Lorazx
2019
As a massive fan of Radiohead, I was really bummed I missed this when it came out. But now that I've "played" (as a virtual exhibit it's hard to say you played anything) it, I can say that this is an incredible trek through some of Radiohead's best music, with some truly incredible visuals to accompany it. It utilizes it's medium sparsely, but when it does it soars. It's free, check it out.
2024
I'm going to fucking cry.
This is everything I wanted. Persona 3 is the best of the modern Persona games, and this is the best way to experience it. It completely changed my life when I played it for the first time, and it's still one of the greatest experiences I've had with games.
Play it. It's worth it.
This is everything I wanted. Persona 3 is the best of the modern Persona games, and this is the best way to experience it. It completely changed my life when I played it for the first time, and it's still one of the greatest experiences I've had with games.
Play it. It's worth it.
2011
2024
I played this on Gamepass and I still wanted my money back. Completely soulless piece of nothing made of the stitched together parts of other games, Palworld is made for streamers and people who are deeply obsessed with 'owning' Nintendo at the expense of taste or integrity.
Seriously, if you want to play a not-Pokemon Pokemon game just go and play Digimon. It's right there.
Seriously, if you want to play a not-Pokemon Pokemon game just go and play Digimon. It's right there.
I still really like this duology, but I just can't get past the constant long-ass grinds and kinda whatever story. If you've never played this before and you're upset at Game Freak or whatever I do recommend this, but it is hard for me to play again, even considering how difficult I find replaying things.
Gomamon best mon, btw.
Gomamon best mon, btw.
2023
TBD
2016
While I initially had issues with the movement making me feel sick, once I got the hang of it I realized that this is easily one of the best shooter campaigns in recent memory. It short, sweet and action-packed, and even managed to make me fall in love with a giant robot.
I can't speak for the multiplayer, but I'm sure it's just as much fun.
I can't speak for the multiplayer, but I'm sure it's just as much fun.
2022
What's here is super cool, and it's easily my favourite of the post-Harvest Moon farming sims (it beats out Stardew with it's ease of introducing concepts and appealing artsyle) but Jesus Christ this thing should not have released as a 1.0.
At least on Series S, it's buggy, prone to crashing, laggy, and there are numerous features and plots that just aren't finished. I understand wanting to release this, whether due to pressure from the publisher or the increasing demand for a finished game after a long period of early access but like, what is this? Who would willingly spend money on this if they hadn't already?
At least on Series S, it's buggy, prone to crashing, laggy, and there are numerous features and plots that just aren't finished. I understand wanting to release this, whether due to pressure from the publisher or the increasing demand for a finished game after a long period of early access but like, what is this? Who would willingly spend money on this if they hadn't already?
2023
2023
Not going to lie I don't know about this one. I think if you're a real diehard for this genre, Bloodborne especially, and are willing to put aside some really baffling design choices (enemy patterns, system decisions, etc) and at best mediocre writing, aesthetics and performances I'm sure you'll get something out of this.
A little note about parries in soulsbornes:
I understand wanting to do a parry system, Sekiro is cool and great and that parry is crucial to it, but this and Wo Long both miss the core aspect of it feeling extremely satisfying to actually do. In DS, a parry is met with a sound effect with some weight, a noticeable stagger and attached opening for a cool finisher. In Lies of P, we instead get the perfect block system, which is close, but the payoff is a red light, a kinda-muted klang, and then a stagger that requires a follow up attack (that can miss and still lets the enemy attack you) and then ANOTHER attack, which for me at least sometimes didn't work. All of this for a limp canned animation. The payoff just isn't there, and that's kinda demonstrative of this game as a whole; cool stuff, but the payoff is missing or limp.
A little note about parries in soulsbornes:
I understand wanting to do a parry system, Sekiro is cool and great and that parry is crucial to it, but this and Wo Long both miss the core aspect of it feeling extremely satisfying to actually do. In DS, a parry is met with a sound effect with some weight, a noticeable stagger and attached opening for a cool finisher. In Lies of P, we instead get the perfect block system, which is close, but the payoff is a red light, a kinda-muted klang, and then a stagger that requires a follow up attack (that can miss and still lets the enemy attack you) and then ANOTHER attack, which for me at least sometimes didn't work. All of this for a limp canned animation. The payoff just isn't there, and that's kinda demonstrative of this game as a whole; cool stuff, but the payoff is missing or limp.