If there's one thing that keeps me coming back to Super Mario 64, it's that Mario probably has some of the best speed in any 3D platformer. Not too fast, not too slow. It makes replaying this game again and again feel so good.

I even 100% every file on my copy via Super Mario 3D All Stars cause I loved it that much.

Wow this game is so fun! Platformer beat em, lots of fun moves and oh Buggy the Clown is like... impossible...

And he's the second boss...

One of the most fun, joyful, heartwarming and creative games of all time, with great little details and moments all wrapped up in a game with so much personality, it's easily one of my all time favs

I Gamed, I Watched, I saw Waluigi Boxing

1991

Obviously made in the era of Nintendo trying to capitalize on Tetris hoping to find another Dr. Mario in case they manage to find gold, and this one didn't.

If you've heard of the term, fun and addicting, well this game has plenty of fun but little addicting. As the gameplay takes on Tetris pretty well of stacking various Mario enemies on four plates.

My opinion is the way you wipe out the enemies by gaining points, turning the enemies into Yoshi eggs but putting two pieces together and then hatch into Yoshis. And the Yoshis vary in size based on enemy amount, and much like Tetris, you have that need to make the best combo that gives this game it's a fun drive.

But it's not an addicting drive, as you'll find yourself having the funnest 8 minutes of your life, but having no desire to continue for a good long while.

What I'm saying is that Yoshi is a fun game to come back to once in a while as a solid C tier falling puzzle game

Remember when games came free on your computer and remember when they would just put a pretty amazing simple pinball game that became your favorite?

Cause that game was 3D Pinball: Space Cadet

Maybe Paper Mario doesn't deserve a 5/5 score objectively. But for what the game means to me it deserves a 6/5 tbh

My favorite game of all time

After playing Flagship's first two Zelda games (The Two Oracle games) which I found very flawed but still fun, I was happy to find Minish Cap a huge improvement, now with it's own style instead of copying Link's Awakening 8 years later.

And with it comes in my opinion the best looking Zelda game in the entire series and perhaps the best looking game on the Game Boy Advance in general. The sprite art is beyond great, everything moves with such animation and fluidity. On top of it, there is just a lot of loving fan service from returning characters from previous games as well as track even going back to the original Legend of Zelda.

And the gimmick of shrinking down is a lot of fun with it's own added puzzles and a lot of nice touches, like a regular enemy becomes a straight up boss. And we get to meet the Minish, a fun race of creature that you can meet along the journey with a fun voice clip.

Sadly, a lot of Flagship's weakpoints with their Oracle games comes back in full for Minish Cap, and that's their desire to make things more annoying than necessary. Like getting around on a lillypad with the new blow gun and constantly having to press the button to keep moving, or floating around tornados in the air at the slowest speed possible. And of course the ability to make a shadow clone by charging your sword for a good few seconds and if you get hit or keep the clone in an obstacles way, the process ends and you have to do it again.

Probably my least favorite thing in this game is that it is horrified of giving you hearts. So much of the drops in this game are straight up Rupees which you'll get so much of you'll just get tired of it as you're close to dying. Super annoying.

Flaws in all Minish Cap is still a great title in the Legend of Zelda

Following off of Ages, Ages was a flawed yet solid game that started off strong but got more annoying as the game went on, and I feel more of the same way with Seasons only more so.

Unlike Ages which had one gimmick of time traveling between past and present that I felt was done well, limiting the gimmick at the beginning but opening it up by the end.

Seasons tries to do something like that, only with four separate seasons as well as a second smaller world to explore and man when it was time to look for the next dungeon I got so exhausted going every possible square hoping to find where to go next.

As expected you have the ability to change the section of the world you're in to one of four seasons that adds something special to the environment, so imagine having to stop and test the season at least four times to get an idea on where to go next and you can understand why I just got sick of this game.

There is still a lot to love here, but like Ages it's just a game I lose more and more interest in the further I play it and unlike Ages there's not a lot of interesting characters or species or whatever to come back to. Just a lot of Link's Awakening's faults.

Too bad.

This game does offer a bit of serotonin when you can actually complete a challenge but good frickin lord does it involve a lot of tediousness just trying to line up your ball with the main objective.

Novel idea, but lackluster execution.

Do you think they knew what they were doing when they had the option to have white blood color?