9 reviews liked by JoseRG003


TL;DR - This game tries to please both Ocarina of Time fans & be atmospheric like Majora's Mask, but doesn't do either job very well. At it's best it's another fun Zelda entry, and at it's worst it's one of the slowest RPG's ever.

This game is 50/50 for me. On one hand it's a really fun & atmospheric entry to the Zelda series, and on the other is one of the most frustrating experiences ever. Let's start with the good first, which would be the main story & gameplay. The main cast is very compelling and they have good chemistry between each other. This game also has some of the best sword combat in the series, with many moves to try as well as a healthy variety of unique weapons to use in combat & for solving puzzles. Then of course there's Wolf Link, which while maybe not objectively great is still another fun addition in this game. Now onto the bad, right off the bat this games introduction sequence takes a good 2-3 hours of cutscenes & menial tutorials before you get to the first dungeon. If that wasn't enough, it unfortunatley sets the pace for much of the games runtime, with many dungeons & story beats well overstaying their welcome. Since this game was designed to pander to OOT fans, many of the dungeons visit familiar areas & formulas which ends up being to it's detriment. Compared to OOT this game doesn't have nearly as much charm & personality, mainly due to the game's attempt at a more "realistic" artstyle & ambient music. Moving away from the "OOT retread", we have the second half of the game and the Twilight in general. From Gerudo desert onward is where I would say Twilight Princess starts to become it's own game, but by then we're talking at least a good 10-15 hrs invested depending on if you're a completionist. Even with branching out though, the original issues discussed such as pacing & lack of personality really hut this games chances of leaving an impression on you. And with that leaves the Twilight itself, which is unfortunatley a poor attempt at capturing the atmosphere that Majora's Mask provided. Outside of a few enemy encouters and the annoying Tears of Light missions, what you're left with is the bland & lifeless Twilight Realm dungeon. Kinda like with underwater Hyrule in Wind Waker, they completley dropped the ball with how little they expanded upon these concepts. Instead of going in & out of the Twilight Realm throughout the game to see interesting areas & Twili tribes, you end up with another dungeon suffering from the same pacing issues as before. If I were to compare it to anything it would be to Hollows & Hueco Mundo fro Bleach; aestheticlly intriguing & atmospheric on paper, but untimatley shallow & lifeless to a point where you just wanna be done with it. I enjoyed this game for what it was, but I don't think I'll play it ever again.

There are concepts from Death Stranding that I think are really cool. AAA delivery simulator with connected community interaction seems like a good base for something, and clearly a lot of people resonated with it.

As for myself, I'm really not a fan of stealth and every section with BTs is just frustrating. I also cannot muster much interest in the story, the world situation is somewhat intriguing but I feel like if I'm going to get anything out of this I have to stick with it until the end, and I really don't feel like putting in the time on something I'm barely enjoying.

This review contains spoilers

Games are always a sum of their parts, and it's very possible for a game with sub-par gameplay to be rescued by the composition of its other overlain elements. Going Under is an extremely well-composed game that ties a knot between its anti-corporate prose and systems extremely well, but its combat is so voluminously bad that it became impossible to care past a certain point.

Writing-wise, I thought Going Under would be a surface level 'capitalism bad send tweet' game, but it goes beyond just platitudes and uses every inch of the game's setting, character interactions and gameplay mechanics to convey the wasteful, discomforting nature of corporate America. From its UI choices, metaphors in items and stats, UX-drenched artstyle, even down to the fact that combat involves constantly discarding disposable, cheap weapons - it understands its subject matter far better than its salespitch would make you believe, both in terms of style and substance. Character writing is also really great, with a supporting cast that feels more nuanced than the often black-and-white interpretations that games are (in)famous for. I think the only thing I disliked about it is that the dungeon villains are extremely one-dimensional 'person I argued with on twitter' caricatures, and there's no way to make these writing archetypes look like anything other than pathetic. I also think Jackie's a pretty mediocre protagonist, it doesn't feel like the game knows if it wants her to be a blank slate to project onto or a girlboss: You get tonal whiplash where one moment she acts naive and clueless so the game can explain systems to you, and then another she'll hear to the most innocent, supportive comment possible and respond with indignant sarcasm - And I promise this isn't a 'you should smile more often'-tier complaint, it's genuinely unwarranted each time, with the only real exceptions being some dungeon characters, Marv, and Ray.

Anyway uh, combat's fuckin' terrible! I knew going into this it would have roguelike tropes that I despise, and yeah, those are there. But man, the core challenge and game mechanisms reek too. I have a shitton of things I'd like to wail on, but it'd be easier to say this: It's trying to fit the weighted feel of BOTW's combat into a genre that demands snappiness, and it causes 90% of losses to be the result of shit you cannot react to due to visual clutter and overbearing wind-up frames. At the very least, it FEELS good to hit things, and the appeal of fighting with an amassed loadout of random shit ticks off a very fun part of my brain. But it stops being fun when you take 5 consecutive hits because a wave ganged up on you, your i-frames suck, and a bomb appeared out of nowhere.

Styxcoin's re-visit was where I gave up, I realized at a certain point that there was no way to effectively win fights without just letting enemies kill themselves off of stage hazards, and that was when 8 hours of suffering finally ticked and made me say, 'why bother?' My backlog's too large to give a shit about one zelda roguelike in a sea of literally limitless options.

It's hard to be mad about this game when it's good points are so well-integrated and many of its 'bad' and 'tedious' elements also complement its narrative. But once you reach the breaking point as a player, your motivation's gone. If I took most people's advice and quit after beating Marv, I would've given this an easy 8/10, because I liked the focal parts of its game loop a lot! But, y'know.

God of War Ragnarok is a very safe game. It makes some attempts to fix issues with the last game, for example giving Freya a stronger character arc, and furthering Kratos’ story as he ages and finally starts to open up as a man. But there are no risks taken. Atreus’ sections make up most of the more compelling times in the story but I found myself wishing they made up a lot more of the game.
There is a lot of filler; even ignoring side quests, time spent in between dramatic moments is often just run of the mill combat, walking along corridors and climbing.
The game relies a little less on the one take over the shoulder camera but it still struggles with it, obfuscating characters emotional reactions and even in combat making it hard to see what’s happening around you.
Where GOW2018 held back introducing too many of the Norse gods, Ragnarok instead contains a very bloated cast. Some smaller characters get drawn in to the main story when we barely know them.
There are a couple of beautiful moments there towards the end, but they just don’t justify the time spent getting to them.
I know this has become a bit of a moaning list of complaints but I had to let this out somewhere. I would have loved the game to focus nearly entirely on Atreus; or even have Kratos cast off the Blades of Chaos and let go. The game would benefit from being a lot shorter. Perhaps it’s trying to deliver something like Witcher 3- it does share a lot of its themes and ideas- but it might do better to embrace a shorter, tighter adventure, as it feels more like a stretched out Naughty Dog game in a bigger world.

There's no quest log. The disgusting souls fanbase defends this by saying I should write the quest logs down on a piece of paper??? What year is this? Fuck this franchise, fuck Miyazaki and fuck the degenerate fans who worship this garbage ass franchise that has ZERO fucking respect for the player. Never again.

This review contains spoilers

This is gonna make people mad
I love Final Fantasy VII... 's first disc
The game up until about Aerith's Death feels like the masterpiece I expected going into the game. Even though I kinda knew a lot of the major stuff going into the game, I was still intrigued by the mystery of Sephiroth and the background behind all of these characters, and there were moments in the game that were genuinely emotional. But after disc 1 I felt like the story just really fell apart. The answers to those mysteries I got were unnecessarily confusing and weird which didn't really leave me satisfied at all. Also, there were so many incredible and emotional moments in disc 1, but there was maybe like 1 in the entire rest of the game. When I finished the game I just felt really disappointed by the story. And then aside from that, the random encounters are the worst and I constantly had to use the x3 speed increase in the switch version because of how slow everything feels. The amount of dumb gimmicky minigames is also incredible infuriating because most of them are just super clunky and dated. I will say the turn based combat itself is pretty much fun for the whole game and the soundtrack is actually a masterpiece, maybe even one of the greatest in video gaming history. I definitely will not say this game is "overrated" or that people that like it are just "blinded by nostalgia" because I think it's honestly great that people love this game so much, so I'll just go ahead and leave it at "not for me."

This game is somehow simultaneously frustratingly difficulty and boringly easy

Darkeater Midir can eat my nuts.

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