Shelved but played through BE, Church, and most of GD. The beginning half of the game is incredibly slow to get through, and this game feels best on one playthrough. Repetitive map design and a linear story make for the other routes not worth exploring outside of experimenting with other characters.

I stopped playing after being hooked for a month on release. While there's plenty of content for people who want to design their perfect dream island, that's all there really is. A game focused majorly on cute aesthetics.

2018

An incredible rougelike with insane replayability.

Great pixelart, great use of Djiini for magic and classes, decent pacing, optional things not made very obvious. The game ends with a huge cliffhanger tying directly into the sequel, and the ability to carry over items and stats with save data is a cool feature.

New machines provide a tough challenge, interesting story about a whole new section of the world, unexpected difficulty spike.

Cute girls + Strength puzzles :)

This review contains spoilers

Wanted to get to the part where Isaac and friends show up because I transferred over my save data and didn't care about the other characters. Set it down because of that, but it isn't a bad game.

Pretty fun turnbased Roguelike with a diet nemesis system. Banger pixelart, but I didn't care much for any of the narrative beats.

Everyone says it, but this game takes a lot of simple ideas and executes them all very well. Compelling and dramatic narrative, combat is satisfying, spent a majority of my time exploring every corner of the map. My 2020 GOTY.

My favorite part was the Great Plateau in the beginning. BOTW offers plenty of land to explore, Shrines seeded all over the map, and Master Mode to make things more difficult. The downside is how empty the world can be at most times while you're exploring and that combat is overall lacking. My issue was never the durability, but the fact that around the midpoint of the game it gets pretty boring because difficulty never rises. It's a sandbox game, but a pretty empty one. Still had a ton of fun though.

A fun RPG, but an old one that doesn't age well. Where it's super clear to see how this would go on to inspire the genre as time moved forward, the game itself is super simple and playing it today is more for nostalgia/wondering what games used to be like when they started evolving.

One of the best RPG's that utilizes the monster-catching style. Wish that they spent more time on Haru. Ending feels like it drags on for a while, but it's fun.

This game is lightning in a bottle. Make the gunplay feel a bit better and it's perfect.

Clunky and old, kind of hard, but really solid level design and spritework.

This is the best Zelda game ever, hands down.