A small and fun game that keeps you engagged thanks to how it switches around gameplay for each stage. I feel that all costums work pretty nice, mainly Ninja and Cowgirl, that have some of the best stages in the game.

This game feels like playing a saturday morning cartoon, hell, even the silly dialogue and voice acting adds to the feeling, as if it was the 4kids dub of an old anime.

And I love it, is so fun, so charming! Gameplay takes a while to start feeling interesting, but the characters and plot catch you quickly and the references are introduced perfectly. More than once this game made me laugh loudly and that's something that I appreciate a lot.

Sadly... as this is the PC version of the game, I have to lower its rate a little bit due to how TERRIBLE the port to PC is, but if you get the chance to play it on console, it probably would be a 4/5 easily.

This game is better than is prequel, yes, but is still not good. I was interested at first as the cleaning mechanic was cool and it felt like they had learned since Dusk and Dawn... but hell is the game still shows so many of the issues from there.

Maps are horrible, corridors with the same style that will lead to you being lost all the time, add to some HM mechanics and constant random encounters and you have a game that is impossible to play without a speed-up option.

Having to go up and down the maps, leads to having your Digimon become broken. Wait for them to be at max level before going up or down the evolution line and at one point you will see that enemies deal 1 damage to them; while you can just kill a boss in literally a single turn.

Story is simple and interesting at first, but them decides to throw on so many arcs that lead to nothing, so it last longer like a tourney arc that... it just reuses so many tiles, maps and music from Dusk and Dawn that is not even fun.

I was excited to play this and enjoyed the fan traslation, but hell... there are no good Digimon games in DS.

This is a fun deck-building roguelike, at first it looks like is going to be hard to balance the decks and abilities of two different characters, but as you play, you will see clear synergies between them and how their own abilities can benefit each other (a frog deck from Aurora benefits a lot from Seifer's allie related cards for example).

Is not as deep as others, but is pretty fun and enjoyable for anyone that wants more from the genre.

2022

This is a really nice game, love how you have to solve everything on your own with the help of the instruction book and your intuition.

Also, while I feel that sometimes the secrets and things the game expects from you are a little bit too high (page 9s puzzle is... not really intuitive), the general result is awarding and makes you feel a little bit smarter when you solve things.

When you create something, you are filled with ideas. Some are good, others are bad and a few are terrible.

As a designer, your objective is to choose the ideas that will work better with whatever you are making, because if you put everything on it, you get this game.

This game is frustrating, because you see a good thing next to four terrible things. The game takes hours to be interesting and it has one of the most boring and dull endings I had seen in a while. Let's not focus on how due to the game filled with mechanics and genres, it ends with a basic and uninteresting combat as it main gameplay, just move and click to slash... nothing more, just slash.

2020

I feel bad for giving it such a bad review, but I don't feel that this game works as... you know, a game. The puzzles are so simple, yet so empty that I would had prefered for this to be a simple animated short as art and sound works pretty well.

Short and crazy zelda-like game that everyone should play just to accept that it really exist. Is not offering anything new, but is so funny and stupid in general that I loved it.

Really comfy game with an amazing storytelling, not for being a super deep one, but how it tells so much with not a single line of text, just visuals.

Like, I knew that she leaving her parents home after breaking with her boyfriend was because she got a better paid job and could afford a new home.

I'm a little bit down with the story, mostly as it was promoted with this thing of different adventures and is just chapters of the same one (and not one that I was feeling thrilled with), but outside of that? I really like what this game offers and how it plays.

Is pretty different from things like Slay the Spire and it offers both pre-deckbuild modes and a full roguelike mode to suit to all kind of players.

I went from Snack World to this game and hell, the jump makes the other one look worse. This game feels going on adventures, gathering treasures and building a reputation.

Is simple, but with an great game loop, with a really well designed semi-open world(s) for you to lose on it and do all quest when you need. Hell, I think that you can find some of the main treasures before the game tells you where they are.

It doesn't have the level of a main Dragon Quest, but I went to this game already knowing that, is a smaller and experimental spin-off like the ones done during the GBC-DS era and I love it.

I'm giving it the 2.5 mostly because of how charming the world and the characters are, also the amazing spanish translation the game got, that's a 5/5 on its own.

But yeah, the game is repetitive, grindy as hell and all dungeons being the same dungeon, but with different furniture doesn't help at all. I think this game would get a semi-decent pass if you could at least secure ONE copy of the big reward, but hell, you could go through the dungeon 10 times and get a copy in the last one.

Going back to the world, the plot is simple, but dialogues and events are funny as hell, Level 5 knows how to write comedy and they show it here once more. Is probably one of the games I took more screenshots and videos from the story than any other, just to show my friends why I was still suffering the boring gameplay loop.

Is incredible that the only way Sega can make good Sonic games is through fans, lol.

I don't know... is a picross game like other picross games, but with some mechanics that I feel that don't work. Is cute, but not really interesting.

It's a nice game to spent an hour or less on it each day and I love most of the Bears' stories, my favourite moments being with the paranoid Bear. But it can be a slog when you are just trying to finish all the stories and some Bear keeps ignoring you.