The extremely slow opening with endless cutscenes and slow walking segments did almost lose me but I strapped in for a game ripe with a really fun beat em up fighting sections and a really engaging crime drama with memorable characters. There's so much to do outside of the story and while every minigame didn't really grab me, it's insane how well polished they made them with the amount of variety on display. This game's presentation is crazy good with timeless visuals and riffing with such a stylistic.

I did feel the combat could get a bit clunky at times especially with some of the later segments plus the awkward delay when switching between styles ruining the flow of combat and the downtime in certain sections like with excessive cutscenes and barely interactive dialogue quests did bore me. However I really overall dug this game and am excited to get into the rest of this seriesm

Charming game but the weird ass controls while entertaining can get pretty frustrating and it's way too short. I liked those bonus shorts that put Octodad in some different scenarios but there's only two sadly. I was hoping the Steam Workshop levels would add some longevity but there's not many and I didn't like the ones I tried.

Absolutely a peak action game, it's short campaign with the unlock system does hinder you really utilizing the full potential of the game's combat system so I'm glad I went back and replayed some levels once I unlocked more moves and it really clicked. Dante's moveset is given some fresh new additions that are welcome and the returning weapons are the necessary ones to really make this the right balance for the perfect stylish action game character. Nero also is much better than 4 with the variety of the robotic arms really allowing much more experimentation and the air juggle potential later on is insane and extremely fun. V is fun to use but his playstyle does sometimes get really repetitive and one-note but the game does use him sparingly enough to not make it a big bother.

I did have issues with how samey a lot of the levels looked as well as the level gimmicks not being that interesting and the story ending too soon after things got really interesting. It's still a must play game regardless and I'm glad I finally got through this entire series and had a blast.

They do pretty well differentiating the Noise's playstyle from Peppino with the emphasis of doing quick Mach runs and extra trick jumps with his skateboard keeping it fresh. Some of the power-ups also have neat little twists that make them play slightly differently. His moveset does get a little more chaotic to wrap around and it did lead to a lot more frustration for me when it didn't work as intended but all in all this update is a good excuse to play through this awesome game again.

My most liked review on this site is literally wanting a new Wario Land game so you'd expect how excited I'd be for something that takes close inspiration to it.

Pizza Tower not only feels like an amazing evolution of the Wario Land formula but a game that also perfectly crafts its own identity, all the toppings come together to make the perfect pizza, ugh I mean game.

The fast break neck gameplay mixed with the zany artstyle that bring so much fluidity and bizarre life to this world. The game has this clever approach to difficulty where the levels are fundamentally pretty easy but the encouragement to crank your rank up drives you more and more to keep replaying and master all the requirements to achieve it. It's complemented by each of the levels crafting it's own unique theme and keeping things fresh with original transformations and power ups that complement the breakneck gameplay perfectly. I had a stupid grin on my face the entire time across this journey with it's wacky antics and goofy characters.

I could gush about this game all day but borderline this is one of my favorite indie games ever.

I like the aesthetics, the general controls feel really good and when it clicks it really clicks. Unfortunately the later levels in this game really annoyed me requiring a lot of trial and error and super precise jumps to be well positioned for obstacles that weren't even on screen. I wouldn't have minded if the levels were much shorter, my breaking point was one of the taking up almost two hours of my time. At that point I had enough as the later two levels I didn't do looked more of the same. It's a solid game but I really wanted to like it more

A really solid remake of a fun yet very basic platformer. The minimal exploration in this game is fun but it does tend to sometimes feel pointless and time wasting. It's pretty faithful to the original besides some presentation changes like poor Ms Pacman being replaced by that fraud Pac-Mom and the delightfully cheesy voice acting being replaced by Banjo-Kazooie-esque grunting.

X-Men 97 gave me the drive to play this (I know this is based on Pryde of the X-Men but still =P)

It's a dated but fun little beat em up with great sprite work and innovative presentation with its cutscenes and voice acting for the time. I do hate that thing with old arcade games where your special moves take your health away kind of taking away some of the magic of playing as the X-Men and using their iconic powers.

The core tennis gameplay is the best it's ever been here, it does get a little confusing to follow sometimes but that's just me not bothering to put more time into learning it.

This game suffers from a lack of content past the story mode and core base game, the nature of these kind of games just leads to them getting stale after a while.

The story mode has it's moments and it's cool having boss fights and a world map. Some of the challenges even asks a bit more of the player with some puzzles which was sometimes pretty cool, other times frustrating. As a Golden Sun fan this stuff just has me imagining how a current gen revival of that series would look
It does however have an abysmal difficulty curve with some of the opponents and challenges having downright broken AI.

It's a step down from DMC3 but still better than the first two games. It does annoy me in a lot of areas like the repetitive levels which are often recycled and contain a lot of poorly designed areas (even at points wasting your time taking you to areas from previous levels that shouldve been blocked off),the over-abundance of cutscenes in the beginning of the game, some of the special missions not making it clear that extra abilities are required to even make them tolerable and the story being a bit of a slog.

But it's a DMC game and the combat is where these games shine. Glad to say the core combat of the game is still just as great and while Dante has a more limited role in the campaign, the game more than make up for it with the vast amount of playable characters each feeling feeling unique from each other and really giving DMC4 a ton of variety in combat to carry through those levels that really drone on.

Loads of fun with a unique sense of style brimming with charm and personality down to its quirky 90s skater vibe and funky music and visuals. It does however feel really clunky trying to make perfect landings and the overall loop of roaming around and spray painting while evading police with the limited variety of stages and gameplay ideas does bring it down. Still a promising formula worth expanding on

I suck at this game but it's great fun. Also the story mode is balls to the wall crazy shit but sometimes it doesn't make sense for its own good but still being mad entertaining

Decent alternative to Smash with some pretty solid new additions to the formula like aerial smash attacks and the slime meter which adds some more variety to movesets. I also enjoyed what I played of the rogue-like mode which was a fun take on a single player adventure. It does however get repetitive in it's structure the more you play through it.

While it looks really nice with expressive characters and nice visuals, it does have a little bit of jankiness to it with how models interact and the menus accepting your prompt before you even reach the screen. While I enjoyed it I personally I think the game feels a little too floaty with movement and air speed and a little unresponsive with it's hitboxes. Also the lack of alternate fighting modes does leave it a little barren.

Holy crap this was by far a massive improvement over the previous installments and easily one of the best action games I've ever played. The sheer amount of options the game lets you utilize in terms of guns and melee weapons is crazy. The style system was also a really cool way to get a lot of variety in moveset dynamics, I enabled a style switching mod which opened up so many fun possibilities to really get the most out of this combat.

Story wise they really found their mark here, this younger Dante is a lot more interesting and his carefree spirit is a joy to watch. Some of the cutscenes are here are easily some of the most entertaining I've ever seen in a video game.

Sadly there are a few things that hold this game back from being a masterpiece like some of the non-linear levels being an absolute chore to play and the inconsistent camera can really lead to some unfair hits especially when the targeting system really struggles around walls and obscures your view.

With how the fans spoke about this one I was expecting something way worse. I did enjoy the amulet system with the devil trigger and the basic gameplay feels tight and responsive.

But yeah the issues come with how easy is it to cheese this game. Pistols made enemies endlessly stagger so in most scenarios you can just stand still and spam the shit out of your guns and you'll be fine. The combat variety with the basic sword and guns feel like a step back from the first game with upgrades that just makes your stuff stronger instead of unlocking new abilities and moves as well as not spicing things up with new melee weapon types like the Ifrit gauntlet from the first game so that felt lazy. Also the level design can get pretty atrocious especially with one of the later ones, this game has one of the most useless maps ever put in a video game which made this torture. The story like the first game is relatively straightforward but it feels less epic and grand than that one. I will give it props for having one of the most badass one liners before the kill I've ever seen in a game lol