This game is crazy fun. It improves on most aspects of the original Hyrule Warrirors. Sheikah slate powers, elemental wands, a more coherent game map and progression. The only downside is that the characters are less varied and less iconic. And the art style will only appeal if you enjoyed it the first time around, in Breath of the Wild.

I played this entirely in VR and it is the stuff of lifelong dreams coming true. I appreciate how complex the controls are and how much control you actually have over your ship while flying. This goes far beyond the dogfighting sequences of the Battlefront games. Some of the mission objectives were confusing because your understanding of the space battle is limited to a very simple radar and what you can see out your windows. But I felt right there in the incredible action of Star Wars space battles.

I'm bad at video games, so beating this on Ultra-violence difficulty with auto-aim turned off makes me feel like I'm on top of the world. And that's only difficulty level 3 out of 5. But this game is so tight, you always want to try again. You constantly feel like you can do better than you just did.

This is how I want my first-person shooters to play. Double jumps, mid-air dashes, and constantly in motion. I love that how you kill determines what the demon drops. Awesome weapons, awesome music, awesome game.

This is like Diablo without the personality. Maybe I played it wrong? Or on the wrong difficulty setting? But using only the in-game systems of character advancement, I went well beyond level cap in a single playthrough and beat the final boss in 30 seconds without taking a single hitpoint of damage.

I was surprised to learn that this is a substantial, and essential, 3D Mario platformer. I think it also gives a glimpse at a way forward for the series. It is a truly open-world platformer the likes of which I've never played before. I was also surprised that it is, in a lot of ways, a spiritual successor to 'Super Mario Sunshine.'

I'm not sure the Fury Bowser mechanic works all the way through the game. In the post-game (after 50 shines), when shines become fewer and farther between, he got to be an annoyance. One way to get a very short break from him is to let yourself get killed, which doesn't seem like an intended solution. If you decide to fight him to make him go away, you have to play all the way through the multiple phases of battle and rewatch the end credits before continuing your game and, even still, it's only a matter of minutes before he shows up again.

There are some real Star Wars thrills to be had here. But not necessarily from the action. As a corridor shooter, it's a little bit fun despite there only being...four(?) enemy types in the whole game. My favorite part of the gameplay was probably the simple puzzle solving with the 'all-kit tool.' My favorite part of the 'game' was hanging out with C-3PO (voiced by Anthony Daniels), R2-D2, and Yoda (voiced by Frank Oz).

As an asymmetrical escape room, there is a good concept here. I just wish it didn't control this poorly. And look this ugly. Very short game. I got it when the price was right...free. I would stay away from this game unless both players really understand game systems and escape rooms. This is not one to play with your s.o. who doesn't play games.

Without ignoring that this is a Japanese story told by white people, I will say that I loved the story of 'Ghost of Tsushima.' It plays out like 'The Avengers' as you are introduced to great personalities through the game and then they come together as a team.

This may be the most gorgeous game I've ever played or at least in the top few. I loved exploring the world. I loved the sword and bow combat systems. I do think 'Ghost of Tsushima' falls short of a title like 'The Witcher III' on account of its missions being nearly all of a single type: wipe out all the Mongols in village X. I admit that it was fun everytime, but more variation in mission types would have been appreciated.

2020

I love the story of this game and its Scandinavian folklore setting. It's a story of two families, one in the physical world and one in the magical, one "good" and one "evil," who end up learning from one another. You play as Tove and her small acts of empathy and generosity amount to a story of enormous heroism.

I wish this was a more accessible game. Roki is a modern take on the point-and-click adventure. During much of the game, the world is so big and the tasks to accomplish so numerous and vague, that I kept a physical notebook to keep tracking of everything. And, even still, I had to consult a guide to keep myself reminded of what to do and where to go. I'm glad I stuck with it to the end, because the story was very satisfying. But I suspect many won't see it through.

I can't really recommend playing 'Iron Man VR.' There are thrilling moments, no doubt, where you feel powerful. And I'm shocked that I never felt sick even with all the high-speed, spinning aerial combat. But there are some real down sides. It is exhausting to play because it is so high intensity. Using two move controllers (notorious for their limited controls), you have to both fly and fight waves of enemies at high speeds in all three dimensions of motion. The entire game is probably about eight hours long but, because of the intensity, it took me weeks to finish it.

Also the load times are atrocious. Several minutes to load a level even when refreshing the level after you die. And then, after you reach 100% loading, the screen goes black for another 30 to 40 seconds where you begin to wonder if the game crashed.

Finally, I'm convinced the developers are mistaken about how easy it is to control your flight. There are obstacle course time trials in this game and I consistently require, literally, TEN TIMES the amount of time recommended by the developer. 'Iron Man VR' is a decent effort in need of more polish.

2020

'Carto' takes a simple game mechanic (grid based map making) and twists it every direction it will go. As a result, the gameplay stays fresh from start to finish. This is a short, sweet game with surprisingly creative lore.

I liked Honor Mizrahi as a character, but even after my thirty-five hour play session, I'm still not convinced by the combination of visual mystery novel and Picross puzzle solving. A single Picross puzzle can take around ten minutes to complete. Now imagine trying to stay engaged in a mystery while constantly being yanked out of the story for required Picross solving. Conversely, imagine wanting to solve some Picross puzzles and having long story sequences separate each puzzle.

One mistake of my own made the Picross solving especially annoying for me. I didn't learn of the "show mistakes" option until my last play session. So I would back myself into corners and have to start the entire puzzle over again. That's on me. I would have liked the game more if I knew of this simple way to locate my missteps.

For me, if I'm in a Picross mood, I'd rather play a Picross game. If I'm in a visual mystery novel mood, I'd rather play one of those. When combined, one or the other was frustrating me.

'Anne Frank House VR' does a great job of communicating Anne Frank's story, perhaps even better than visiting the physical location. Excerpts of the diary are narrated in the appropriate locations. And though the rooms are still, the sounds of the time surround you. This is a powerful, moving experience.

I've played every 'Monster Hunter' since '3 Ultimate' and 'Rise' is not nearly as difficult as past entries. Perhaps the lack of voice chat, and therefore team coordination, has forced Capcom's difficulty hand. 'Rise' is, however, more FUN than any previous 'Monster Hunter.' And the new mechanics added (palamute riding, monster riding, and wirebugs) are so immediately essential that I can not imagine going back and playing a 'Monster Hunter' without them. 'Monster Hunter' is one of the best game series of all time and 'Rise' is a fantastic entry. Essential for any Switch owner.

This is really just more 'Breath of the Wild' which isn't a bad thing because 'Breath of the Wild' is a great game. Especially after playing 'Age of Calamity,' the slim story offers no surprises. And there are no new gameplay additions until you are rewarded with Motor Cycle Zero upon completion. This is now the best way to move around on ground.