This game is really only for fans and even then it feels like a blueprint for a much better game. The game is very repetitive but its easy to pick up and play and be done with it. There is missions outside the main story and in game collectibles but if you just wanna go through the story mode it wont take long, took me 3 hours total. Another reason this is only for Bleach fans is that the story mode starts near the beginning of the Hueco Mundo arc and ends with the Final Getsuga Tenshō. Combat is fun but due to the repetitive nature of the game and how easy it is, it ends up not leaving much of an impact. If you can emulate it or get it for around 20 dollars its definitely worth it and you will have a good time with it.

2.5 not for the game's quality but for the memories of playing this with my friend for multiple hours after AVGN put out his video on it and I just happened to own it already. A B B A

As someone who thinks the ideas behind games like Dwarf Fortress are interesting, they've always been a challenge for me to get into and truly appreciate. Kenshi allows me to play a game like that without being too complex yet having just enough depth to be just as engaging.

I've barely seen what this game has to offer, yet I have poured upwards of 30 hours into it already and see no sign of stopping. In such a beautiful and rich world that you just exist in like everyone else, you do things simply to survive; the meaning behind your play-through is up to you.

It's ultimately a CRPG survival game; stats increase the more you do something associated with said stat, and the game does a good enough job explaining that. Combat is mostly just hitting right-click and telling what party members to fight and what kind of stance they should be in. The weapons they carry can affect enemy limbs differently, and they all have varying degrees of use. The best part is that the survival mechanics aren't overbearing or stressful. You have a list of limbs and they each have their own health bar. Using bandages and splints depending on the injury fixes them, and they slowly regain health again. You have a hunger stat, but obtaining money for food isn't too much trouble.

Give this game a shot and save often if you do; don't be afraid to save scum and learn from your mistakes. While it is difficult, it is still very enjoyable and immersive. And if you see a big giraffe-looking thing with a beak, make sure to go up to it, as they offer great transport and make for good food resources.

The best Animal Crossing game to date.

Leon is more than quips and it has an actual story with good gameplay. 4 could never compare.

Dolphin Blue is a beautiful game, and with unlimited continues, it's great to just pick up and play. Given it's like Metal Slug, it took maybe an hour to beat, which makes for an "easy" experience to memorize and get better at. I would have gone broke if I played this in an arcade.

A better story than the second, with naughty dog further refining the gameplay. It had more variety in its set pieces and areas, which made it so you're never truly bored throughout the entire experience. Uncharted 3 had a lot to live up to and surpassed everything set before it. If you had to play one Uncharted game, this would be it.

This is my attempt at trying the bullet hell genre, and I just think I'm not fit for it. I can see what people like and enjoyed the first few levels. But once it starts picking up pace I ended up hitting continue more than I was moving my own ship. Besides that, it has great visuals and a great soundtrack. Definitely a game and genre that requires a lot of patience. I can see veterans of the genre having a lot of fun with Ikaruga if they have yet to play it, but I will try and find something a bit slower-paced for me so it doesn't feel completely like I'm hitting my head against a wall of trial and error.

The opening and idea of this game was interesting but it's just really boring.

Fun story with a lot of charm with an interesting set up for its sequel at the end. Art style does wonders for it and helps carry you through the initial learning curve of its quite awful controls. If you're not a fan of the traditional Mega Man formula both in story and gameplay this is a great entry to play.

Its to ambitious for its own good. Without a guide the game is just infuriating and tedious. Try it out and see if its for you.

100% this VN when it came out. As an 11 year old though I had to use a guide so that I wouldn't get the Kenji ending where you die.

Its fun for what it is but certainty no Postal 1. Does nothing really bad but nothing really exceptional or good. If you've done everything in Postal 1 and Postal Redux give this a shot for a couple hours of mindless fun.

Foamstars is really fun and has a lot of good ideas, but it's a bit lacking in content. Since it's free right now, I think it's a must-play, but when it increases to 30 dollars, I'd wait for additional content unless you have friends to play with. 

The splatoon comparison is also super-surface-level. The game as of now has eight characters, each with a unique gun, two abilities, and an ultimate. The main game mode consists of eight players, four on each team. Both teams start with seven lives, and once your team loses all its lives, your best player gets a buff and becomes harder to "chill" (kill). The goal is to eliminate that star player, and that wins the match. When you chill another player, they become a big ball of foam; kicking it eliminates them, but a teammate can come in and save them by kicking it and freeing them. Foam also stacks on top of itself, so making sure you have layers of foam is good so the enemy team can't erase all of it, and foam can be used for platforming.

Beyond cosmetic customization, you can unlock bubble gems. Bubble gems usually consist of a passive, like increased movement speed, and are associated with a letter rank. Unlocking these bubble gems costs energy stones, and you get them by completing challenges and leveling up the season pass. Each tier after the 40th nets you three energy stones, and this is regardless of whether you bought the season pass or not, so it rewards you pretty well for completing it. You can have a set of three bubble gems, which you roll for with energy stones. Each slot in your set will cost an increasing number of energy stones. Slot 1 = 1 ES, Slot 2 = 2 ES, and Slot 3 = 3 ES. When you unlock a bubble stone and say it has a low rank, you can delete it, and this will take it out of the pool of possible rolls so you won't get it again, which is really nice.

This game really should just stay free, given that it has decent monetization. Skins are around 10 bucks, skins for smaller items are less, and the season pass is around 6 bucks. I can't wait to see more.

Uncharted 2 improved and did everything I wanted from Uncharted 1. Some of the enemies felt a bit spongier, but it wasn't the worst thing ever. Wish Sully was present more than Chloe. The "Final" boss puts the last mission of Uncharted 1 to shame.