21 reviews liked by Local_Catgirl


Demographically speaking, I am the target audience for this game (an adult who owned a PS1 between the years of 1996-2001.) Personally speaking, I am not the target audience of this game. I didn't play FFVII until many years after the PS1's obsolescence. My main experience with it was in the summer of 2000 where I spent a week at a camp in Northern New Jersey homesick, listening to my friend tell me every single thing about the game (I did the same thing for him with Ocarina of Time.) I think the original is a good game but its not something important to me. The subsequent influx of FFVII spinoffs, most of which seemed to miss the point of what made the game and characters interesting, were enough to put me off from wanting to play this for awhile. With Rebirth out now and the hot point of discussion for 2024, I figured it was time.

I'm glad I did. Unlike so many of those spinoffs, this game gets what makes the original characters interesting and embellishes them for this most part. Aeris (I will die with the old translation sorry) is funny and charming, Cloud is a doofus, Barrett is compelling, etc. The weird eccentricities of the game are embraced instead of washed out. And while I have no idea if I will be satisfied with its conclusion, I appreciate approaching the material in a new way rather than it being a completely slavish remake. FFVII has never been a sacrosanct game for me so maybe I'm more lenient than someone who was waiting for this game for decades, but I think the balancing act of keeping the characters true to the 97 original and also taking things in a different direction is its most interesting aspect.

My qualms are more gameplay related. I don't think FF needs to be stuck in the past or locked into a turn based style (I've never beaten it but I think XII is one of the best games in the series for reference) but the Kingdom Hearts sort of combat really never did it for me. There's times in this where it feels good, but more often than not I would feel like it was just a smidge too slow or to unwieldy for me to really enjoy it, especially when you start fighting flying enemies and combat becomes more complicated. It never was enough to break my will, but by the end of the game I was very much ready to just call it a day.

So yeah, its good! I don't think its for me in many ways, but I am glad I played it. I'll probably wait another 4 years for FVVI ReLife or whatever the third one is going to be called before playing Rebirth, even though that game covers my favorite parts of the original. That 60+ hours is terrifying to me right now.

I'm fascinated by what games and franchises Konami chooses to put out these days. First a Getsu Fuma Den game and now this? I never would have guessed we would get one Contra game in the past 5 years, let alone two of them. Need whoever is making decisions to get weird and bring back Goemon soon.

Anyway, Contra games probably have the biggest variance in quality out of all the classic Konami games. This one is firmly in the top half of quality, which isn't surprising since WayForward already made a top tier Contra with 4. I mostly played Story Mode with one hit kill here and had a thoroughly ball busting time. More than nay Contra I've played this felt like a Gradius; I would be cruising along with power ups until an errant bullet hit me and then I was overwhelmed (pro-tip, weapon retention perk is a god send.)

Masterwork. Tokimemo like with its variety of endings all resulting from player choice and input. There is a king of bugs in this; how many games can say that?

it's got bugs and it's got quests, what more could you possibly desire? come for the bug quest stay to befriend the snail. dance to the groovy music. break out of jail. find DA SECRETZ. will the grasshoper make the jump? befriend ALL THE SPIDERS. absorb the forbidden knowledge. worm. worm. worm. worm. worm. worm. worm. WORM

Its fine. Dialogue is clearly written by an older person who doesn't know how teens talk, but some solid visuals and sound. Good monster design too. Will give Silent Hill fans something to complain about which is what they love most of all so good for them.

This was my childhood platformer. Others played Mario or Metroid, I played this on my GBA, and I have no regrets. This game was awesome. The visual design of the levels was always beautiful while still being easy to navigate, the music was fantastic, and the gameplay was engaging throughout, with small mini-games or set piece sections to break-up the flow. Baby Mario's cry is seared into my brain, a testament to how effective a gameplay mechanic it is when playing.

Truly a defining game of my childhood, and one that I replayed many times over trying to perfect each and every level.

one of the last games I ever sat down with my Dad to play together, fond memories

this is a baffler. so many things about the gameplay are perfect idealized versions of what should be in every farming game, very little useless time-wasting and a lot of great QoL stuff. but like, for what? I'm not even the sort who cares too much about plot but there is none to be had. the relationships and characters are shallow and meaningless. the one thing I can say about the story is when I unexpectedly hit credits, I missed having like, quests and interaction at all.

it's a very satisfying gameplay loop for a surprisingly small amount of time.

Perfection. Not a single dull or uninteresting moment, this is exactly what I want out of an action-RE game. I love how they ratcheted up the horror and general pressure you feel during gameplay from the original. Adored almost every single change. Have a couple small nitpicks and I found myself wishing for just a tad bit more of Leon shit-talking the villains, but it's all just a footnote in an incredible 15-20 hour experience. Also shout-outs to the writers/localization team for this remakes, they clearly have a deep love for and understanding of the series at large. Possibly a new favorite of all time.