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Anyone who gives this less than a 4 has what's known as a "Skill Issue". Sorry, no mimic tear here (although there are summonable NPCs which are still very powerful).
Wanna be critics that haven't even beaten the first few bosses before complaining about "design issues" are really polluting the reviews here. This is easily the best non-From soulslike, and aspects of this game are even better than some of those that inspired it.
Wanna be critics that haven't even beaten the first few bosses before complaining about "design issues" are really polluting the reviews here. This is easily the best non-From soulslike, and aspects of this game are even better than some of those that inspired it.
For starters, this a Sekiro-like. Do not come into this expecting Blooborne or Souls-like combat. That being said, this is a really great execution of that gameplay, and carries what would have been another failed "souls inspired" bargain bin game to something I recommend.
The combat focuses primarily on physical attacks and parrying to briefly expose an enemy's true health bar, which can then permanently be reduced using special attacks. It forces you to constantly switch between all your character's moves naturally over the course of an encounter, and definitely the game's strongest innovation and success. Standard enemies play well and while I wish there was more of them, ultimately there are enough to carry you through a complete play though. Non gimmick bosses are the highlight, which are all mostly challenging and unique.
The level design is the biggest let down. While it does mostly get the job done, you will rarely be surprised or impressed. They generally have very blocky and repetitive layouts, and do not use the limited enemy pool in interesting ways. The exception to this is the second level, which shows the true potential that this game had, and also the weakness of its level based structure. You are never really exploring in this game, you are mostly following a path while fighting (or running) through a gauntlet of enemies.
The game is not very long, probably around 6-10 hours to complete all the missions depending on how thoroughly you search the environment and your skill level. This also includes going through the same level multiple times for the side quest. That fact, along with the lack of build diversity, and lack of enemy diversity, really kill any replay value for this game. There is enough there to warrant a complete play though, but probably not much more.
If this was a 20 point scale I would have easily given it a 7.5. I wavered quite a bit between 3.5 and 4 stars here, but I do think the lack of variety that is felt by the end is enough to keep it down. I will reiterate however, if you are a fan of Sekiro combat and bosses, then I strongly recommend playing this game. You will really enjoy the combat and have a great time with the bosses.
The combat focuses primarily on physical attacks and parrying to briefly expose an enemy's true health bar, which can then permanently be reduced using special attacks. It forces you to constantly switch between all your character's moves naturally over the course of an encounter, and definitely the game's strongest innovation and success. Standard enemies play well and while I wish there was more of them, ultimately there are enough to carry you through a complete play though. Non gimmick bosses are the highlight, which are all mostly challenging and unique.
The level design is the biggest let down. While it does mostly get the job done, you will rarely be surprised or impressed. They generally have very blocky and repetitive layouts, and do not use the limited enemy pool in interesting ways. The exception to this is the second level, which shows the true potential that this game had, and also the weakness of its level based structure. You are never really exploring in this game, you are mostly following a path while fighting (or running) through a gauntlet of enemies.
The game is not very long, probably around 6-10 hours to complete all the missions depending on how thoroughly you search the environment and your skill level. This also includes going through the same level multiple times for the side quest. That fact, along with the lack of build diversity, and lack of enemy diversity, really kill any replay value for this game. There is enough there to warrant a complete play though, but probably not much more.
If this was a 20 point scale I would have easily given it a 7.5. I wavered quite a bit between 3.5 and 4 stars here, but I do think the lack of variety that is felt by the end is enough to keep it down. I will reiterate however, if you are a fan of Sekiro combat and bosses, then I strongly recommend playing this game. You will really enjoy the combat and have a great time with the bosses.