I'm sad that it took me so long to play this since I know I'd have enjoyed this game much more back in the day but, despite this, it's easy to see why many consider this to be a masterpiece for its time. The dark, sinister and gloomy, sometimes lifeless atmosphere is shockingly beautiful, and out of every Zelda game I've played this one may have the best dungeons so far, all of them are greatly related to where the story wants to take you, and never feel like a random location in the middle of nowhere. Wolf Link doesn't just offer a new approach to the game's glorious combat, but is also well-implemented and it makes sense whenever the game forces you to use it. Story, lore, characters and worldbuilding are simply epic as usual from the franchise. Midna has to be one of my favourite companions so far, if not my favourite, the shadow gremlin must be protected at all costs.

On the other hand, while exploring the dungeons was tons of fun, I wish I could say the same about the outside world... it is HUGE but sometimes it feels like it's big just to be big, as there are a lot of empty areas that, given the very low amount of teleportation points, make going from point A to point B a chore sometimes. Wii U controls weren't the best sometimes but they were mostly fine... except when you were riding Epona, especially during THAT ONE battle in the middle of the game. You know what I'm talking about, most painful part of the game. Those two aspects sometimes took away part of my enjoyment but, in the end, I regret nothing about this journey through Hyrule and the Twilight Realms... it feels special, even, considering it's unlikely that we'll ever again get another Zelda game which looks like this.

Played this online during a boring morning and it was a fun, 30-minute long experience. The main mechanic of shifting between the grid and platformer modes was interesting, although I feel the level design didn't do it much justice. Levels are either easy, or bring difficulty by having a chance of softlocking you. Either way, it's well made.

Massive respect to Triband for making this and all other bonus chapters free updates. This is basically more levels (sport-themed in this case) for a game that I enjoyed for its levels, so it's a good update! Takes less than an hour to finish so it's easy to view it all in one sitting

Probably one of the silliest, most absurd games I've ever played, if not THE most... and I loved it because of it. The game takes one single mechanic and messes around with it in ways I never expected, adding lots of different elements, game references and lots of cool gimmicks which all have one thing in common: they're sure to make you laugh, at least release some sort of audible nasal air stream. Like, really, it's one of those games you DON'T get tired of playing because you just want to see what kind of joke or reference the developers came up with for the next level. And to top it all, I didn't come across any annoying or unfair levels. It's all kept nicely fun and fair throughout 5-6 hours. A game I'll definitely come back to if I ever have a bad day.

Wild game in the best of senses like, I combined Gay and Sex and got AIDS, and then I combined Pedophile and Europe and got the Pope. It's so innocently wild I can't help laughing whenever I stumble upon such combinations.

Even though I really enjoyed my time playing Replicant, I'm very conflicted about this game. On the one hand, the way Yoko Taro tells a story in this game is incredibly unique and memorable, turning the entire story around with just a few short cutscenes, which is a point I really enjoyed when I played Automata a few months ago. On the other hand though, I feel like a lot was sacrificed in order to achieve this, which is definitely the elephant in the room when it comes to this game's flaws. I feel like this idea could've worked better with more areas to explore and a bigger map to avoid the backtracking that adds to the struggle of having to replay big portions of the game to get all endings. Fortunately, it's a sacrifice that comes with a reward: a hard-hitting story that succesfully conveys its plot while also leaving room for theories and what was told in Automata, though there are some sections where the lore is told in unconventionals ways that didn't really click for me, but overall it had me gripped.

Putting the story aspects aside, the soundtrack was stunning, to the point I didn't even mind it using the same three songs throughout the whole game, because those three songs are simply THAT good. Combat is simple and not too hard, you press two buttons to attack, occassionally dodge and throw magic as a means to perform long-range attacks. Characters are incredibly well-written and I loved the way the game slowly makes you questions their action (which you, the player, must do). Honestly, the only problem I had with this game were the massive amounts of repetition. There were no truly annoying sections, which is why I ultimately enjoyed this game a bit more than Automata.

Having played both this and Automata, I now understand why Yoko Taro is so respected as a game creator. He doesn't want to create masterpieces, nor does he want to earn Game of the Year awards. He just wants to tell a story using whatever means necessary, so only those who are truly interested will keep going. Sometimes sacrifices are made so Yoko Taro can tell his stories, which ultimately come at a price... but you gotta respect Yoko Taro for that, and I will keep an eye of what he's working on for the foreseeable future... as long as it's not a gacha.

Not just one of the best Flash games ever made, but one of the Mario fangames with the most care and effort put into. It's clear this game was born out of pure love of Mario games, and it shows most of the time. Of course, as a Flash game, it can get a bit rough in some aspects such as performance or controls, but it's well optimized overall. Even though Super Mario 63 tries to add some quality-of-life features, some more would've been appreciated, such as the ability to continue playing a level after getting any star, but despite that it's still aged like fine wine. I also felt like F.L.U.D.Ds made this game a lot easier, to the point I panicked and choked a lot in some stars where you aren't allowed to use them. May not be the most well-balanced game, but it's a work of art made out of sheer love for a franchise and it must be appreciated for what it is. Legendary game in Flash history. May you rest in peace, it was fun while it lasted.

Unfortunately though, the emulator I replayed this game on gitched on the final battle and softlocked me, so I had to watch the ending on YouTube. Not the creator's fault, though, so I didn't take that into much consideration, despite being a shame that I had to abandon at the very end.

Even though the first game already had a pretty satisfactory, well wrapped up plot, the sequel still managed to make a good follow up. It's been very interesting to see the Talos world unfold with all the new characters and interactions. I absolutely ADORED the puzzles, bringing back the best gimmicks and features from the first games, and adding a good bunch of new mechanics throughout the whole game. Every level feels different and well-designed. I feel like there were no frustrating puzzles, although they can get quite difficult but they were always a fun challenge. I love puzzle games and the puzzles in The Talos Principle have always been some of the ones I enjoy solving the most, to the point I was left wanting more despite spending around 40 hours for my 100% completion. The only negative aspect of the game is that I didn't feel like the files and pacing overall weren't as engaging as they could've been (and the ending section being a bit lackluster), but I still really liked slowly discovering small bits and pieces of the lore, and reading about philosophical themes I wasn't expecting on this sequel, but that I still found really interesting.

Around 80% of the whole DLC content is in this second part, and it delivers as expected. Of course, performance issues of the base game are still there, but what's new is fun: especially the new, more challenging double battles and all the stuff you can do with friends, such as group tasks (which are required to capture all legendaries) and the Syncro Machine, which also spotlights some cool Pokémon animations, which seemingly were a main focus in this DLC. The story is a bit predictable, and sort of average for a Pokémon game. I didn't end up really loving any of the two siblings, but the Elite 4 were fun to meet. Overall a fun DLC, I wasn't expecting anything too grand and it isn't, but I still liked it. Maybe not worth its price tag, but it gets close.

I'm rating this higher than Meltdown because I remember camera controls catching me off guard, and making me believe the levels were far more interesting than they actually are. Bonus points for the developer updating the game years later only because someone pointed out the coin placements sucked.

This... exists? It's just three levels and it's over. It gives you icons for the full game and showcased features that were not yet available. It may be interesting for people who were never introduced to Geometry Dash, but for the rest of us you blink and it's over.

Story mode was short and mostly uninteresting, but it was new at least. What makes me appreciate this spin-off is how it allows any player to play a selection of online levels for free, as well as a daily level and a weekly demon, hand picked by the developer. It's not much, but it's something especially for those young-ish player who are waiting for a chance to purchase the full game.

I'm so happy to say Uchikoshi has done it again, and is back with another mind-bending narrative that's gonna stay on my head for a while for sure. Though I think I enjoyed the first game a bit more, mostly due to some key plot twists and important information being presented in a non-conventional way that doesn't fully click with me, this sequel is still a must-play if you enjoyed the first game, just don't expect much continuity despite the somewhat controversial "spoiler-free mode". Here, new and returning characters are very well written and it's easy to understand their personalities and objectives. Plus, Somniums are much better here as, unlike in the first game, they feel cohesive to the game's story and truly represent what's going on inside of each character's heads. Yes, this game dwelves more into emotions, traumas and mental issues than its predecessor. I found that truly interesting and helped me relate more to certain characters. It's easy to see why there are so many people obsessed with both AI games. Uchikoshi knows his audience, and he delivered accordingly. I'm so ready for AI 3 whenever it happens. Let my man cook.

Actually a decent DLC. Doesn't add much new that wasn't already in the base game, but the new area, characters and story were fun to experience. A bit shorter and smaller overall than what I was expecting, but sets the tone for the second part of the DLC which looks promising so far. Kieran and Carmine have great character development for a Pokémon game, but it would've peaked if both ended up cutting their stupid fringe bangs.

Also how is anyone supposed to be scared of Ogerpon have you LOOKED AT HER

Probably the most fun and charm-filled Mario 2D game ever made. Every level is crafted with great care and each of them feels unique in its own way, mostly due to the addition of the Wonder Flower, a power-up based on the idea that you never know what it's going to do, and it works flawlessly, though the effects are better in some levels than other. The fact that the creators had no deadline when it came to brainstorming ideas clearly shows. Every level made me smile, and the bits I've played in multiplayer mode were also incredibly fun. There's really nobody I wouldn't recommend this game to, as it's easily accessible for new players, and has enough challenges to keep experienced players entertained, especially the very last level, which kept me busy for around 2 hours. A game that, gameplay-wise, may not push any boundaries, but does what it wants to do flawlessly.