It's a 2D Mario game. Visually, it's definitely a step up from the NSMB games but as far as gameplay goes I'm not sure if I found that much different/better than NSMB. Either way, I enjoyed it.

After loving both Hyrule Warriors titles, I wanted to give the Fire Emblem Warriors a try. However, this game is a definite step down from Hyrule Warriors. The cast is predominately from Fire Emblem: Awakening and Fire Emblem: Fates which I think was a missed opportunity to showcase more characters from past Fire Emblem games. I think the even bigger issue though is that the characters don't feel as unique from each other. Every swordwielder plays like every other swordwielder. Maybe this issue was also present in HW and I just don't remember but there were several times where the models for the enemies wouldn't load until I was pratically on top of them which made for an annoying game experience at times. The game also seems to have a delayed reaction to changes to the battlefield. For example, I would defeat an enemy and the game would have to go through several dialogs before it would recognize it. At the end of the day, it's still a Warriors game so if you're just looking for another one of those then it's fine but I'm glad that I waited until it was heavily discounted to pick it up. Even with the DLC, it feels very barebones.

I love games involving the ocean so I decided to give this one a try. Gliding around on the waves is smooth and fun but the combat is boring. You just mash the attack button to win. The side quests are also quite dull and usually just involve finding an item and bringing it back. The game can be completed in a few hours so it made for a short, enjoyable but not particularly remarkable experience.

I loved my time playing Tears of the Kingdom. However, I can't help but think it reused too many assets from BOTW to feel like its own game. It also doesn't carry over enough of the story from BOTW to feel like a true sequel and instead plays like an enhanced/alternate version of BOTW. Despite my gripes, I think this is one of my favorite games that I've played this year and I enjoyed every moment that I spent with it.

While I loved how short and tight the experience is in previous games, Pikmin 4 has as much content as all the previous Pikmin games put together. It serves as a reboot for the series so there's no need to play the first 3 to get the story in this one. Oatchi is a big help and makes combat a bit too easy at times but I don't mind. I wish the co-op mode was better. That's my only real disappointment. Otherwise, this is the ultimate Pikmin game.

Samorost 2 is an hour long version of the original whimsical fifteen minute game. The final segment was a bit annoying and felt tacked on but overall it was a solid title.

It's a meme game but I had a lot of fun with it. I enjoyed the absurdity and it's impressive what the developer was able to accomplish without using more recent popular music.

A short, free 15 minute title that was Amanita Design's first game. It's so short that you could finish it during a bathroom break so if you're a fan of this developer why not play the game where it all began.

The sequel to LostWinds has the same issues as the first title with a changing seasons mechanic. This wraps up the story where the first one ended on a cliffhanger. It's a short, easy game but unremarkable.

This is a very short and simple Metroidvania. The controls were finicky at times but I eventually got the hang of it. There are some enemies but thankfully they aren't challenging which is for the best as the controls aren't suited for quick combat. Overall, it's fine. Nothing too bad but nothing particularly outstanding either.

This is probably my favorite out of the Monster Prom games as the main focus isn't romance. I always liked the wacky hi-jinks in the past games so it's nice to have a game that's just that. I do wish you could have chosen different characters to ride with. While I like Scott and Polly, it would have been fun to be able to customize my entire crew. I loved the new playable moth character, Hazel.

I'd enjoyed the writing a lot more than in the previous Monster Prom to the point where after playing Monster Camp I went back to the first game to spend some more time with the characters. These games have definitely grown on me. Looking forward to playing the next game.

I like Monster Prom for having a lot of variety in its routes. It gives it a lot of replay value. However, I'm not that big a fan of the writing. It has its moments but other times it comes across as juvenile. I'll probably do more runs in the future to explore the other endings because there are still a ton of endings that I haven't unlocked yet.

This game serves as a prologue to Finding Paradise (which I haven't played yet.) It's a simple story about a boy and his bird. There's no dialogue and there's not much gameplay at all. It felt more like a long cutscene with occasional interactive elements. I felt like they should have just bundled this with Finding Paradise since on its own there's not much to it.

This was Freebird game's first ever release and it definitely shows. The story made no sense and the point and click aspects were awkward. Skip this one unless you simply must play every game by this developer.