👍
- Absolute cool and smooth gameplay, about sliding, gunning, and bullet-timing
- Straight to the point game-design, without any unnecessary system. You shoot, you score, that's it.
- One big uninterrupted slice of action without any digression
- Badass characters
- Nice setting of a science-fiction space colony
👎
- This odd design contradiction of having fast-paced gameplay from sliding and bullet-time, but the levels are built around covers and you are punished by not using them
- Generic story that could have been more interesting
- A bit too short. The end is kinda abrupt.
- Not a fan of this typical browns and greys 2010s color palette

👍
- Awesome forest and cave atmosphere
- That immersive feel
- The cannibals behavior
- The game keep the guidance at the minimum
- Setting up traps is fun
👎
- Inventory is a pain
- Tedious crafting
- Surviving is a bit underwhelming when you just have to drink soda and eat energy bar
- The feeling of being in danger fades rapidly
- Most of the time you can ignore monsters or just nobrainly keep slashing them
- The story feels deja-vu and kinda fucked-up
- Having to use a platter for giving stuff to friends... why?

👍
- Whole concept is great
- The many choices you have to make, there is never an obvious one, and it will always have repercussions
- Gripping story and dilemma about survival and morality
- Systems are pretty easy to understand
- The game-designs have some depth, with plenty of potential for micro-management but without being over-complicated
- Balanced difficulties with a nice range of them
- Scenarios adds interesting twists and some are a pretty different experience
- Steampunk is always cool
👎
- It's a shame there are very few musics and that they all use the same tone (desperate violins)

10/10 - ❤️❤️❤️❤️

This review contains spoilers

👍
- It's about climbing
- Visually impressive, lots of work have been done. Art style is great.
- The whole concept and the universe is really interesting
- Excellent sound-design and ambient music
- A pleasant hike, relaxing and refreshing
👎
- (❗spoiler❗) How it's possible to make a game about climbing and then choosing not to let the players actually reach the top by themselves, it's beyond me... it's like the whole point of climbing. The moment you ride an "elevator" to the top, the game just fell flat to me.
- Gameplay feels a bit too automatic and a little shallow because of it
- There is next to no challenge at all, for a climbing game it's a bit disappointing
- Despite the many good ideas and the build-up through the writing, the story was not really satisfactory. And the big obvious metaphor could have use more nuance and subtlety.
- Overall it's just too short. The last part of the game felt rushed, and it ends too early.

10/10 - ❤️❤️❤️❤️

8/10 - ❤️❤️❤️❤️

8/10 - ❤️❤️❤️❤️
Expansion content + WoW in 2012-2014

8/10 - ❤️❤️❤️❤️
Expansion content + WoW in 2008-2010

8/10 - ❤️❤️❤️🖤

8/10 - ❤️❤️❤️🖤

8/10 - ❤️❤️❤️🖤

8/10 - ❤️❤️🖤🖤
Expansion content + WoW in 2016-2018

9/10 - ❤️❤️❤️❤️

8/10 - ❤️❤️❤️🖤