Peakmin. Somehow manages to beautifully combine every awesome element from EVERY Pikmin game into one lovely package, and has a lot to offer for completionists, even after the secret ending. This is one of the best games of the year, and it's most likely going to remain my favourite game in the series. What a triumph, dude.

This happened to my buddy Eric

I have some idea as to why this game was called "Infinite Wealth" in the West. Perhaps it's the wealth of knowledge from a lifetime of mistakes, and the desire to atone. Perhaps it's the wealth of courage that it takes to continue to move forward with your head held high.

Or, more likely, it's the wealth I accumulated from using my Poundmates to cheese battles with multiple enemies. Spend money, make money back. It felt infinite to me.

This game was amazing. The Hawaii setting was thoroughly enjoyable as a break from the Japanese metropolitan cities of past games. It brought me back to Okinawa in Yakuza 3, which very much focused on the day-to-day life of Kiyru at Morning Glory, and that is fitting, because a lot of this game is about enjoying the time we have left.

The game is full of brilliant satire of contemporary life, wild concepts, and most importantly of all - the battle system is a great step up from 7. From the position-based moves to the new jobs and party members to experiment with, it's a great time.

Moreover, Kiyru is not only my favourite party member, but this game also has a huge focus on him. It's funny, considering he's had like 3 different games that could be considered "endings" by now, but I feel this game was a true conclusion, and to carry Kiryu on past this point would be distasteful. By chapter eight, I was trying to cross off every item on his bucket list and see all of the life links. Chapter eight and its lingering elements might just be some of the best things I've ever seen in a Yakuza game. As someone who dealt with cancer in the past, I understand the desire to not be treated any differently, as well as finding that desire to keep going and live on. I have not faced death as Kiyru has, but it certainly reshapes your view on life itself and your desire to see it through. Kiryu's illness did not define him, and that's what I resonated with most.

I don't think the A-plot was really anything special in comparison to 7, but what it stood for was far more important. Without spoiling anything, the way this game resolves was more about the protagonists than anything else, and that is why I fell in love with it. It doesn't always make for an exciting narrative, and it does have a similar issue to other Yakuza games with its expository dialogue, but its themes were strong enough for me to appreciate what it was going for. Also, this game made me love Ichiban even more than I already did.

All in all - this is an excellent game. Certainly one of the best games RGG Studios has ever made. It's not perfect, but it's damn close, and well worth experiencing if you want to laugh and have a good time just as much as you want an emotional gut-punch to round things out. And that's always what I'm looking for in a game.

I love difficult games that make you feel like a badass when you get the hang of things. Genius combat, entertaining as all hell, and tons of replay value. An absolute gem.

I fought my brother, who played as Bob and Slim Bob cosplaying Mario and Luigi respectively, as Kazuya cosplaying Link and Lili cosplaying Princess Peach, while Snoop Dogg rapped about Tekken in the background and cars with insane hydraulics bounced past.

What more could you ask for in a video game?

This review contains spoilers

A lot of great ideas, with rough execution. The structure of the game being contingent on visiting your apartment to heal and deposit items meant that the first half was largely a breeze, whereas the second half was both extremely compelling and irritating at the same time. Definitely didn't enjoy revisiting every level over again with Eileen following slowly behind me. Still, I had a good time for the most part, and there were plenty of great scares.

The game's strongest aspect, and the thing that tied the whole experience together in the end, was the story of Walter Sullivan. I found myself completely enthralled with how he was mysteriously established as a cold-blooded killer, and especially how they managed to apply his story, as you later piece together, to the cold loneliness and isolation you feel when trapped in your own apartment as Henry. This was conveyed best in the portion where you're exploring the nightmarish version of Henry's apartment building, and you learn about Walter's past, all set to a haunting and soul-crushing, yet eerily comforting piece by Akira Yamaoka. It spoke to my favourite kind of horror - existentialism. The fear of becoming something you despise, the fear of being isolated, the fear of being forgotten - all embodied in a truly sick individual... that I both feared and pitied.

It's not as good as their previous entries, but it's still far better than almost anything that came after it. Team Silent had such a strong grasp on creating horror, and I fear we'll never experience anything close to their efforts ever again.

Fuck Konami, btw.

Still one of the best racing games ever made.

The more I play this, the more I love it. Going for 100% completion has been a blast. Such fun core gameplay. Don't really like the combat and the story isn't amazing or anything, but DAMN is this game fun to play. A beautiful blend of what I love about Jet Set Radio and Tony Hawk's Pro Skater. Just can't get enuf.

Also highly recommend the multiplayer mod for score attack competitions with friends. Get those combos up high!

I can't believe I waited this long to play this game. The world Obsidian created has so much depth, giving the player so much agency to explore consequences, but the game operates outside of the realms of explicit good and evil. I never felt truly, fully satisfied with the morality of all of my actions, and I don't see that as a bad thing - quite the opposite, really. Every single decision you make really does have far-reaching positive and negative effects on the world, and more than that - you have so much freedom to approach quests however you like. I have so many stories about my first playthrough that I know are going to stick with me.

I feel like Bethesda will never be able to outdo what Obsidian achieved with this game, and it's a shame it was rushed. Even with the depth of its world, it could have been so much more, which is hard to believe in its own right. The combat might not be anything too amazing, but the exceptional amount of player freedom, dialogue options, and layered complexities to its world make it one of the best RPGs I've ever played. I'll likely be playing this game again someday, and I'll cherish my first playthrough forever.

An unexpected masterpiece of 2D platforming, one of the funniest and most beautiful games of 2023 - visually and mechanically. Bellissimo.

Far better than Splatoon 2's base campaign with a more identifiable style, a welcome increase in challenge, and hugely enjoyable character and lore writing. It couldn't have been the base game's campaign due to its length, but I would have been more than happy if it was, honestly. This is how you do an expansion right.

I miss the glory days of this game so goddamn much.

More like Mario Kart Snore zzzzzzzzz

This game is so real for having Free Bird as the final encore.

Whoever chose to have Sanji sound like that, I just wanna talk.