Gameplay wise? This game is incredibly lame. An unbalanced playable character roster, boring level design, and the game overall being indecisive about the genre it wants to be. But Trio the Punch more than makes up for it with how absolutely ridiculous and stupid it is. The enemies are goofy as hell, and I mean what other arcade game lets you fight Colonel Sanders? I'd recommend it for anyone who likes weird games. It's on the Switch eShop, but just play the english version on Mame, as the poor translation holds half of the game's charm.

This game is just awesome. They took the first game's surreal style and humor and... well, made another one with several improvements to the gameplay. Not only is it more forgiving with the 'make your own beat' mechanics, but the music is even funkier than the first game's tunes. The battle mode is incredibly fun to play with a friend, and is also responsible for the single greatest video ever uploaded onto Youtube (Anything goes, even CHINESE!) Also, this game gets my award for the least threatening villain in a video game.

I don't know how Nintendo does it, but the amount of charm put into the first WarioWare alone is mind-boggling, especially when you take into consideration how lifeless the modern Mario games feel these days (I'm looking at you, NSMB series.) The initial gameplay mechanics seem really boring on paper, but the fact that Nintendo went above and beyond to give this game goofy humor that most of their series lack makes this entire series worth it.

2009

This game takes what was creepy and unsettling about Yume Nikki, and cranks the dial way up. The game did not scare me, but it did make me uncomfortably stare at the screen and say "What the fuck?!" on numerous occasions... in a good way. It's not as big or expansive as Yume Nikki, but it makes up for this with the quality of the worlds. Honestly, Yume Nikki has a lot of unremarkable worlds among the great ones, but in .flow, you remember each and every place you go to. DEFINITELY play this one, especially if you enjoyed Yume Nikki.

Ah man, I did not like this one as much as I did when I was younger. The controls are unmanageable nowadays without a spin dash, and the levels... oh god the levels. Green Hill Zone is great, but then you get to the god-awful Marble Zone, then the slightly less bad yet still pretty mediocre Spring Yard Zone, and then you reach hell itself in the form of Labyrinth Zone, only for the game to tease you with Star Light Zone, a stage that's actually decent, and then go right back to Scrap Brain Zone where I don't even give a damn anymore. I'm sure the game was cool back when it was released, but the original version of Sonic 1 is a pain to get through, ESPECIALLY with all the Chaos Emeralds. If you're going to play this one, make sure it's one of the improved versions like the Christian Whitehead re-release.

Now that I think about it, I haven't played that many 3D Mario games. I completely slept on Mario Sunshine, Galaxy and Odyssey. That's probably the reason why I consider Super Mario 64 to be one of my all-time favorite Mario games, tied with Super Mario World. The game's control is wonderful, even with the god-awful camera, and the levels are memorable with fun mechanics and obstacles. Give this one a play if you haven't, meanwhile I need to play literally every other 3D Mario game.

I'm sorry, I honest to god tried my hardest to like this game when revisiting it all these years later, but I couldn't find it in myself to do so. Don't get me wrong, I love the concept, and I gotta hand it to Sega for executing it well with the storyline and presentation, but the wonky controls and frustrating difficulty really drag the experience down for me. I don't know if I just subconsciously hate the way modern Sonic games control or what, but this game isn't as good as it was when I was a kid. The classic Sonic levels don't redeem it at all, because they control nothing like how you'd expect them to. So yeah, I don't like this game, I'd rather play Sonic Mania for my Sonic time-travel fix.

Deltarune Chapter 1 is by no means as good as Undertale, but what do you expect, it's only a small chunk of what's to come in the future. In my opinion, the characters aren't 100% likeable, at least not until Chapter 2. Susie is a total tryhard jerk, Ralsei is literally only fanservice, and Kris... is just Kris. The only character I enjoyed was Lancer. With that said, the game is still incredible. The music, as expected, is amazing. The graphics are a huge step up from Undertale, and it's definitely worth playing. Chapter 2 100% fixes all the flaws the characters had in Chapter 1, so I will totally recommend it.

PaRappa the Rapper is a wonderful game that encapsulates the weirdness of the PS1's earlier games. I've never been a huge fan of rhythm games, but PaRappa the Rapper stands out with it's over the top sense of humor. It's a bit of a pain in the later levels, because it gets stricter with the whole 'make up your own rhythm' mechanic, but it adds to the challenge of a game that appears easy on the surface.

I'm not a Pokemon expert or fanboy (which for that I thank God every day,) so you're gonna have to bear with me. Pokemon Blue is still really fun to this day, and there are a few reasons why it's not as worth playing as the newer entries, but I still had a good time with this game regardless. I love the tense feeling you get when having trouble in a tough Pokemon battle, or the satisfying feeling of having the upper hand. I managed to catch every Pokemon, getting the Pokemon Red exclusives using a game genie, and that was the only truly tedious part of my playthrough.

This was the first video game I have ever played, and I am eternally grateful for the fact that it was this and not some dumb kid's flash game. Anyways, Sonic 3 is not as good as Sonic 2 (or Sonic Mania for that matter,) but it's still a great time all around. The levels aren't as great as I remember them being, specifically Ice Cap Zone with it's incredible music (and I'm not talking about the watered-down prototype version in Sonic Origins.) This game is still a classic, but it benefits with the feature of a drop dash, so I'd recommend either modding Sonic Origins to have the original soundtrack, or just playing Sonic 3 Angel Island Revisited.

This game is adorable. People sometimes hate on it for being too easy, and yeah, it's impossible to even die in this game, but if I'm being honest modern Kirby games have almost always been easy, which is perfectly fine. I enjoyed this game to the point where I actually sat down and 100% completed it, even buying every single item and putting the shopkeepers out of business. I have not played the 3DS port yet, but I'd imagine it's much of the same, with a bit of new content.

This game is great, but I gotta stop playing it before I break something.

While rough around the edges (especially compared to it's superior sequel,) Hylics 1 is a wonderful little game with what's probably the most creatively-done artstyle I've seen in a game. I can't tell if it was made with actual clay or not, but either way it is really impressive. This game often gets grouped with other weird indie RPGs like LISA and Omori, which I find really funny, because those games have deep and usually depressing storylines, while Hylics' entire plot is just about a chill dude named Wayne going around doing basic stuff.

As someone who was born in the early 2000's, I never really got to experience the early internet, but that doesn't mean I didn't enjoy the absolute heck out of Hypnospace Outlaw. This game's aesthetic seemingly perfects the same kind of crust that was present in sites like the early AOL. I like the whole 'alternate reality version of 1999' approach, and the humor in this game is top-notch. I especially like the character Zane, who has a webpage filled with edgy teen stuff like fake Slipknot and 3d gifs of exploding skeletons and stuff like that.