the gameplay doesn't take a back seat, it's strong, responsive and really fucking fun to slice and slash through the dissolving world of the miracle.
I have an issue with the endgame they get a bit too trigger happy with the instant death spike pits and some of the Miriam's challenges are just unfair and took me longer than any boss to beat.
I wasn't able to 100% my first run only able to get a 99.8 due to me equiping the pure heart of the Mea Culpa leaving me unable to get 2 items needed for 100%.
The game doesn't feel like a pain to explore which is important for metroidvanias, both the level design and art make it a joy to see every inch of.
The game is wonderful and had a grip on me throughout the time I played it, I will be going back to get ending B, but I have gotten A and C
It plays with Catholic iconography and style to make something truly remarkable.
Even with this the gameplay doesn't take a back seat, it's strong, responsive and really fucking fun to slice and slash through the dissolving world of the miracle.
I have an issue with the endgame they get a bit too trigger happy with the instant death spike pits and some of the Miriam's challenges are just unfair and took me longer than any boss to beat.
I wasn't able to 100% my first run only able to get a 99.8 due to me equiping the pure heart of the Mea Culpa leaving me unable to get 2 items needed for 100%.
The game doesn't feel like a pain to explore which is important for metroidvanias, both the level design and art make it a joy to see every inch of.
The game is wonderful and had a grip on me throughout the time I played it, I will be going back to get ending B, but I have gotten A and C
2012
Grindy but honestly found it fun
Would love a remake where it's a PC MMORPG like FFXIV at some point but one can only hope
I'd recommend watching the fandub
https://www.youtube.com/watch?v=HRUt8q2IwR4
Would love a remake where it's a PC MMORPG like FFXIV at some point but one can only hope
I'd recommend watching the fandub
https://www.youtube.com/watch?v=HRUt8q2IwR4
1995
2018
2012
Fire Emblem 7 The Blazing Blade
a fun game held up high by its units while being dragged down by its final boss
The characters unit wise really make the game, character wise many feel kind of bland
I've talked about how I feel about the lords a lot, didn't change
I really enjoyed the interactions with the player character as a tactician and it makes the game feel more involved, it's just a shame they don't do it as much after Lyns story until the end of the game
The story was kind of bland
Although I liked Ninian and Nils, Ninian being kidnapped like 4 times really didn't help me enjoy the story
Unit Spoilers -----------------------------------------------------
I really dislike how at the end of the game Athos is the only really viable unit, most others doing very little to no damage against the bosses especially the final one where these master weapons meant to be absolutely insane deal like 9 damage max while Athos is doing minimum 20
I just kept giving Athos Elixirs while he wailed on the final boss
a fun game held up high by its units while being dragged down by its final boss
The characters unit wise really make the game, character wise many feel kind of bland
I've talked about how I feel about the lords a lot, didn't change
I really enjoyed the interactions with the player character as a tactician and it makes the game feel more involved, it's just a shame they don't do it as much after Lyns story until the end of the game
The story was kind of bland
Although I liked Ninian and Nils, Ninian being kidnapped like 4 times really didn't help me enjoy the story
Unit Spoilers -----------------------------------------------------
I really dislike how at the end of the game Athos is the only really viable unit, most others doing very little to no damage against the bosses especially the final one where these master weapons meant to be absolutely insane deal like 9 damage max while Athos is doing minimum 20
I just kept giving Athos Elixirs while he wailed on the final boss
2019
2012
Usual rpgmaker pros and usual rpgmaker cons
Solid story, characters, setting, charm, art
Combat is too boring for how long some of the fights can be. Buffs debuffs and special attacks just cost too much to be viable, especially TP which goes up a snails pace
It's got a fun tongue in cheek humour that I enjoyed a lot
Solid story, characters, setting, charm, art
Combat is too boring for how long some of the fights can be. Buffs debuffs and special attacks just cost too much to be viable, especially TP which goes up a snails pace
It's got a fun tongue in cheek humour that I enjoyed a lot
2014