The greatest game ever made. A gigantic achievement in both gaming and art as a whole. Every similar game made in Disco's wake will fall behind it in some aspect, because it may genuinely be impossible to recapture this energy. Fuck the suits who ruined ZAUM, and I hope that the amazing team behind this masterpiece gets to try again someday.

I played this on Gamepass and I still wanted my money back. Completely soulless piece of nothing made of the stitched together parts of other games, Palworld is made for streamers and people who are deeply obsessed with 'owning' Nintendo at the expense of taste or integrity.

Seriously, if you want to play a not-Pokemon Pokemon game just go and play Digimon. It's right there.

It is really unfortunate that Hi-Fi Rush came out before this, since we got what a perfect action/rhythm game hybrid would look like and this... is not it.

The game looks nice, and the music is decently enjoyable, but both repeat constantly and the joy of seeing the art is lost when you've seen the same animation a hundred times.

Gameplay is also just as repetitive, do rhythm minigames, walk very, very, slowly through hazard filled areas that the game feels too sluggish to properly deal with, then fight more guys and do a little more story.

I wish there was more to say, but there really isn't. If you really love rhythm games, or like YIIK's gameplay then maybe there's something here for you, but otherwise it's best to leave it on mute.

It's rare that I give up on something cause I feel nothing for it.

It's got a great opening sequence, and it certainly nails its visuals and vibes, but then you need to actually play it and tolerate its deeply whatever combat system and by the numbers open world and skill systems. A real shame, and I might give it another go when there literally isn't anything else.

Not going to lie I don't know about this one. I think if you're a real diehard for this genre, Bloodborne especially, and are willing to put aside some really baffling design choices (enemy patterns, system decisions, etc) and at best mediocre writing, aesthetics and performances I'm sure you'll get something out of this.

A little note about parries in soulsbornes:

I understand wanting to do a parry system, Sekiro is cool and great and that parry is crucial to it, but this and Wo Long both miss the core aspect of it feeling extremely satisfying to actually do. In DS, a parry is met with a sound effect with some weight, a noticeable stagger and attached opening for a cool finisher. In Lies of P, we instead get the perfect block system, which is close, but the payoff is a red light, a kinda-muted klang, and then a stagger that requires a follow up attack (that can miss and still lets the enemy attack you) and then ANOTHER attack, which for me at least sometimes didn't work. All of this for a limp canned animation. The payoff just isn't there, and that's kinda demonstrative of this game as a whole; cool stuff, but the payoff is missing or limp.

Probably one of the best action rpg's of the past decade, and definitely one of the best Final Fantasy's released in years. Meme catastrophe this is not, as I found myself so genuinely engaged with the story and characters that I scrounged for as much info on them as possible, and the gameplay was so addicting that I replayed the game on each subsequent difficulty purely to get more time with it. DLC being locked behind said difficulty and a janky equipment system is the only real mark on one of my top games of the year.

Not oging to rate this since it's only got a second demo out, but from what I've played this might soon be my fav Disco Elysium-like.

Fun writing, great music and a evocative art style had me hooked for the half an hour the demo took to play. Looking forward to this greatly.

Minus some floaty combat and uninteresting bosses, BRC is easily my fav game of 2023. Stylish and exciting, this is what JSR is in the minds of those who played it, including myself.

Hope we come back to this world another time.

Funny, short and surprisingly pointed. A good time.

I'm going to fucking cry.

This is everything I wanted. Persona 3 is the best of the modern Persona games, and this is the best way to experience it. It completely changed my life when I played it for the first time, and it's still one of the greatest experiences I've had with games.

Play it. It's worth it.

One of the most interesting entires in the long running Shin Megami Tensei series. This kind of Y2K-era examination into the intersection of technology and occultism just couldn't be made today, and the neo-noir mood brings it all together. The 3DS version sands off some of the crummier edges of the original Saturn version, but retains that versions chunky early 3d art and brilliant Kaneko art.

If you're willing to look past some of the gameplay jank, this is easily one of the best 90's JRPG'S ever made.

A weak last 25% aside, FromSoft have made the pinnacle of their specific brand of ultra-difficult gaming, and have also revolutionized the open world fantasy game in doing so. Bosses are awe-inspiring, builds are varied and equally valid, and the plot and characters are easily some of the most fun (and coherent) they've ever been. If you haven't checked it out yet, I highly recommend it.

This is a crime pretending to be a video game.

This is so deeply whatever. Bethesda has managed to find a way to tell a story about the beauty of discovery and space while making the actual exploration of space so deeply boring and tedious all at once, what an achievement.

Space traversal is a loading screen and fast travel nightmare, the environments manage to be completely empty and yet somehow so cluttered it's hard to move around, necessitating the need for a detective vision, which is... certainly a thing in the game you can use, no matter how completely useless it is otherwise. The menus are unbelievably cursed as well, a maze of layered clunk that make inventory management a pain, which is unfortunate because doing inventory management is about 50% of my playtime. Also why is there crafting? What's even the point?

The writing is bland and the characters were mostly boring and flat, with kinda whatever voice acting. I liked Sarah a good amount, and Barrett was okay, but otherwise the characters could've just been signposts for quests and I would've gotten the same experience. My real issue is that there's no RPG in the RPG. You go through the whole process of deciding a backstory and all it amounts to is a single dialogue prompt every few hundred conversations and a minuscule % bonus to skills that didn't even feel useful or apparent (e.g. having high persuasion didn't make persuading people easier, it just meant that the system that randomly decided if I won or not sometimes didn't matter at all). Dialogue is just clicking 'yes' or 'yes (but ooh aren't I a scamp!)', because saying no doesn't actually lead anywhere interesting. Sidequests are going to a place and fighting some dudes, which you think would be different for the main quests, but it's not.

I know that some people are going to say that this is all the Bethesda charm, and that the gameplay stuff will be fixed with mods. But if it wasn't for gamepass I'd be spending $100 on this, and even if it wasn't, why should I have to wait for other people to fix the game for the devs? Skip this unless you can't imagine a world without 'Fallout 4 but with even less personality somehow'.

I'm gonna be frank, the ending of this game fucking sucks, but asides from that, Bioware has managed to make one of the most interesting sci-fi universes in modern media. Great writing, fun characters and fun gunplay and RPG elements rounds the whole package out. This version of the series is the best possible way to experience the games at the moment, and is currently available on Gamepass. If you like Sci-Fi, RPG's or hot aliens, you should check this out.

Also Liara is the best girl and I will take no arguments.