2019

In an era where FMV games are not only rare, but mostly looked back on as a novelty more than an evolutionary stage in video games, it's safe to say that Erica is an interesting experience, but an okay game. Erica advertises itself having a plethora of choices and outcomes, but these decisions feel locked in place by the major plot points that the game focuses on. There are six endings, but only three of them are in stark contrast with each other.
I applaud this game for making sure that the decisions I made continued to make sense as the story progressed. It's a difficult thing to tie together such a large number of scenes and choices without breaking the cohesion of the story. That said, there is a character who gets introduced around the last act of the game whose inclusion, while necessary, feels shoehorned in. It's the most jarring part of the game, and this is a story about mysterious drugs and the attendees of a mental institution.
Erica is missing a few important gameplay features that I think could really spruce things up a good bit. The lack of being able to see what paths you've taken on your journey, seemingly no update for the companion app to work with PS5, and some touchpad prompts just not functioning properly.
Overall, Erica is an interesting experience that kept my attention for an extra playthrough before I decided to just watch the rest of the endings on YouTube. I think making an FMV game in the modern era is impressive, and this game fully delivers on that by having beautiful camera work, focusing on objects in a way that almost makes them look like 3D renders, and by employing beautiful cinematography all throughout the game. I would recommend this for people who enjoy short, movie-style games like Until Dawn, but be aware that Erica is much more film inspired than it is game.

Star Fox 64 3D is a game that's been sitting in my library collecting dust for more than a decade now. As a kid I would play it, mess around with the 3D feature of the 3DS, then put the game down because flying an Arwing as a ten-year old can get difficult. Now, I've returned to the game as a 23-year old with a New Nintendo 2DS, and a desire to play shorter games (having a 9-5 job makes it hard to keep up with every new hit open-world RPG). So, after spending a couple of days flying through the main story, I can confidently say that Star Fox 64 3D is a fun enough game. The quick nature of the missions make for a fun experience to devote short chunks of time on, the way handheld games are made to be played. The dialogue is true to the original, being short and odd in its random delivery, but the small bits of characterization we get from the cast and their dynamics with Fox add to the overall profile of Team Star Fox. Falco has an attitude towards Fox, but respects him. Peppy serves the mentor role, and Slippi is a decent pilot, but an (allegedly) even better engineer. Visually, I stand by the fact that the 3DS still holds up graphically, the issue is when games look like 3DS games but on modern hardware. Presentation is important! There's hardly any story to report back on, which is to be expected. Sgt. Pepper hires the team to defeat Andross and his army, we say ok, and we're off to save the Lylat system (and avenge Fox's father who disappeared all those years ago). The 3DS's gyro controls are a bit jarring at first, but didn't take long to get a hang of after utilizing the circle pad more. My least favorite part of this game has to be using the Land master. It's clunky and aiming isn't comfortable. I was so happy when the next mission through Area 6 let me zip around again. Overall, Star Fox 64 3D was a fun revisit to finally finish up a game that I'd left to rest years ago. I'm going to spend another day or two on it to try and collect more medals and alternate paths before shelving the game for another long while.

Despite all the buildup around it, Palworld felt really lackluster. It really does just feel like another survival game except this time they industrialized the animals. Hopefully the updates that they add to it while it's in Early Access make it more fleshed out, but for now it feels like a hollow experience that only got popular because of the highly inaccurate "Pokemon with guns" viral marketing.

2022

One of the most visually beautiful games I've ever played. From start to finish it carries itself with an artistic, symbolic message that takes time to be observed and appreciated because of how fun the combat is. My only complaints are that the final boss lacks the same fun factor that the other bosses have (I understand it thematically and appreciate it! It just wasn't as much fun for me). Coupled with that, this game is focused heavily on bosses, and I wish that I could challenge them again much faster through the shortcuts rather than the loading time + small enemy groups you have to fight to get to everyone.

A lot of fun, I regret not finishing this last year. The combat is super fun, the music is amazing, and the story is simple and cute. IT's very nostalgic given that it's a remake of a SNES game. I like that Nintendo continues to make games like this where they remake something old and just throw a VERY vibrant and fresh coat of paint onto it. Hopefully they keep this up with something else in the future.

I 100%'d this game just like I did with the other two predecessors. The story is just as good as the last one, MJ missions aren't boring like they used to be, switching between Miles and Peter keeps gameplay interesting, and they do Venom extremely well as a villain. Overall it's really fun but combat can get boring ~20 hours in if you're going for 100% unless you try to keep things interesting, but with how checklist things can get towards the end it's a bit hard to maintain attention.

I did every side quest, every hunt on the board, and unlocked every Eikon Ability (didn't master them all though, need NG+ for that). The combat is amazing and offers plenty of room for getting creative and huge room for combo potential. The story and characters are amazing, and I think they feel way better and more believable as people than FF7R. The soundtrack does WONDERS for this game, from the most insignificant little side quests to the climax of the game. Like I said earlier, I did every side quest available, but I don't recommend this unless you want to know every detail about the story of the game. I've never been one for NG+ either but this game has changed my mind with how much more there is to experience after finishing my first playthrough. This game is my game of the year.

This is a "movie game" in the most definitive way possible. A 3-5 hour walking simulator where you explore a fairly linear path and collect items, look at video/audio logs, read emails, and do a few QTEs here and there. You can only walk, so backtracking to try and find everything (I found 50-70% of all the different kinds of collectibles in the Extras menu) feels disincentivized. The voice acting and cinematography are great! But the ending feels predictable once you understand what's going on in this abandoned space station. This is basically a movie that you can watch over the course of three days and not feel like you've forgotten any details because all the important scenes can be pulled up immediately without having to go back to the DVD menu.

Where this game shines:
- Diverse class of Exosuits to choose from, everything has a cool design too. More suit variations to come
- Gameplay feels VERY smooth, no issues
- Very fun gameplay loop
- Savage Gauntlet unlocked after finishing main story is a fun and difficult challenge
Where this game lacks
- Story is pretty skippable. It's like an okay Sci-Fi movie that tries too hard.
- Character customization is lacking, esp after seeing how hard it went in SF6. Doesn't need a ton but a few more options would be cool.
- No SBMM/matchmaking system yet.

At the time that I'm reviewing this, only the first act is out. I like it a lot though - cool character design, super communicative developers, a lot of community interaction for later sections of the game, and the things that it analyses to determine your 'personality' are super interesting. Excited to see what the full release looks like!

This game could've been so good. English translation kills it alongside a story that's not very compelling. Other paths don't offer much else either in my opinion. The character design and classes not being gender locked are huge bonuses though.

Waiting to see how I feel about this game after they update it and rework sections of the game. I didn't experience any bugs, but it wasn't any fun to play when I gave it a shot.

Honeslty forgot I played this game but according to my notes I thought it was good

Amazing Trilogy. One is ok, Two is Peak, Three could use some fixing up and kind of drags on, but is a lovely ending.

Nuzlocked this game and had a ton of fun, the sprites and overall feel of this game are so genuine and speak to that feeling of running around and finding weird monsters more than the recent games feel.