What a dissapointing game. I've enjoyed the first 2 games a lot as a kid, the second one being one of my favorite PS2 games.

This game felt like watching a bad drama, focusing more on the people and seeing how they change and react to the earthquake. Which sounds interesting, but the writing is non-sensical and pointless, I know people see this as "wacky japanese writing" but it just gets tiring after a while. The game is a running joke and it knows it, with a bunch of ridiculous dialogue options which don't matter matter at all. I can run with a joke for a long time but when the levels are so uninteresting with a lack of tension and there's barely anything going on, it's just boring and towards the end it's awful.

Disaster Report has always been about you, the player being in high tense situations, always having a sense of dread and i never felt that here. While also meeting people along the way and taking itself seriously, knowing when to break the ice and not trying to be funny all time.
I just couldn't bring myself to enjoy this entry, not a fan of the direction they're taking it at all, it feels very "yakuza" and it doesn't mix well. If this is your first time playing a Disaster Report game, you'll likely have a good time. After all this time, the concept is still unique and intriguing.

I almost missed this one, I thought there was only Final Zone for the Mega Drive and Final Zone 2 for the CD Turbo. Turns out there's a game for the MSX and PC-88, the latter being more detailed, with more scenes and a cleaner sound.

In Final Zone Wolf, you play as 3 characters, one being Bowie, the protagonist and 2 other selectable characters from your squad. In classic schmup fashion, you move forward with your squad shooting enemies. There's an issue here, you control bowie and your squad follows a certain fixed formation, and they can get STUCK, which doesn't let you continue. This happened to me multiple times, specially on the PC-88 version which led me to finish it on the MSX (and it also happened once lol). So your best bet is to go solo or just go forward non-stop and avoid tight spaces.

Thankfully this is a 15 minute game and it's piss-easy, but there's not much to see here. The intro for the PC-88 has a funny newspaper introducing all the characters with broken english.

Final Zone is an isometric mecha shooter, the goal of the game is to kill every enemy on the level, then fight a Boss at the end. Some which are kinda cool.

You have multiple weapons at your disposal, however if you get damaged, they break and you can't use them until you heal up. There's not a lot of healing items, and you don't heal between levels, so you'll most likely only have access to a few ones for most of the time. It plays pretty stiff, you have to face a direction then shoot, which can be a bit annoying in some sections.

Fun and cool soundtrack, but nothing really stood out that much. I wouldn't know this was related to the other Final Zone games if the MC wasn't named Bowie.

This time around Final Zone 2 is a schmup Ikari Warriors style like the very first one, except it's one character instead of your squad in-game (thank god!) It plays fairly well, nothing too crazy or innovative but it's entertaining.

Now the game features anime-like cutscenes between each-level, with hilariously bad voice acting, if you play in english that is. You play as 5 different characters, which you can select depending on the level, all of them with their own theme song. This is by far the best thing about the game, the soundtrack is A+.

Final Zone 2 is 40 minutes to an hour. Big fun, would encourage anyone to check it out. One of the most memorable games on the Turbografx.

The death road to hierarchy.

1989

Ascend to heaven, return to where you belong. Heaven will be Alf.

The world is against you and you only have a piece of salame by your side, do you have what it takes to return home? That I cannot answer, but what I can say is that, whatever you do, do not read books.

Kunio Soccer is sick. You play as Kunio, the team captain. The goal is to get to the World Cup, which requires you to win around 16 times.

It's a real-time soccer game, but the "real" doesn't carry any realism, there's a lot of crazy tsubasa stuff going on and penalties are really rare, you can elbow or kick your opponent in the face without any consequences. There's stuff such as changing formations, swapping out players and weather, the latter having a significant effect on how matches play out.
The frustrating part of the game can come from some teams being cheap, having unblockable shots and Shaolin Soccer tier goalkeepers, but as you learn more tech and understand the game, you'll rarely put yourself in those situations and work ways around it. And talking about tech, there's so much crazy stuff to do. i'm sure i haven't seen all of it.

You can also play VS or the story-mode with a friend, one player controlling Kunio and the other controlling the Goalkeeper, giving commands to the team.

VIILLAGE is a great upgrade to the some-what lackluster 7, fixing a few of its primary issues such as its pacing not drastically going down as the game progresses. Adding a layer of Resident Evil 4 was a good idea as it blends well together, you'll notice a LOT of Resident Evil 4 stuff, the most obvious mechanics being the briefcase and the merchant (Which kinda makes me sad thinking all these assets are for a future RE4 Remake). The level design, for the most part, is the highlight of the game, some sections, such as the castle are great. The enemies? They're alright, not a lot of variation but they're way better than those mud-shitters from 7 and the antagonists are some-what memorable.

It overall left a good aftertaste. Definitely a move in the right direction, and I hope it keeps getting better from now. Who am i kidding, it's the usual Capcom Resident Evil rollercoaster.

The sequel to Musha, Compile takes more of a story-telling approach on this one adding fully voiced acted cutscenes and in-game dialog between you and the bosses which adds a little bit more depth and coolness to the japanese feudal setting it has going on.

It plays like it's predecessor, now there's a new shuriken upgrade which is good in some levels but I found myself using the laser the most, its extremely good. And talking about extremely good, the soundtrack is the highlight of the game, great tunes all around.

I feel like it drags on a little bit and could've been a little shorter but overall: good stuff, probably one of the best SEGA CD games.

Fantastic rail shooter, i always went back and forth with the arcade version back in the day but I never got around to finish it.

This time around, i'm glad I sat down with the PSX version as its an amazing port and it has an exclusive "special mode" which shouldn't be overlooked, its a whole new scenario with different paths and endings depending on how well you perform, some which can be really challenging and require your reactions to be on point. Big fun.

I don’t think Nioh is particularly a great game. The level design is mediocre, the bosses are more often disappointing than engaging and the sidequests (aside from a couple of ones in the DLC) are really messy and just a bunch of shit thrown together. With that being said, Nioh has to be one of the most dopamine inducing single-player game there is, with the abundant diablo style loot and variety of playstyles, it’s fun to go and discover yourself, seeing how everything reacts to certain enemies. You always have something to look forward to.

Without dwelling further into it, I can say that Nioh never left a bad aftertaste despite all it's flaws, that should tell you something about how fun these aspects of the game are. If anything, Nioh made me more intrigued about Nioh 2 since it's a few improvements away from being one of the best games in the genre.

Culminating the Aleste marathon on the highest of highs, GG Aleste 3 takes 33 years of experience to deliver their most refined game to date, improving upon every single aspect of the series (well, except for the soundtrack which was always great)

Fantastic, creative bosses and level design, forcing you to adapt and try new weapons, which in my experience that was a big issue in the previous entries, being able to steamroll the game with one weapon.

Good stuff, well paced and a relaxing 40 minutes to an hour. Looks like the series is back to stay with the new Aleste Branch coming out soon and I can't wait for it.

The first Tsubasa game in around a decade, I love this type of shit so I can overlook a lot of the game modern flaws. You only buy this game for the story mode, which is an adaptation of the 2018 anime and it's divided into 2 parts; the National Tournament being Tsubasa story and International Junior Youth Tournament being the career mode. The latter being really fun, being able to create your own character and befriend your teammates to learn their skills. There's some FIFA bullshit they tried to implement with card openings and stuff, thankfully it didn't really have any impact on my playthrough.

It's fun to play and it looks great, quite frustrating at the beginning with a lot of cheap shit such as unblockable shots, especially in the Tsubasa story. However once you get to the Career Mode, you're pretty broken, considering you have the best players in the national team and they keep learning/getting better skills so... you just fuck everyone up, unless they have a good goalkeeper, then it can get pretty exciting.

And that's about it, you have a VS mode and a multiplayer with weird FIFA mechanics which I could not give a shit about, specially considering there's barely anyone playing it and it runs like ass. Had a lot of fun and it took me around 15 hours to beat, but I can't really recommend unless you're heavily into this type of games or Tsubasa in general.

A quick write-up. It's hard to not compare these games to their previous entries and start counting the cool stuff that is now missing. But if you're looking for a modern MMA game, this one hasn't gone to shit yet and has a good career mode.

If you always hated the ground game, there's a simplified version of it, which lets you get up much easier or attempt other actions by just selecting one direction with the left analog. The striking is alright, but it could feel more impactful.

I appreciate that they update the roster so that the game doesn't feel outdated, adding fighters such as Michael Chandler or Prochazka which debuted after the game came out so if you wanna play with your favorite fighters, this a is a good pick-up. (Played it on EA PLAY)