Kingdom Hearts is a fun game with little things that hold it back personally, but I 100% see why people would give it 5 stars. I know some seem to write off the plot, and while simple, it's still very enjoyable and heartfelt, definitely not bad by any means. A misconception that I had and others might have is in regards to the Disney and Final Fantasy characters. While it could drive some away, I think it should be known that they could have easily replaced any of them with original characters, and the story would play out the same. They're fun cameos, and it's entertaining seeing them react in these new scenarios, and even the characters from movies I haven't seen were still great.

Combat is very fun and is more than just mash X; it can give you plenty of challenges. A complaint I do have though is the camera being a bit close, which can cause things to become disorientating, and you can feel like you're getting hit by things not on screen, but it's something you can easily work past. Someone can correct me if I'm wrong, but with the Final Mix release, they actually removed the feature to go through your menu with the right analog, and I feel that should have been at the very least an optional control scheme, as using a claw grip when needing to use the menu is really uncomfortable and has messed me up at times. I feel that how fast you unlock abilities / combo strings is a bit slow and that the game could have benefited from giving the player more power faster. 


Overall, it's a great game, making it a must-play. Those who return to this game will be greatly rewarded, as you will have plenty to do and plenty of challenges.

I spent 10 hours doing deliveries not realizing I wasn't even doing story missions. Besides the great story which isn't worth discussing in a review as everyone should just experience it, the game part is actually really fun. Sure you can do deliveries the same way over and over but that's what caused the game to be misunderstood. You're given plenty of toys to play with and anything can be done if you try it and equip yourself for it. I also just want more single-player games with similar "multiplayer" features its legit the coolest thing.

Anyone who likes any Gen 3 game is incredibly nostalgia blinded. One of the worst maps and the worst teams in the series especially after Team Rocket.

Short but sweet, it takes around two hours for one play-through and offers plenty of replayability via the difficulty selection and the choices you make during a run. As you beat the first three bosses, you get a chance to get a new character, but you can also kill or leave them instead. These actions change the ending of the story and also change how you approach each level. All the characters are unique and equally fun; I personally used Zangetsu the most. The sprite work at times is either basic or really amazing; they nailed the 8-bit aesthetic, but options for shaders would have been a nice feature. Bloodstained: Curse of the Moon goes on sale quite often for around five dollars, and it's definitely worth it.

Only multiplayer game I consistently play. I'm brand new to Yugioh, and the single-player manages to break down the mechanics of a 20-year-old card game super well. I see people complain about XYZ and Pendulum, and at this point, it's your fault if you don't get it. A complaint I have is that ranked is the only way to get rewards, and that once you hit platinum, meta slaves become so common that playing non-meta deck archetypes feels like bashing your head into a wall. I also wish alternate game modes existed as a player coming from Magic the Gathering; give me something like commander or pauper. Otherwise, as a f2p it's very generous and a whole lot of fun.

Madness is a pretty good twin-stick shooter with minor flaws that could easily be ironed out. Some of the controls are a bit unintuitive, but with time, you can get used to them. But don't bother playing on a controller; it's pretty awful. Story mode doesn't catch you up on anything Madness-related, which is fine for fans, but it leaves the mode entirely lacking for anyone else and goes on far too long. Arena is going to be the best mode in the game, with you being able to create a fresh character. It features more mechanics and overall variety in gameplay. Playground is simply pitting enemies against one another and playing god, a decent side activity. I'm not the biggest fan of the Madness series and re-watched a couple episodes before playing the game, but if you're an existing fan, this is a must-play. For anyone else with a passing interest, it's worth a shot but won't be the greatest game ever.

This game is so fucking good I don't know how anyone ever thought this was bad. 99% of the complaints even by people who defend LoD are half baked at best. Only issue one could have is the n64 controller itself shafting this game a bit. Play it on a real controller and that issue is gone.
Here are my bindings for a PlayStation controller.
A=Circle=Jump
B=X=Attack 1
C Left=Square=Attack 2
C Right=Left Bumper=Collect Items
C Up=Dpad Up=Change camera
C Down=Triangle=Item Attack
L=Right Bumper=Werewolf Attack
R=Right thumbstick press=Lock on
Z=Left Trigger=Crouch
Map Dpad to right stick

2008

This game is amazing on a bullet point list of ideas but its so very clear that the devs couldn't execute more than half the ideas in the game well enough which leaves the few positives not worth mentioning. Gave STALKER six tries over the years hoping I'd eventually like it only to drop it. With STALKER 2 I hope we can finally get a real and polished experience.

Saw someone before say you can play this before the first and honestly don't makes mid to end game a bit confusing. Fun game with a lot of unique mechanics that I wish were in other games, and it has a good amount of post game content you can work on.

Sega Ages Phantasy Star shows the perfect way to bring a game up without compromising the actual game itself with just the right amount of quality of life changes.

First, let's look at the original Phantasy Star. Within its own manual, you were told about every item, the world, and all the mechanics, and at the end, you were given two very important tips: Note everything down and draw out maps for the dungeons. Luckily enough, it came with maps for the overworld to show where dungeons should roughly be. With those two tips and the lack of story, Phantasy Star comes off as a single-player TTRPG experience, with SEGA acting as the dungeon master. Doing those things was not only essential to getting through the game but also added a lot of time to a play-through. When the game was originally released, it cost adjusting for inflation, roughly 180$ so yeah, I'd hope I got my money's worth out of it. 


The Sega Ages Remaster comes with a lot of quality of life changes, such as an auto map, increased experience and money per battle, and you're able to take a look at every item in the pause menu, see what they do, who they're for, and how much they cost. Lastly, it comes with a modern manual that even warns the player of potential issues like locking a run that you could run into since they kept this true to the original. These changes make the game more digestible without inherently making it easier, which makes for a quicker and more enjoyable experience. These QOL changes are also purely optional, allowing the player to enjoy the original experience. With the auto map feature, the player has a better understanding of where they are and doesn't have to get graph paper out just to enjoy the game, as it still offers plenty of exploration with the auto-map enabled. The increased experience and money do more than you would think on a surface level. Sure,  you have a lot less grind, where essentially, near the beginning, one level would be 10–12 encounters in the original, but now it's only 3–4 encounters. With this cut-down on grind, you don't need to keep notes on what everyone says nearly as much, as interacting with the NPC's and seeing what they say is easier to keep track of in your head because those long gaps of time spent grinding are now miniscule.

On the actual game itself, Phantasy Star has very little story, and that's not why you would play this game at all. Where Phantasy Star shines is figuring out what you need to do and doing it just for the main goal established during the intro of the game. 90% of NPC's have something useful to say, regardless if you know it yet. You're constantly going back and forth, doing new things, and accessing new areas as you slowly make progress in the games world. It's a large puzzle begging to be solved one step at a time, and with SEGA only putting in essentially useful information, you never feel like you weren't told something. If anything, you just can't remember what you were told or didn't note it down and need to look over your notes, items, or maybe even spells. All this brings Phantasy Star together more than any story they could have possibly told on the Master System's 8-bit hardware. Combat is pretty basic and does nothing particularly interesting, but it isn't bad, just not noteworthy.

Phantasy Star is an easy yet very enjoyable game with the right approach, regardless of whether you play the original or the Sega Ages version. Definitely check it out if any of this sounds interesting in the slightest and I hope Sega not only ports but makes more of these remasters.

The tracks are too tight for a Ridge Racer title, and it makes handling/drifting your car the most difficult part as the actual racers you go against are easy to beat.

Even when you adjust the controls and make it closer to the original game it still just sucks. But if you like it there is plenty of content here for what it is. Play Ridge Racer.