I continue to love the dichotomy between the rating averages and the most liked reviews for popular games on this site. If you want to know the general feeling towards a game, you can just look at the rating, but if you want some extremely bitter nerd shit, there's almost always a few strangely hateful essays on the main page for any new release. It used to annoy me, but I've come to appreciate the consistency.

Anyway, goes without saying, but the game is great. One of the more emotionally resonant stories to ever be told in AAA gaming. Some might argue that a game like this may as well be a movie or show, but I thought the HBO series couldn't quite nail what was achieved here, and the gameplay is a big part of that. It does get slightly repetitive by the end, but I wouldn't change much. I'd never say it's "the Citizen Kane of gaming" or any of that, but it's certainly one of the best I've played

Get blasted, install Spektrum Flashy Plus from the Steam Workshop, and play through all of Vision Creation Newsun 👍

It's a free app with no mandatory ads where you can have a satisfying bullet hell experience in 10-30 minutes. Decent handful of stages, lots of characters and weapons, and some great secret content that I recommend using the wiki for. Not sure why you would dislike or be angry about something like this, lol.

I don't mean to rant, but looking at the top reviews, I'm reminded once again that the community on this site is consistently try hard and contrarian about every single game that gets any amount of attention. I've spent lots of time on sites like this, RYM, Letterboxd, etc. and this one has the most annoyingly negative userbase by far. Don't take yourselves so seriously, it's extremely fucking lame

2012

If you don't already know about this game's influence, please look into it. Look at the Wikipedia article, check out a YT video, really do any amount of research and you'll quickly learn how much this game, which might seem unassuming and dated to the uninitiated, is foundational for a lot of the best games of the past 15 years. Your favorite game dev's favorite game

Save your positive ratings and reviews for the games themselves. This collection is shameless

Before getting into spoilers, let me just recommend this on the basis that the gameplay is amazing. Even if the idea of 3rd person stealth/action doesn't interest you, there's so many unexpected creative implementations that make use of the engine that was built for this game, that you may as well give it a chance. Maybe watch a comp on YouTube showing the insane variety of ways you can complete the same task. For those who have already played, spoilers follow:













From what I've seen so far, it looks like a lot of the online discussion around this game centers on its story being "unfinished", or improperly implemented in some way. This take has been around for years now, even after Kojima used the introduction of the official novelization to clarify otherwise. He reasserts in that passage what was already implied by the title sequences during every mission; that MGSV was supposed to be more like a long-running tv series, as that format better suits this style of gameplay. Instead of the usual non-stop barrage of twists, quotes, and high-stakes sequences, some missions are less consequential than others, which allows the player to settle into a bit of a rhythm. That's necessary for a game of this size and scope, and I doubt there's any scenario in which a few dozen hours of straight Metal Gear insanity could realistically work. There have to be lows and highs over the long run, and I felt like the format works as is intended.

As for the details of the story, the thing I'm seeing many criticize Kojima for is not "closing the loop" as he promised, but what exactly do fans of the series want clarification on? There are hours of tapes you can throw on while playing, if you really just want lore, and most of the series' history had already been established by the preceding games. Do you want a film's worth of pure emotional closure, like in MGS4, or meta-commentary that undermines such obvious writing, like in MGS2?

I think that when you reach the real conclusion of this game, you should ask yourself how exactly you were hoping it would end, and why? I find it particularly strange that many fans point towards "episode 51" as content that would've improved the ending. Some of the same people that dislike the repeat missions and forced side ops of chapter 2 want what would've essentially been yet another Sally fight, and another reminder of Liquid's inevitable character arc. I hate that I'm using this review to rant at the Metal Gear community, but so many of the discussions I'm seeing are just echoing the same misplaced points. If you really think chapter 2 of this game is some sort of mistake that the dev team accidentally left unedited, then you should probably listen to Paz's tapes, and make an effort to see how some of these design choices might actually fit the theme of the game perfectly. I genuinely believe that there'll come a day where this game is seen as the perfect deconstruction of a series sendoff, in the same way that MGS2 is the perfect anti-sequel.

Easily the best dlc of any COD game, and I doubt that'll change any time soon. When I was really young, I played a ton of COD, but the only thing that really ended up sticking with me was zombies. I enjoyed a few of the campaigns, and the multiplayer in most of the games was solid, but my group of friends and I eventually reached a point where BO1 zombies was all we played. What started as an easter egg that a few of the WAW devs made for fun, eventually blossomed into an outlet for creativity to a degree that wouldn't make sense in the standard gamemodes. I hadn't played any of the games since BO1 on 360 before I found out this existed, but this was an obvious buy on sale, even though I'll never touch the rest of BO3. I've got a lot of great memories tied to 7/8 of these maps, and for me personally, this is COD's legacy

I bought my first console ever specifically to play this game. I'm not sure what it was that drew me in, as I'd never seen anything Dragon Ball related at the time, but when I used to hang at my neighbor's house in elementary school, this was our go-to 100% of the time. Even though Budokai Tenkaichi 3 is technically the better game, this was the one I sunk the most hours into, to the extent where even the minute details of the game elicit some degree of nostalgia. I'm guessing this series has been made irrelevant multiple times over by all the DBZ fighting games that have been released since, but as someone who was, as a kid, more than happy having only one game for their PS2, I've gotta give recognition to Tenkaichi 2

I'm not in a position to accurately rate and review this, since I only played it once, but that one experience, as far as I can remember, was my first time ever really playing a game and enjoying it enough to want my own console. Pour one out for the Cici's Pizza where I beat this as a kid, purely through mindless button mashing. That was the only CiCi's my hometown ever had, and it closed just a few years after opening. I haven't played Soul Calibur III since :'^(