Just a fun 10 minute experience that serves as an appetizer of what would later become Wrong Dimension, but I liked it and am definitely willing to play a several-hours-long game based around this concept. Hope I can trust goats this time!

So I never bought this game because in 2017, I told myself I wouldn't get it because I already had the original Mario Kart 8 with a few thousand hours of playtime and decided to wait for Mario Kart 9, because I was sure it'd get released in a few years time. Then, Nintendo did the absolute funny and here I am. I only played this because a friend downloaded a modpack which added a lot of goofy ass sounds, changed most textures and replaced all characters with completely random stuff, and invited us to play. Of course, I accepted mostly to have fun, but also to experience something different as I've been playing this exact same game since I was 14. I am 24 now.

As a game, though, it's the original Mario Kart 8 but with all 2 original DLCs and then 48 bonus tracks that could've been made better and turned into Mario Kart 9 but oh well, guess I am the biggest fool to have ever set foot on this planet.

I feel like Scribblenauts has always been a franchise heavily carried by its concept, which I still find it incredible it was pulled of. This, alone, makes this game another fun entry in the franchise. However, I think it lacks as a puzzle game. Previous games happened to be far too complex at times, but this... is far too simple. And when it tries to be challenging, it ends up making no sense at times. I had a blast in the first few hours, but it began getting more and more repetitive as I kept going. I also played in Spanish due to it being my mother tongue, and the translation was questionable at times. Still, the core of Scribblenauts is still there and hasn't been lost, which is why I ultimately enjoyed Unlimited.

This is definitely interesting, and for a mobile app it tracks sleep surprisingly well. It does the job, but I believe it falls short as a game and suffers from the same issues as Magikarp Jump, which was developed by the same studio: very repetitive gameplay, uncomfortable menuing and poor automatic grinding. I still use it as a sleep tracker because it works really well as that, and seeing what Pokémon I've caught by the end of the night is always a fun moment (at least for now), but I can't say I'm really into the rest of the game.

It's been three months and over 220 hours of playtime since I got this game the day it released. I just beat the main story and still have lots of side quests to complete, lots of areas of the vast open map to explore, and lots of landmarks and characters to find. That alone should already tell how much I've enjoyed this game, and the feeling gets even better when you realise... you're not tired and want more. 220 hours in, and I'm still eager to know what secrets lie in the areas I haven't fully explored, or even what the next side quest I stumble across is gonna teach me (yes, 220 hours in!).

Breath of the Wild was already what could probably be my favourite game ever made. I didn't have any experiences with open world games back when I first played it over 6 years ago, and I was simply blown away. It was astonishing to see how much the game, despite having a clear story and several paths it tells you to follow, simply doesn't care what you do. And not only that, but it encourages you to do anything but what the main quests tell you to do by adding shrines and interesting spots along the way. Tears of the Kingdom does the exact same thing (heck, it's even the same map!) except, this time, not only does it not care... it actually doesn't WANT you to go from point A to point B without spending hours getting sidetracked without knowing when you'll be back on track. And this is easily seen when noticing the many changes on the map: now there's caves, a whole underground, islands in the sky, more enemies, new landmarks... and of course, Breath of the Wild players would obviously want to return to many of the key landmarks of the game, only to see how much it's changed in Tears of the Kingdom... and most of the time, what you find does not disappoint. This is a game made with great care for both new and returning players to spend hundreds of hours into.

I find Tears of the Kingdom to be a masterpiece in every way. Most criticism I see online, though, relates to the story (don't worry, this is a spoiler-free review!) and how its connection to the events of Breath of the Wild is distinctly loose. And while this might be true as I, like most of us, expected the game to be a direct follow-up to Breath of the Wild, I still think the story is far from bad. Sure, it might not be the best work of fiction ever written. But the way it is told, the cutscenes (which have significantly improved in quality!) and its originality... I couldn't help getting literal goosebumps, heavily carried by the outstanding soundtrack and expressivity of the new and returning character models. It's a good story, told in a way only Nintendo knows how to pull off. As you may know, the main focus of the game is exploring, which extrapolates to the story as not only do you have to find where to unlock the key points of the plot... because just like the prequel, the worldbuilding and environmental storytelling of this revision of Hyrule is amazingly well-done. So, what makes the story an important part of this masterpiece of a game isn't exactly what it tells, but how it tells so.

I really could talk about this game for hours, but I think that, if you've gotten this far into my review considering I'm most likely just another stranger on the Internet to you... you already understood my point. If Breath of the Wild was possibly my favourite game ever, Tears of the Kingdom has come to prove that what seems like perfection can still be improved further. Following such logic, Tears of the Kingdom may not be perfect, but it undoubtedly excels at what it does, making the pros heavily outweigh the few cons I have found so far. As of the time of writing this, I have completed just over half of the side quests, collected 750 Koroks and found 130 shrines. And I won't be done until I've 100%'d everything.

Introduction to gambling addiction

A promotional game released prior to The Talos Principle that not only gives you codes you can redeem in The Talos Principle, but is also a decent time killer. It's as basic as it can get and doesn't have much room to do anything wrong, so it's an almost obvious decent game.

Played it for laughs because some friends told me to, ended up quite invested because I didn't expect funny boy dating game to become so dark and convoluted, and finally quitted after realizing all qol features are locked behind paywalls.

It's pretty unbelievable that this game exists but anyhoo, it's an interesting spin-off for both the Zelda and CotN franchises. The way gameplay mechanics are combined are very well thought, although I kinda wish it focused more on Zelda puzzles sometimes, as the dungeons were kinda underwhelming. At the beginning, it's pretty imposing as the game doesn't tell you where on the randomly generated map you have to go, and you will die a lot. But after a while, it becomes a pretty chill, easy and laidback game.

Found this game resting on an old iPad and decided to give it a try on my phone (using an .apk since the Android version seems to be gone from the Play Store). It's a very basic runner with 150 challenges to keep you playing. It's addicting for sure, but for a game this simple physics can sometimes be inconsistent. Getting golden cubes is also luck-based and can ruin some challenges based on them. Got a high score of 120 and I'm pretty happy about it though.

(Note: I manually added this game to IGDB yesterday)

Possibly the most well-executed and original storytelling ever seen in a videogame. It's not quite about the story, but the way it's told, that it's a very popular belief that "you can't tell anything about this game if you're recommending it". And there's a good reason.

Outer Wilds is one of those games you can technically beat in less than an hour, but you shouldn't (and really, can't). The world and its many planets are begging to be explored, to find all of its dots and then connect them in order to unravel the full lore, and maybe get past one or two roadblocks you encountered before, because that's how progression works in this game. You don't need powers, or experience, in order to overcome obstacles. You need knowledge, and you gain knowledge by exploring. Don't Google anything, just review the very handy ship log once or twice and you'll eventually come across the solution.

The experience is definitely worth the time, because that's the only thing the game needs from you: time and the willingness to understand what it wants to tell you. I do have some nitpicks about the game, most notably that even though death isn't really punished, it can be a bit of a hassle at some points, especially when the flow of time is also an important factor. But its pros are definitely much stronger than its cons, so if you like exploration games and are willing to hear a good story told masterfully, then don't hesitate, give Outer Wilds a try and, most importantly, don't look up anything about the game.

So-called "Genshin killer" came out rushed and like one week before Genshin's biggest update to date therefore Genshin ended up killing the Genshin killer. It was mid anyway though.

Old game by Maddy Thorson who later made Celeste. Physics are weird and visuals are overly estimulating but the grapple mechanic is still well made and used throughout the 50 levels. Good challenge while it lasts.

This is the kind of game I can spend hours playing even though I only wanted to play for like 5 minutes. Some games are, like, extremely hard to guess when compared to others that show a much more recognizable part of the cover, but that's just a massive skill issue on my side.

Pray forgive the discourtesy of substracting one star from this review's seemingly flawless score, but while the first installment of this duology is a really good game I'd recommend to any Ace Attorney fan, I felt like it sometimes took a while to get interesting, but it's all worth the wait in the end. Story-wise, it may be a bit below what the first trilogy offered, but it's still an amazing story that mostly unravels in the last case of the game, though the standalone cases are fun to solve on its own, and slowly build up hype and content for both said last case, and the sequel, as the game was clearly built with the sequel already planned and in mind, unlike other games such as Ace Attorney Investigations.

As for the new gimmicks, Dances of Deduction are mostly fun to watch as they're a great showcase of Sholmes's extravagant character, albeit a bit too easy. However, I found Summation Examinations a really good twist on the usual Cross-examinations, and made cases feel a lot fresher even though, in the end, I was still doing the same.

Finally, the cast of characters may well be among the best in the series. Susato rivals Maya as the best assistant so far, Van Zieks, while no Edgeworth, has still a lot to be told and left me wanting to know more, Iris is an exaggerated yet funny example of a child genius, and Sholmes is... well, Sholmes. Also, please protect my dear child Gina, my personal favourite of the bunch.

Overall, it's a really good game with some mild pacing issues that I didn't really mind, but they were there. The hype to the sequel is well built because I can't wait to see what it has to offer!