Recent Activity


47 mins ago



1 day ago



2 days ago


2 days ago


2 days ago


2 days ago


2 days ago



Infinite_Twelve reviewed Chenso Club
Product received for free
Chenso Club is a fun romp, although nothing that hasn't been seen before. It turned out to be an endless rogue-like (though there is an actual ending, which I'll get to), where you clear out rooms of enemies in a platform brawler. Gameplay for the first character was pretty enjoyable (though a large portion of their moves felt like Shovel Knight's abilities), second character felt too sluggish however. Didn't check out the other characters. The enemies and the bosses all work pretty well in tandem, though a few of them are pretty annoying, and a similar thing applies with the abilities, mostly good, some feel pointless. I like how you pay with your health to unlock said abilities, though I'm pretty sure that concept is just taken from Dead Cells...

The style is pretty nice, although I don't think they went far enough with it. It is gory and crude in parts, but it felt somewhat lacking with it, though I do understand why it could be at the level it is. If they went too much with it, would turn away a larger audience (just look at Hell Pie), and I likely wouldn't have liked it as much if it went to far. But they could've went a bit further.

The story is weird. I liked it when it was silly character interactions, but as Androu1 mentioned below me, the 'True Ending' boss sequence tries to go for a dramatic story sequence that felt largely out of place with the tone of the rest of the game.

I didn't end up beating the final 'True Ending' boss because I wasn't really fond of the way it's set-up. As stated before, the game is a endless rogue-like where once you finish the all stages you start at the first one, though you can select any to start at. To make that balanced, the enemies scale up in damage as the run goes on as opposed to being more difficult per area. Kind of lame, but it works out well enough, however the 'True Ending' sequence is already scaled up, with you being able to enter it at most points in time, meaning you have to grind through the game to buff up your character to enter, as opposed to it appearing in a linear fashion. I don't really like how the whole system for it works, and I had no interest in the melodramatic story beats of the 'True Ending', so I just didn't do it. For other players, I could easily see people not mind how it works, so I don't want to conclusively say it's bad.

A plus to getting that secret ending is there is a fair bit of content to work towards as you play towards it. I ended up only playing 2 out of the 5 total characters, so there's a bunch more time I could've spent trying those out, and the Chirp Network gives another small thing to work towards if you want to unlock everything. There's not really any extra stages to try though, so the above stuff would have to be used in the places you've already went through, and the random generation feels largely the same.

I do have some issues with Chenso Club, but it's largely just a fun and short platform brawler with some odd rouge-like usages. Wouldn't be my first recommendation to anyone, as a lot of the game feels like it's taking from other games, but it is a good time. Played it with a Fight Stick, might've helped the game out a little.

2 days ago


Infinite_Twelve finished Chenso Club
Product received for free
Chenso Club is a fun romp, although nothing that hasn't been seen before. It turned out to be an endless rogue-like (though there is an actual ending, which I'll get to), where you clear out rooms of enemies in a platform brawler. Gameplay for the first character was pretty enjoyable (though a large portion of their moves felt like Shovel Knight's abilities), second character felt too sluggish however. Didn't check out the other characters. The enemies and the bosses all work pretty well in tandem, though a few of them are pretty annoying, and a similar thing applies with the abilities, mostly good, some feel pointless. I like how you pay with your health to unlock said abilities, though I'm pretty sure that concept is just taken from Dead Cells...

The style is pretty nice, although I don't think they went far enough with it. It is gory and crude in parts, but it felt somewhat lacking with it, though I do understand why it could be at the level it is. If they went too much with it, would turn away a larger audience (just look at Hell Pie), and I likely wouldn't have liked it as much if it went to far. But they could've went a bit further.

The story is weird. I liked it when it was silly character interactions, but as Androu1 mentioned below me, the 'True Ending' boss sequence tries to go for a dramatic story sequence that felt largely out of place with the tone of the rest of the game.

I didn't end up beating the final 'True Ending' boss because I wasn't really fond of the way it's set-up. As stated before, the game is a endless rogue-like where once you finish the all stages you start at the first one, though you can select any to start at. To make that balanced, the enemies scale up in damage as the run goes on as opposed to being more difficult per area. Kind of lame, but it works out well enough, however the 'True Ending' sequence is already scaled up, with you being able to enter it at most points in time, meaning you have to grind through the game to buff up your character to enter, as opposed to it appearing in a linear fashion. I don't really like how the whole system for it works, and I had no interest in the melodramatic story beats of the 'True Ending', so I just didn't do it. For other players, I could easily see people not mind how it works, so I don't want to conclusively say it's bad.

A plus to getting that secret ending is there is a fair bit of content to work towards as you play towards it. I ended up only playing 2 out of the 5 total characters, so there's a bunch more time I could've spent trying those out, and the Chirp Network gives another small thing to work towards if you want to unlock everything. There's not really any extra stages to try though, so the above stuff would have to be used in the places you've already went through, and the random generation feels largely the same.

I do have some issues with Chenso Club, but it's largely just a fun and short platform brawler with some odd rouge-like usages. Wouldn't be my first recommendation to anyone, as a lot of the game feels like it's taking from other games, but it is a good time. Played it with a Fight Stick, might've helped the game out a little.

2 days ago


Infinite_Twelve earned the Shreked badge

2 days ago


5 days ago



Filter Activities