Bio
Action game rookie out to prove any brave soul can play them decently.

NOTE: This profile only covers 2023 onward and is for REVIEWS ONLY. For any backlog or detail stats content, you'll have to check my HLTB profile (see "website").

I've been playing games since 1995, so don't be afraid to hit me up on my action-games discord server if you want to hear my thoughts on another game: If it's an action game, There's a good chance I've played it! https://discord.gg/hEseQKDymU
Personal Ratings
1★
5★

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Received 5+ likes on a review while featured on the front page

Well Written

Gained 10+ likes on a single review

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Gained 15+ followers

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Become mutual friends with at least 3 others

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Favorite Games

Super Metroid
Super Metroid
Odin Sphere
Odin Sphere
Bayonetta
Bayonetta
Crystar
Crystar
Rain World
Rain World

026

Total Games Played

004

Played in 2024

000

Games Backloggd


Recently Played See More

Animal Well
Animal Well

May 17

Odin Sphere: Leifthrasir
Odin Sphere: Leifthrasir

Apr 07

Princess Crown
Princess Crown

Jan 25

Momodora: Moonlit Farewell
Momodora: Moonlit Farewell

Jan 17

Lollipop Chainsaw
Lollipop Chainsaw

Nov 08

Recently Reviewed See More

I'm tempted to hold off on review because I hear the postgame is so robust, but I have to many thoughts, so here I am after hitting credits. I apologize for the unstructured ramble; I'll update this review when I've done postgame stuff.

Metroidvania is the genre that I think I like way more than I actually do like: I used to call it my favorite genre, and I STILL have plenty of games I consider favorites and replay over and over. But in truth, I feel like I'm in love with an idealization of the genre that rarely gets met by any game not called Super Metroid: Sequence being only a suggestion, with alternate paths and sequence breaks accomplished not just by glitches and wall clips, but mastery of mechanics and their nuances to master the environment. For whatever reason, the whole genre seems to have collectively decided that abilities, a persistent map, and collectibles are all that matter, with most of them feeling like tightly linear affairs pulling you on a string through a world that feels like it's begging to be truly trekked through, but disallowed by the developer for a myriad of reasons that I probably understand but think are silly.

Animal Well is Super Metroid 2. Not the only Super Metroid 2, but certainly one of the rare ones. (I would not be surprised if the solo developer was VERY inspired by my favorite Super Metroid 2, by the way. I'll leave it unnamed and see how many people guess it. Hint: It's not even a real metroidvania.)

The atmosphere? Moody. The ability upgrades? Unique to the point that I'm not sure I've seen a single one of them in another metroidvania, AND most of them with multiple hidden uses. The handholding? Nonexistent. The "intended" sequence? Hell if I know; I legit could not tell you how much of what I did on my one run so far was the path of least resistance or a sequence break.

There's just so damn much in this game that encourages you to get creative with what you have to see what works, and chances are if you can logically conceptualize something working within the bounds of the game's rules, it will, indeed, work (with or without tons of retry and maybe some luck). The result is the best metroidvania I've played in an absurdly long time, meeting my idealization of the genre in a way almost no others do.

And the fact that what I describe seems to have been a near-universal reaction among people playing it, that this game that doesn't tell you anything and expects you to get creative to progress is based? Man, oh man, I really hope metroidvania developers take note.

NOTE: This review is about classic mode (aka PS2 mode) on hard, with all refinement options turned off.

This is one of those weird scenarios where most gamers "in the know" with regards to notable releases in the 2000s are aware of Odin Sphere, but the conversation kinda begins and ends with how pretty it is in a "WHOA COOL ROBOT!" sort of way. Why aren't we actually... talking about this game, a game with a mechanical identity that's absolutely peerless (even in attempt!), and a narrative that's shockingly effective and affective?

From the bizarre "platformless action-platformer" movement design to the inventory management, to the alchemy, to the leveling system, to the positional-centric combat—All carefully made to be only EXACTLY as complex as they need to be to promote meaningful decision-making—this is a game that even in spite of its flaws feels like Vanillaware's magnum opus, which is INSANE when this is literally their first game (under their current name, anyway). And yet here we are.

It's after midnight and I gotta be up in 4 hours ("If death cannot be avoided, then I welcome my fate.") and I'm rambling incoherently but just... this is already one of my new favorite games of all time y'all, fucking play it. It's on every PlayStation device released since 2007, you have no excuse unless you're Xbox's Strongest Soldier in the Console War or whatever.

NOTE: Will definitely have more to say about both Classic AND Refined mode whenever I play and finish the latter; this remake FASCINATES me.

Considering I'm entirely Japanese-illiterate, this is quite possibly the deepest pull I'll ever make in my gaming career: A PSP port of a Sega Saturn exclusive action-RPG that never received an English translation despite requiring quite a bit of reading to progress.

I don't think I can emphasize enough how much this is one of the coolest games I've played in a long time, with its combat system of menu-driven/real-time inventory management juxtaposed against what I can only describe as a simplified fighting game. This combined with the fact that I don't really play fighting games makes for an especially novel experience that feels so different from the action games I'm used to playing, and it kinda strikes me that I can't think of another game with quite this blend of elements outside of Vanillaware. Kingdom Hearts maybe, from what I hear? Possibly Dragon's Dogma?

Either way, extremely neat game, and I'm still not done, because beating the main scenario with Gradriel unlocks up to three(!!!) mini campaigns featuring other characters, who have their own stories and play very differently, that intersect with the main story. Because, y'know, this totally isn't an Odin Sphere predecessor, of course not!

UPDATE: I have since beaten the three additional mini-quests with separate characters; perhaps I'll fill in some talk about those when I have time and am not feeling lazy.