I get the hype, anyone coming 8 years removed from Super Metroid must've been fucking floored at this game in the 2000s. But I played Super Metroid at the same time, and the overall map design felt so tedious at times; dark shout-outs to that one ghost room that made you clear them out every time. It's also way too easy by design. Still beautiful, though.

1993

Disjointed by design with the worlds, but still wonderfully atmospheric and fun.

Wow, I repressed that I played this for the five straight months I've been on this site. Solid sim buried in layers of an exploitative trash heap and topped with the disappointment that older games still get the loop better.

Like, what in the fuck are the roulettes? How many times do you need to pretend you COULD give me a fucking car and then give me pocket lint until you idiot asshats think we're too dumb to catch on? You couldn't just give us the second-worst option and put it next to a steaming turd every time to make us feel just a little less damaged for playing the game? Who the fuck at Sony okayed this septic tank of modern game design? Dark shoutout to the random jump in volume every roulette it gives you tree-fiddy credits, WHOOOOAAAAAAAA

Once a girl reached out to me on a forum's dating thread. We were in a call when she insisted we play Reader Rabbit together at 2 AM. Dear reader, if a girl EVER wants to play Reader Rabbit with you, please note I found this to be a generally solid and dependable red flag

Something that gets lost in the rest of the series sometimes is how wildly Shirou is out of his depth, how he sits decisions away from the edge of danger through this whole thing, and the mix of horror and thrill made by that - the CYOA format gets this across best. This is still the best way to get the experience, even if Fate is a bit kids gloves and Heaven's Feel absolutely drags at times.

The highest highs and the lowest lows. Game is best in the lowest time formats that they release; if you get a chance, play the for-fun modes like Arena and ARAM as they get released and before they get min-maxed to oblivion.

This game got that part of the natural fun of starting a TCG is the progressive learning and collecting curve from building your deck out. Deserves a modern reboot, and no, that one part of Inscryption doesn't count. The Yu-Gi-Oh games had to pick up where Nintendo suddenly dropped off in the GBA era for no reason.

Tangentially, the best soundtracks on the Game Boy are from this and its sequel. Go figure.

cheaper than couples therapy

Genuinely don't understand why I don't like this game more.

Turns out cover shooting things offscreen didn't recreate the flow of the first game. Shame, the writing is still great

this game is awful, I've played it four and a half times

The soundtrack keeps me coming back. It's like if you heard six different sirens out at sea and they finished it off with a sick buttrock song while you crash on the rocks. then you clip through them

play Word Spud once with people, without explaining the rules. trust me.

Way too simple/easy and they should've removed the bp limit, but beyond charming. Really needs a remake.

Literally could not finish this game because this happened. But hey, thanks for burying the weird saxophone Krystal scene in my mind, Rare.