This is Final Fantasy VI on the go. The gameplay is mostly the same, with a few improvements and some additional content, and it's as enjoyable as ever, the brightened visuals don't bother me, abd the music is pretty good, in fact I think I prefer a few songs from this version over the SNES original (for example The Boss Theme (The Decisive Battle) sounds more badass to me), but some songs do sound weaker in comparison. However, there is an objective flaw with the sound in this version, and it's a technical one - the slowdown. It turns out the sound engine isn't as optimized as it could've been, generating some noticable slowdown during battles. I only know this because of the music restoration hack, one of the features it lists is reduced slowdown, since GBA doesn't have dedicated sound hardware and the music is done through CPU.

Besides that, I don't think there are a lot of issues with this port. If you enjoyed Final Fantasy VI on SNES, then you'll probably enjoy this GBA port as well, and you'll get some additional content from this version. All in all, it's a solid port and a great game in it's own right.

I prefer this over the SNES original for it's quality of life improvements, like being able to save anywhere and the life count doesn't reset after shutting the game off. The boss fights are also improved.

That being said, this is still Donkey Kong Country, which means it still inherits some issues from the original. While some bonus barrels are now clearly visible, some stuff remains cryptic. Ropey Rampage still features that offscreen barrel that leads to the bonus room, and the bonus within bonus in Oil Drum Alley is still the worst. The game is still frustrating at times, with some trial and error. Not only that, this remake adds its own issues. A little bit of screen crunch is probably expected, but my issue is the new collectible required for the completion: the photos. Some of them are just lying around, but most of them you get by destroying certain enemies in a certain way, but it's not clear which enemies and in what way you're supposed to defeat to get the photos. This is something DKC2GBA improves upon, by having certain enemies have a photo float over them and defeating them will give you said photos, and the game also offers in-game hints on where to find them. I had to whip out a video playthrough to find obscure bonuses, but I still have to find some of those photos, which is why I haven't 101%ed it yet (now I did, but I had to whip out an official guide, I wouldn't have figured out that, for example, you have to clear all levels in a world as Diddy or Donkey gives a respective photo).

That being said though, I still had some enjoyment playing this game, but it didn't age as well as the later entries. If you didn't enjoy original Donkey Kong Country, you won't enjoy this remake, but if you did, then I can highly recommend this one. It'll still provide you with decent time.

One noticeable improvement from previous Donkey Kong Land game is the controls and physics have been improved significantly, however at times I felt like the game wasn't registering my inputs correctly, resulting in deaths. The game isn't as innovative as the previous title, but I don't think the game is necessarily worse for it. The level design is pretty decent, though do expect some screen crunch from such a tiny screen. Overall, a decently enjoyable game, and one of the better platformers for the Game Boy.

(also please, don't call this game a demake of DKC2, the level layouts are completely different)

I remember getting this as a new year's gift when I was young, and I enjoyed it a lot. Nostalgia aside, it's not bad but pretty average. The music is pretty good though.

The physics are iffy compared to NES version, but it's still fun. Like other Capcom's Disney Game Boy games, the layouts are similar but also different, making this a new expirience.

Unlike letterland, this at least provides some challenge, but it's still not good.

Surprisingly fun, even if it does have some unfair moments, especially at the beginning.

Not a bad package, especially for it's time. It was fun to visit this old classic, but there's little reason to play it nowdays.
(unless you want a "I played Microsoft Entertaiment Pack for Windows in [insert current year]" badge and stick that bad boy somewhere)

An average 3D platformer from my childhood. I wanted to see if it holds up or not, and well... it's not terribly offensive. 100% it is not very satisfying, but even casual playthrough isn't very fun. I particularly hated sniffing mechanic to reveal hidden bones for completion and the farm level is so boring with it's fetch quests. Some of the music tracks are pretty good though. The game isn't bad, but I'd recommend some other 3D platformer to play.

Now, the useless (maybe fun?) facts part: I played the game on all versions to see the differences (obviously GBC one is completely different, so I focused on PS1, PC and DC vers), PC has some texture warping (at one point I thought it was sorta like emulated PS1, but PS1 has more of it), DC version removes texture warping and looks a little sharper as a result, but the music in carnival level is completely different for w/e reason and the end portal is a lot of different colors together, while in other versions it's just red. If you hate texture warping, DC is probably the best, but otherwise there's very few differences between releases. END OF FACTS SECTION.

I didn't play a lot of Metroidvanias (or at all), but I really enjoyed this one. The exploration is good, the platforming challenges are good, overall a solid metroidvania adventure.

Wasn't exactly what I thought it was (I thought it was Pikmin-like and Overlord is my favorite Pikmin-like), it's actually a group beat-em-up that's more action-y than strategic, but it's still really fun. Also features cute graphics and awesome soundtrack.

A solid Donkey Kong Country-like platformer, and more Donkey Kong Country is never a bad thing, right? Even if it feels unpolished at times.

The best Switch game ever made, no competition.

This game is quite buggy and rushed and unbalanced and all that, but it wasn't the worst (I completed it twice). Still, it's a hard game to recommend.

When I played it the first time, the clunky controls and bad physics drove me away, it felt bad to play. But when I picked it again recently, it was better than I thought it was. I got used to the controls and physics and found the game to be fairly engaging. There were a few bad levels, but I still enjoyed it. Definitely not perfect, but it is not a bad game either.