226 Reviews liked by JoeSchmoe


The climbing is innovative, immersive and unique. But for a game which revolves entirely upon climbing it lacks any struggle or difficulty. The game literally handholds you by giving a rope when you climb which leads to no consequences when failing a jump or missing your climb.But its worth playing the 4-5hours it will take you to finish.

If digital fentanyl existed this would be it.

lol why is my dumb plutonia wad on here?

Earlier today I was telling a friend about my most Boomer gamer take (which I do not have a lot of). Especially after playing some older 3D games like Deus Ex and 5th/6th gen stuff I get annoyed at how many modern AAA games are so overly detailed and therefore unreadable.

I was thinking that for the first and only hour I gave to The Surge 2 before shelving it that so many environments are so cluttered and overly detailed that not only are they slighlty uncomfortable to look at at times trying to parse them, but they necessitate almost fourth wall breaking guidance elements like big arrows and sharp colour contrasting paint splodges to guide players through. These get made fun of a lot and chalked up to "gaming being dumbed down" and all that but honestly I think most of it is just how modern level design is too complicated to be easily readable.

This semi-related tangent aside, I love how primitive the level design of Automaton Lung is. In the literal sense of the word as they approach the base geometric shapes to make up the level. Despite having very little in the way of tutorialisation or guidance (hell, you can miss 60% of the fucking game by not taking a certain door on the first level) the levels are (for the most part) so clearly readable from the wide open cities to the cramped hallways of the tower levels.

The atmosphere is top notch, added to the music which, whilst repetitive at times just had me hooked for the 3 hours or so I have clocked defeating the final boss with 180/210 stars...er, I mean chips! The movement is jank, indeed the game itself is jank but its so charming and there is enough of a learning curve to the controls (though the game itself is really not very challenging, at least not to get to the end). Its a loveable, clunky piece of shit that I will cherish for years to come.

Its not a flawless game by any means. I mentioned some of the music not having enough variety and honestly the combat is so basic as to be kind of a waste of space and I died like 3 times total, only one of those being from enemy fire and that was against a boss. Maybe it would have been better excised from the game but I'm not sure now that I think about it.

As for the plot, well its very much a no exposition affair. "piece it together" sort of thing like Dark Souls except without the item descriptions. I'm really not clever enough to put together any sort of coherent conclusion to it all, you spawn from a room with 3 futurama -esque glass tubes and one is broken and with particle effects, so Im guessing youre a clone or robot or something. I do think that the environments are interesting enough even if I don't quite understand the story they are trying to tell.

This game is also hilarious at times, from the jank to the ending cutscenes to everything else I streamed this game to friends and we had many laughs with it. I wholeheartedly recommend this game if you are interested in a "middlingly received N64 platformer/run and gun that was hailed as a misunderstood masterpiece 2 decades later". (this last description being coined by BL user Mattt)

EDIT: Having 100%'d the game (well, all achievements, all chips and weapons, if there are any secrets beyond that I will never know) I can say with some sadness that it is one of the rare games I have played where I am left wanting for more. What a gem

I appreciate the kind of practical, real-world logic approach to the puzzles in this. If done well, that sort of thing can be engaging and rewarding, rather than dull. For the most part, that's true here, although there are some clunkers.

Genuinely tense right up until you understand how lame and easily killed the enemies are and then the whole illusion is broken - a problem that tons of games like this share but is particularly pronounced with this one.

This subgenre is a real mixed bag, and this early entry has both the good and bad of it in roughly equal measure. But there is the spark of something kind of cool here. There are worse Lovecraft takes.

For someone who's played through Resident Evil 4 a million times, this almost feels like playing it for the first time again. It's just non-stop fun, but it also has the same few pitfalls as the original release.

VR control and movement speed not only trivialize combat, but some sections and boss fights are straight up minimized to the point of there being no difficulty at all.

If this is your first Resident Evil 4 experience, you are not playing it in the way the developers intended. For veteran players, it is a delightful treat to feel like you're inside one of the best games ever made.

If I had my way, VR would be entirely remakes like this.

Can you fry eggs ontop of Mount Everest?

I am still not sure, but what I am sure about is that Arctic Eggs is a fantastic experience. The style is immaculate, the music is chill, and the atmosphere is surreal.

The gameplay itself is split into two parts: Walking around talking to people, who say random one liners similarly to games like Sludge Life, you'll either find it hilarious or cringe depending on who you are, the second part is cooking (mostly) eggs. Both sides, as always.

Despite the simple idea, the game is great at throwing fun and unique obstacles your way, such as adding still alive fish to your pan, or having you dodge bullets (don't worry about it). Both of these gameplay segments make for a super fun and enjoyable experience that also doesn't overstay its welcome (3-4 hours average playtime). I would recommend this to everyone looking for something out of the ordinary that's also fun.


quite simply tiny bitsy magic

cécile makes bitsy magic man idk what to tell you. i love poetry

Banishers look and plays like God of War Ragnarok. You’re exploring the wilds with your playable family member (in this case, a ghost spouse), you swap between the strengths of both characters, and everything you do works towards mending your grief using magical ghost-banishing means.

Maybe along the way you absorb the souls of some villagers to put the romance back in necromancy to resurrect your ghost spouse? It’s an option.

The combat lacks punch, but the acting makes up for it with likable protagonists. It’s a peak game from Don’t Nod Entertainment. I just didn’t expect the lore to take me out of it.

When I met the big bad enemy of the game, we hear her classification of ghost is just a “nightmare.” Then we’re told they’re the highest and most difficult kind of ghost to deal with. But I was thinking, “I’ve dealt with those before.” Fizzzzzz: there goes my wider curiosity of this world at large. Still, it kinda sucks to feel that way because this game clearly has tons going for it. Game retired for now. Probably ideal for gamer couples, though.

(Banishers Ghosts of New Eden)

Animal Well is a genius game that everybody should try. I’ve heard of folks being 35 hours deep and still chasing mysteries, but once I hit credits at hour 8, I felt content to hang up my puzzle solving hat. I am that monstrous individual who didn’t swoon over Zelda: Link To The Past, but if that was your jam, I could see this being a 10/10 for you.

Idle games never really click with me because leaving them running can subtly ramp-up my stress levels, and while Rusty’s Retirement does that too, it’s also just so damn delightful that I didn’t mind the little micro dose of anxiety. The absence of handholding is nice, but don’t be like me who wanted more guidance but forgot to check the in-game manual. My favorite part was after I unlocked all the homes and maxed out my tile usage, I handed the reigns to my eight-year-old who lit up like a light show. Great game for all ages!

This game felt like it was 1000 hours long to 9 year old me. Thats a shit ton of podracing. Why did I do so much podracing?? I must have raced through the ceramic mosaic water world of Choot Chumba 100 times, somehow enthralled and also bored to tears as I piloted Kirtl Jonkta and his giant twin swamp cooler ass pods. I raced through the battle marshes of Terkwue, served my sentence in Anikins home desert of Bhutupo-3, and through the magma halls of Mount Dooq, all for a chance to unlock Darth Vader, the only Star Wars character anyone really cares about.

But in all honesty I do think I gravitate to Star Wars alot more when its focusing more on the “Star” and less on the “Wars”. Pod Racing isnt exactly the most mystical or sexy thing in a Jedi universe, but it actually presents an interesting cultural exposee with the fact that pod racing itself is an exotic popular sport. You race on planets that dont typically feature in Star Wars media and get a more involved look at how these societies might construct themselves - in some cases you can even see how they engage with the sport itself through contestant racers. Its alien Gran Turismo and thats still got more going for it than regular Star Wars.

Published a write-up on this game over on Kritiqal, but overall this game represents a wonderful intersection of what I love about video games, especially dungeon crawlers and adventure games, and physical toys. Adore this game immensely. Please play it.