JessieWare
What a marvelous achievement in platforming and level design. It's beyond me how expertly paced this game is, redundancy is non existent in Mario Wonder, the constant introduction of new enemies and gimmicks in every single stage is an incredibly difficult task to perfect and they just flawlessly executed it...like I have no gripes what so ever in terms of game progression it's amazing how refreshing the gameplay and worldbuilding felt especially considering the sheer volume of new elements this game had which could've easily landed itself in the overwhelming territory.
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