A great evolution of Kirby. The more I think about it the more in love I am with this game. The stage design, ability upgrading, etc. There's a perfect amount of depth to everything. This is a refreshing game for the series, and it has single handedly rekindled my love for Kirby.

The rating I give this game is based purely on my enjoyment of it. 15 is very flawed, but man I can't say I didn't love the journey. The story is by no means some masterpiece or one of Final Fantasy's best... far from it. But the journey is the best part. Driving around with your friends and stopping anywhere that catches your eye is the most fun part of this game. The first 10-15 hours are pure joy with how you have so much freedom. I love that the game allows you to skip travel for a small price, but you're really encouraged to slow down and enjoy the ride. The battle system is not at all super deep. But I do enjoy the idea of a more action focused approach. It just needed some more refining and actual depth to it. Instead it just ends up feeling like a hack and slash with some simple button timing for dodging. The soundtrack is by far one of Final Fantasy's best. I'd put it up there with 7 and 6. Every battle theme is just insane. Overall it's hard to say whether to give this a shot or not. It's a very devisive entry, but I feel everyone can find some sort of enjoyment in it.

Not much to say here except that this is a decent follow-up to X1. It doesn't quite hit the heights of X1, but it's still a damn good game with an intriguing premise of trying to rebuild Zero. The ride bike is also a fun addition for traversal.

I loved this game when I was younger. The level design is great and I adore the concept of a cosmic amusement park for Sonic to run through. It was so unique and I don't know that Sega will ever attempt something like this again. It's unfortunate Ultimate turned out like hot garbage... but it seems like the issues with it will be somewhat fixed by some point.

Crazy that for being a crossover between two major Mario RPG series it's the blandest of either...

I never got far in this game as a kid, but I loved every moment of it. I was so used to the classic Mario games that all felt very cookie cutter in design. This was my introduction to a more story driven and different Mario. I was fascinated by the world, characters and gameplay. Everything was so different and I feel like that's what this title was meant to be. The gameplay is interesting as there's still leveling up and items to use. But the main mechanics are still very traditional 2D Mario. I loved being able to play as Bowser and Peach as they each had their own playstyles. Overall this game is unique... and that's the best way to put it.

Masterpiece. Excellent. Perfect in every way. The Golden standard of gaming. Everything I wanted and more.

A great and more focused follow up to game that didn't quite know what it wanted to be. Zero 2 fixes almost all of the issues with the first.

The weapon leveling isn't nearly as bad, the classic stage select is brought back and the level design is much more akin to what you'd expect. The narrative gets even better too. I love the role Elpizo plays in showing the power the dark elf holds, and how it can twist and warp any who come into contact with it.

The music is also generally more memorable. Departure is a great first stage song, and the whole opening is extremely well done with an interesting stage theme taking after where the first game ended off.

Megaman Zero 2 takes everything the first game did and either rids itself of what didn't work... or expands upon and improves what did. This is how a sequel should be.

This review contains spoilers

Xenoblade 2 is a game with a lot of meaning to me. It was the first JRPG I truly jumped into, and it was what got me interested in the Xeno series. People have always seemed to be very divided on this game, and I can absolutely see why. It's very different from its predecessor. The mechanics are very in depth and not explained very well either. But if you can get the hang of them this is a deeply satisfying game worth your time.

First thing I'd like to start off with is the story. When I first played through this game I didn't fully understand the narrative and all of its characters. There's just so much that happens over the course of 10 chapters, and it didn't help that my playthrough took many months to complete. But as I watched others play through the story and watched cutscenes again... I came to fully understand Alrest, the many companions you make and the many villains you come across too. This is deep world rich with lore and many things to discover. There's so much attention to detail that when you finally put everything together it becomes one of the best narratives to experience.

Next is the soundtrack. There's not much for me to say except that it's legendary and beautifully composed. One of my favorites to this very day.

There are an insane amount of parts to the gameplay of Xenoblade Chronicles 2. Blades, elements, combo and chains, affinity charts, core chips, gear, artificial blade tinkering, etc. There's a lot for you to do and it can be overwhelming. I don't know exactly what to say about it all. But I believe the combat is extremely well done. Obviously not every part of this game is well balanced and works properly. But considering how it all comes together I'm impressed by how much has been stuffed into the world itself and all the little mechanics and details that come with it (especially if you know about how fast this game was developed with a smaller team).

I could go on forever about how much I love this game. But I think the best way I can put it is this got me to wanna play more story driven games and other JRPGs. If you haven't played this masterpiece yet I highly recommend you do. It's worth giving it a chance. It might just become a new favorite of yours like it did mine.

A great start to a remake of an iconic game that greatly influenced the gaming landscape. It expands upon Midgar extensively... a place that really didn't amount to too much after you left it in the original. I loved all the additions to the characters and world. The battle system is also expertly crafted to offer a more focused and action oriented setup, while still having the tactical aspect of the original. My only main gripe is the fact that the game does feel slightly padded at points. Certain sections really weren't necessary and just felt like a way to lengthen the game time. The ending also has me worried for the future of the remake. In the end though I'm extremely satisfied and optimistic for where this is all going. There's a lot we dont know about, and that's crazy to be saying for such an iconic game that most people know every major detail of.

This game is rough to play because it really isn't designed well. To get 100% you have to go back and forth between stages constantly after unlocking a new ride armor or some other BS I can't remember. It feels like they wanted to put so much into the game, but couldn't actually design mechanics involving such things. The difficulty is brutal in the beginning too. Two hits and you're dead from a lot of enemies. X really be lackin that beefy defense here.

An ok start to the Zero saga. It's clear Inti was experimenting and trying to figure out what a Zero game should play like. The mission system left me confused as you didn't really know if there'd be a boss as the end of a mission and what it would be. Boss weaknesses work different in this series, so sure it's not like you have to know who you'll be fighting so you can plan accordingly based on what abilities you have. But it was a very strange change and it's nice they went back to the classic stage select after this.

The difficulty is also quite extreme. This wouldn't be nearly as bad if you didn't lose out on completing missions once you lost all your lives. There's also the issue that they don't get replenished, and that means once you fail one mission... you have one chance on any other one after that unless you can find more lives (which isn't easy to do as there are very few instances they give them to you).

Overall this is still a fine game if a bit rough around the edges. If you're gonna play it I'd say do so on the Zero/ZX collection with save points on. It's a much more manageable game to complete that way.

This is the culmination of everything 2D Metroid has to offer. This game has amazing level design that guides you through each area without telling you exactly where to go, or forcing you down a linear path. It has many clever ways of putting you in front of obstacles you once couldn't eliminate but now can. The E.M.M.I. are also an amazing addition. The SA-X didn't feel like much of a threat due to the few scripted moments you would run into it. But the E.M.M.I. are a very real threat. You traverse their domains often, and these sections feel like much more of a stealth/strategy game. You're always playing hide and seek with these machines, and with each new one comes some new mechanic that makes them more challenging. The process of reaching the central units and then using the Omega Cannon to take down the E.M.M.I.s is incredibly satisfying. This everything Fusion could've been... but sadly wasn’t. After years of waiting for what might have never been... was Dread worth it? Absolutely. This is my new favorite Metroid.