Transformers Devastation is a game with a good combat system packaged with nice art direction and a banging sound track.

It's very short, admittedly, but what's here is worth playing especially for fans of Transformers.

Fist of the North Star : Lost Paradise is a game I fluctuated a lot on during my almost 30 hour playthrough but in the end, I'd say I enjoyed it.

The combat is solid, not the best for the Yakuza games but good enough to truly put you in the shoes of Kenshiro as a character. The story's alright, drags a little in certain chapters but I felt satisfied by the end.

There's plenty of content in this game, as to be expected from a Yakuza title, but I will say if you're someone who typically doesn't bother with side content in your games then this game isn't for you as the experience is much more hollow without it.

As a fan of both Hokuto no Ken and Yakuza, I enjoyed this game and can see myself playing it again in the future.

This game isn't a crossover, like you'd believe, as the Looney Tunes and Scooby-Doo sections are completely independent from one another.

Also if you're here for Scooby-Doo, like I am, you'll be disappointed as only about 10% of this game is related to the mystery gang while the rest is purely Looney Tunes content.

As a game, it's boring and lame. You could theoretically get some fun out of this but I just found it boring, playing the whole game straight faced with nothing of value is really here.

I thought Scooby games couldn't get worse than Mystery Mayhem but they did and before that one even existed.

It's a 3D fighting game, think like Tekken or Virtua Fighter but stiffer and more sluggish.

As a fan of Kamen Rider, this game isn't it and as a fan of fighting games it also isn't it.

This game is just awful.

Both Shaggy and Scooby feel stiff and sluggish to control, aiming the pies is a chore because the aiming reticle doesn't accurately represent where your pie will go once thrown, platforming is almost never enjoyable due to the previously mentioned stiffness, and all the bosses are either boring or frustrating with no in-between.

The final boss against the Phantom Virus also feels borderline impossible because the perspective makes dodging him impossible and due to the previously mentioned aiming issue, hitting him when you get your chance to attack.

I hate this game and the only Scooby game (that I've played) as bad as this one is Mystery Mayhem.

It's certainly a game that exists.

It has interesting ideas. The clue analysis minigames are, on paper, a great way to implement the mystery solving aspect of the IP into gameplay but the fun that could come from it disappears for me upon realizing that every case save for the final one has no definitive culprit, it's all up to whoever you decide to accuse so gathering clues, analyzing them, and then building a case against a suspect loses all it's appeal. I think the GSI are a neat idea and I'd like to see them return in another piece of Scooby media at some point.

I went into this game wondering why people don't really talk about it and now I know why, there isn't much to say.

My favorite game on the N64, highly recommend.

It's really short but that's to the game's benefit, I think, as it doesn't overstay it's welcome. It's just a really fun arcade rail-shooter.

It's awful and I hate that fact given how much I love the source material.

Everything I liked about 2002's Golden Wind is absent from this game, replaced with more awkward, clunky, and frustrating alternatives.

Even after unlocking Hamon abilities, which does make the combat less frustrating, the game then decides to find new ways to annoy and frustrate because apparently fun wasn't the goal here.

Surprisingly pretty good. It's not as technical or mechanically deep as Devil May Cry but it's still a fun game and it makes up for it's simple combat with bosses that require you to actually approach them carefully instead of simply charging in and button mashing.

The game also does a solid job of retelling the story of Vento Aureo, although it's not perfect as it does skip several chapters and Koichi's missing entirely but it doesn't suffer from Harry Potter game syndrome and tries to tell the story it's adapting well.

Music is good, it looks nice thanks to the cel-shading, and it's an overall fun and solid game.

This game slaps so hard!

It's got fun combat that stays enjoyable and thrilling the whole way through, solid mechanics, beautiful presentation, and a story that hit so many emotional notes and was a lot heavier than I expected which I loved.

I really wish I could play this on next gen hardware because I feel last gen doesn't do it justice but it was still so much fun regardless.

Trash that isn't worth anyone's time, Potter fan or not. It throws away everything the previous three games did and decides instead to be a generic and uninspired licensed game with none of the good qualities seen in games like Azkaban.

Doesn't help that the game's level structure and pacing is dreadful, repetitive, and seems to exist for no other reason than to pad the game out.

Coming off the previous two games on PS1, this title is a massive improvement from those two games.

Instead of feeling passable, I'd say this game is actually "good" if not exceptionally flawed in places. It's more mechanically rich than it's predecessors and it uses it's three playable characters well to make each feel distinct from one another.

Can't speak for the Gamecube or Xbox versions but the PS2 port is held back by several glitches, nothing game breaking but all noticeable. Loading is also fairly time consuming which isn't good for a game as menu heavy as this one.

That said, it's a massive step up from Harry Potter's outings on PS1 and is undoubtedly where the mainline games peaked.

It's more of the first game for the most part. There are multiple aspects that make it better than the previous title and aspects that are worse as well but it isn't any less dull in my opinion.

I appreciate improvements such as Hogwarts feeling larger and exploration being better than the last game but catching the snitch is worse in this game as are the time limits which feel less forgiving here than they were before.

Like the previous title, it's fine but fairly dull.

2007

This is a really solid beat 'em up, it's fantastic in terms of beat 'em ups on the GBA. The sprites are great, music is good, and it's most importantly pretty fun to play.

Yeah, it doesn't have much depth due to the console's limit of two face buttons and two bumpers but it's a fun game that fans of the film would probably enjoy, keep in mind though that it's a pretty short game.