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Jeancotta10 completed Zelda II: The Adventure of Link
Zelda II: The Adventure of Link FINISHED! 7/10 I had a total of 11:38 Hours of gameplay I prefer the second game than the first but it's down to personal taste.
I still consider this game a Zelda Roguelike to this day in my head, is this a Roguelike or maybe a Roguelite?

The reason I got to this point is that the game has a points system, these points would be how much level is left, like JRPG XP you accumulate when completing certain requirements and you level up.
Choose what you want to update, such as your Magic bar, or even attack life, but the update is permanent! but if the Game is over your points are reset!

Another factor is that the palace where Zelda is sleeping is the starting point, so if you had Game Over you will return to the same place where Princess Zelda is! There are times when you have advanced a lot in a Dungeon but having a Game Over and having to go back all over again is frustrating. Yes and a lot! If the game is over you go back to the beginning of the game, and by doing the whole journey again you don't lose the game's advanced items, much less the upgrades, but remember that your points will be reset!

Zelda II has a life system, something that doesn't make much sense to me, it just increased the difficulty a lot since in the game you only get 3 lives and even have extra lives but there's a problem there are only 6 throughout the GAME! which would be a Link doll.

The game has that system that is a nightmare for many players, where when hit your character is thrown back meters away, which will occasionally result in a Game Over due to falling into a cliff or lava.

About the enemies' collision box, this is a nightmare... 99% of the attacks that Link has to do on monsters are the head, the biggest problem is that the enemies' heads are small and Link's sword looks like a steak knife that you have in your kitchen, it's small so you're always very close to the monsters.

Zelda II: The Adventure of Link is a good game, it has good and pleasant music even for the time, but I wish it had better variations, for example many Dungeons have rooms that are literally identical to all the previous ones and only change the color palette, the numbers of monsters are not large but it gives variety with each dungeon and caves.

The verdict is this game for you? Yes! And not! First I have to say just Zelda fans like me or want to know all the games in the series I recommend playing, Zelda II is a very difficult game you might get frustrated I played the whole game without Save State, but if you want to use it use it! And I even recommend looking for Dungeon maps on the Internet to help. I did this because it would help me have less headaches.

It was interesting to play Zelda II again, it's been many years since the first time I beat this game, and in a way it was fun, especially beating the final boss with 1 life point

4/4 heart containers
Magic Containers 4/4
Link Figures 6/6
Spells 8/8

Game finished 100%

1 day ago


Jeancotta10 finished Mega Man 5
Megaman V FINISHED! 9/10 I will evaluate it based on the time it was released and the difficulties at that time it was normal to increase the longevity of games, not everyone in the 90s could have games to buy whenever they wanted like it is these days, what it's like to buy an indie for 10 reais or 20 even a AAA game on the eshop or Steam emulators didn't even exist and this game is from 1992 but it has very beautiful pixel art!

I take back what I said about the first game being difficult, the first Megaman may even have poorly positioned platforms, but in 5 this was overcome, the most annoying thing is the respawn of enemies, just turn 1 millimeter of the screen and they reappear, there were many times when I lost a life That's why... since there are several levels that appear in just 1 centimeter of screen time, Megaman's jump animation is canceled when he takes damage, which occasionally causes me to fall straight into a cliff or spikes, and so, this was quite common in games from the 8 Bit era.

Flickering is quite common to the point of having some areas that had so many enemies that you could see how the Nes struggled to run the game, the Boss battles in the game are challenging, I noticed how heavy they were, the weak weapons I thought were good part was almost useless the Power Stone is literally USELESS! the weaknesses did not cancel the boss's action but if Megaman takes damage his animation is cancelled... and Charge Man is by far the most unbearable Boss! The good thing is that some phases can find the Tanks that you use to recover your HP, depending on the phase, you can find 2 to 3 Tanks.

Each level you can find a letter they form the title of the game MEGAMAN V but I recommend it AT ALL COSTS! Get them at any cost! They are not difficult to find, I found them all just by walking between the stages and looking where I was going, if you collected them you release Beat a partner who will help you with support, he is a partner who is the weakness of some boss robots that appeal to you You won't have any headaches from facing them, but with Beat you'll have to worry about just deflecting attacks.

Megaman V was a good experience, I played it through the virtual console on my Nintendo Wii, I didn't use Save State and I had a total of 7:03 hours of gameplay, I just played until I won and saw the credits, I wanted to experience what it's like to be frustrating time where we even tried to defeat the final boss and watch the credits, it was countless game overs, but I'm happy that with Megaman it's not the end of the world to have a game over but just return to the beginning of the level or choose to return to the selection screen of Boss, what were there games from the 80s to 90s where they gave you 2 to 5 lives, some didn't even continue... to make you try to reach zero, but these games don't even waste my time, it's one thing to be a boss and enemies challenging and frustrated that you were losing, but losing all your progress after so much effort was frustrating to the point that you never wanted to play again! Since it was a frustration due to the game developers and programmers, I highly doubt they would finish these games, but with Megaman I didn't lose all my progress so I could have waited until I beat that enemy.

But then I only recommend you play Megaman 5 if you're looking for a challenge or are a fan of classic Megaman like me, it was a fun experience and defeating Wily was quite fun too.

10 days ago


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11 days ago


Jeancotta10 finished Sonic the Hedgehog
Master System Sonic 1 FINISHED! 9/10 yes I'm evaluating it with the limitations of the time and for a Master System game it's beautiful!

I took a bit of a beating because it had been over 15 years since I played, but this time I finally managed to get all 6 Chaos emeralds. The game has good gameplay, Sonic moves well, the deaths I had were mostly due to my error and some others were due to Real game... for example, a phase of climbing the waterfall, the screen goes up because I wasn't paying attention, I ended up touching the place where the game considers a cliff but I could still see a bit of the platform, others are the classic system of being thrown away When being hit by an enemy or projectile, I often lost my life because I was thrown into a classic game hole from the 90s.

The game has its limitations such as Flickering where several sprites start to blink due to having too much information on the screen.

Regarding the music, they are remarkable! Yuzo Koshiro's compositions are excellent! There isn't a song that I don't like in this game, they're all good.

It was fun to play this Master System classic again, it's cool to see how creative these games are because Sonic 1 on the Mega Drive came first, just after this one on the Master System and even though only 2 stages have similar Mega Drive themes, they are both different adventures. which makes each version more striking.

12 days ago


Jeancotta10 finished Wonder Boy
Wonder Boy FINISHED! 7/10 I have vague memories of Wonder Boy, I played it as a child but I never managed to beat it, and to be honest, my childhood self from that time would never be able to finish this game! It's because? Basically he is difficult!

I managed to finish it in 3:57 hours! The game is from 1987, literally a historical game and one of the adaptations of Sega's Arcade machines in the 80s, the version I played was the Master System version using the Wii's virtual Console service, the Master System version is very faithful Here we control a little boy blonde named Tom-Tom who is after an evil villain who stole his girlfriend Tania is an 80s/90s cliché? It is! But for a game that was born in arcades, many of them were just to create a backstory because at the time Score was more important.

A curious fact is that the creator of Wonder Boy created the game because he found Super Mario too punishing and didn't like the movement, even though he understood Mario's popularity and importance, he wanted to create a game with better gameplay, in my opinion. about this Wonder Boy it is a very fun game I admit that I would play it more than Nes' Super Mario, Tom-Tom's gameplay is slippery but functional for a 1 mega Master System cartridge it did what the levels were supposed to do They're cute but that's what they have few variations.

Wonder Boy uses themes of rock caves, forests, ice caves but many of them feel like they are variations of the same stage with changed enemies and objects, it even has stages at night or in a volcanic area with a volcano spitting out rocks and the sky changing from color to red even a waterfall and river area.

Each zone has 4 acts and in the fourth there is a Boss where you throw your small axes at the Boss's head when you defeat it you lose a head and a new one is born, the boss is easy and doesn't have many difficulties, as it is a game ported from arcades is very well done! There are even new phases.

The difficulty is steep! Often with very well placed enemies and traps SERIOUSLY! some are made out of evil! You start the game with 3 lives, losing is game over! But a positive point is that the game has infinite continues so you can continue your game and return to the beginning of the phase you were in, but just being able to continue playing is something to be praised in the 80s/90s there were a lot of very punishing games, many of them super difficult and lives limited to 2 to 3 and there were many games that didn't even have to continue!

The game's music is OK, nothing too memorable, the theme song is always played! And after a while it starts to feel agonizing because there is little variation in the 4th act, which is the boss zone, it changes and a new song is introduced in the fight against the boss, but a variation would be welcome, many Master System games had this, Sonic was an example of that!

Wonder Boy is a game that brings me nostalgia, but that's because I played it but never managed to finish it as a child and I only did it as an adult, it was a fun experience! But I admit that playing a game that has no credits is strange... many games like Wonder Boy is a game that ran on Arcade machines and Score was the important thing and when you finish you only receive a thank you message and the game ends and you can start a new game.

Wonder Boy is a long game! And you can't save, few games at that time had the option to save on cartridges so you had to take some free time to be able to reset, of course nowadays with emulators they have save states but at the time they didn't have that.

12 days ago


Jeancotta10 finished Monster World IV
Monster World IV FINISHED! 10/10 one of the best 2D platform and action-adventure games I've ever played, it's a rare gem from the Mega Drive, the game was exclusive to Japan, but received an official translation on the Wii Virtual Console, and yes, I had to use alternative means to play the game, its producer is called Westone Bit was responsible for producing the game but unfortunately the studio went bankrupt in 2014 and the one who currently has the rights to the series is Sega since the game belongs to the Wonder Boy franchise, I hope this game comes in the future for the Nintendo Switch Online service it cannot be missed!

In Monster World IV you control Asha she is a girl with green hair she ends up hearing the spirits whispering in the wind begging for help coming from the Monster World, so Asha embarks on a journey to find and help them. In the adventure our heroine gets an egg that becomes her friend Blue Pepelogoo, a race that was exterminated and many people destroyed it for fear of its special powers, even though they are peaceful, the gameplay of the game changes with each dungeon as your Pepelogoo grows and gameplay is changing due to this, the fights are fun but not impossible or complicated to the point of frustration, since the save points are limited if the game is over you come back from the last save point, and the biggest challenge is just for you to survive the whole the dangerous dungeon path full of traps and enemies.

The pixel art in this game is very beautiful! They are great, something that many Mega Drive games have always highlighted, Asha's facial expressions and movements are very visible! It was a fun adventure, as I love chasing obscure and old games, it was a pleasant experience and I honestly highly recommend it to anyone who loves a good 2D platform game like me. Regarding the playing time, it was about 9:10 hours of gameplay.

14 days ago


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