107 reviews liked by Lucariosth


O jogo que é mais conhecido pelo seu eterno debate entre a soundtrack da versão USA e JP (e confia, tirando a música do boss americano, a versão japonesa dá uma surra kk).

Por ter toda essa coisa de um aparato extra como o Sega CD para dar um UP de processamento, a evolução gráfica é notável, e as fases tem uma sensação de profundidade beeeem maior. Porém, achei que junto com isso, os cenários são um tanto confusos, com elementos demais na tela.

A mecânica do PAST/FUTURE é totalmente descartável, não acrescenta nada na gameplay e nem é lá muito charmosa. Mas eles precisavam justificar o grandioso MEGA BLAST PROCESSING do SEGA CD né?

No geral, um jogo competente, mas discordo de quem tenta alça-lo a prateleira de "hidden gem" hj em dia.

Uma proposta interessante até. Não é lá um jogo de luta muito profundo, mas é como se fosse um Virtua Fighter clássico com o Sonic.

A temática é legal, mas por ser um jogo originalmente de Arcade é meio curto. Porém o que quebra mesmo é o desbalanceamento dos personagens, que fica bem evidente quando você tenta jogar com alguém que não seja o Sonic.

Maneirinho, passo o pano por ser uma idéia que dificilmente veríamos ser executada hoje em dia.

Eu me forcei a gostar desse jogo, principalmente porque a trilha sonora é INCRÍVEL. A ideia é genial, até porque, penso que não faz sentido o Sonic dirigir carros nos jogos atuais kkk.

Porém MEU AMIGO, que controles bizonhamente ruins. Sei que é um jogo 3D dos anos 90, mas fazer uma curva nas fases beira a insanidade (pelo jeito precisa ter um Bacharelado em Geometria para isso).

E os personagens são os mais desbalanceados que já vi na história dos jogos, é impossível ganhar algo com a Amy/Eggman, enquanto o Knuckles consegue cortar metade do percurso voando por aí.

Basicamente: conceito genial, execução imbecil. Mas muito, muito charmoso.

Better than most Mario Kart games, on par with Double Dash.
Why is the Yogscast here though

The NieR of Sonic games...? What?

I never played a Sonic game before, but after reading Phantasm's review and having heard Wheatie advocate for this game for quite some while now, I decided to finally check out the series with Sonic Adventure - and I'm glad I did!

To make sense of the weird opening one-liner, Sonic Adventure is a game told through the eyes of six different characters - which means you need to play through the story six different times to fully understand what's going on. Each character comes with an unique gimmick and win condition, ranging from collecting Emerald Shards as Knuckles to catching a pet frog as Big the Cat. The narrative itself is nothing groundbreaking, it's fairly standard fare with Eggman trying to use an ancient evil named Chaos to destroy the local Station Square and rebuild it under his management. Chaos is an interesting villain though, since he functions basically the same as Resident Evil's Nemesis and you fight him several times with different characters in different power levels, as he grows in power each time he consumes a Chaos Emerald (you see, the name is as straightforward as it gets). As for the individual character stories themselves, you're free to approach them in any order you'd like, as long as you met the character in Sonic's story and the game will notify you when a new story is available. Only after completing all six story modes, you'll gain access to an epilogue and be able to fight the true final boss.

The levels themselves have some interesting mechanics, and they especially get to shine in Sonic's levels (as he's not a gimmicky character), I'll take the Lost World level as an example. While Knuckles can just crawl up the walls here with his moveset, Sonic has to rely on switches that allow him to walk on certain anti-gravity tiles on the wall or use mirrors to shine light on mirrors to illuminate a dark path. But it doesn't always have to be so complex, sometimes snowboarding down a giant mountain with an avalanche in the background is all you need. Even if I had a fun time with most of the levels, one of my biggest complaints is still the rebellious auto camera, which especially hates Sonic zooming through the zones at lightning speed and then jumps to some nonsensical angles, causing you to have no clue what's going on and miss your inputs. I'm not particularly mad at those camera shenanigans (would be lying if I told you it wasn't funny), but there are times where the jank goes from charming to annoying territory. Another thing I'd like to address is the strange progression sometimes outside of levels in the hub worlds. Thankfully there are red hint orbs in the game telling you where to go when you're feeling lost, but even then, sometimes the hints are so vague that I still found myself resorting to GameFAQs guides in order to locate where to head next. This would hardly be an issue on replays, but I couldn't find the raft for the life of me the first time I had to use it.

Sonic Adventure is a very ambitious game for the time it released and it's not only reflected in the level design, but also in the soundtrack, which covers a variety of musical genres and also uses higher quality instruments as opposed to a MIDI soundfont, which was possible thanks to the Dreamcast's advanced audio hardware. My favorite song is Amy's theme, My Sweet Passion, but I'm also particularly fond of Tikal's Theme and Mechanical Resonance. The Egg Carrier Theme needs a shoutout for itself, just for how catchy it is.

In the end, Sonic Adventure was a nice little departure from all the JRPGs I've played recently and I'm now eager to try the acclaimed Adventure 2 and other Sonic games in general - this includes the Steam version of Sonic Adventure DX, where I'm hoping to go for 100% when I get to it :D

This game fucks i just wish the other characters where fun to play as well COUGHCOUGHBIGTHECAT

Sonic Adventure was Sonic's first mainline 3D entry, finally getting it on the same action as beloved series like Mario and Zelda did, but now with more of a focus on story and cutscenes, and having hubworlds to connect all the stages, and most of all... 6 playable characters!
Did it all work out?

I'd say it did!
Not everything is perfect, but after playing this game for many years, I still can't help but crack a smile in my face, playing through the stories again and just having a blast!

Yes, Big's fishing can get tiring, especially when going after his trials.
Yes, Amy's gameplay can be slow, and it's not too remarkable.
Yes, Tails' flight can cheese stages like nothing else.
But I don't give a flying fuck! I'm having fun, and that's all that matters.

I may be a bit biased, considering that this was the first official Sonic game I've ever played (after I played stuff like Ultimate Flash Sonic), but Sonic Adventure still has a bunch of things I enjoy, in spite of some parts of it being dated.
And now with my most recent playthrough (at the time of writing this review), I finally played the original Dreamcast version, but not just any version, but the Japanese "International" version, and I played through the game entirely in Japanese.
I was able to understand parts of it... some of the more complex kanji still screw me up, haha.

Regardless, Sonic Adventure, while not my favourite Sonic game, is definitely top 3, and is a game that I have as much fun playing now as I did back when I was a kid.

O melhor: A pixel art estupenda
O pior: A metade final é um monstro devorador de fichas
Pior momento: Morrer logo após pegar uma arma...

Uma das maravilhas do mundo moderno é poder jogar vários clássicos dos arcades de décadas atrás sem se preocupar com fichas ou ambientes insalubres. No caso de Metal Slug, isso ajuda a apreciar mais todo o trabalho feito nas animações dos personagens e dos cenários.

Essa primeira versão é a mais, digamos, "pé no chão", sem os alienígenas e monstros que aparecem nos demais jogos da série, e com vários cenários urbanos. O design dos chefes é mais simples (de novo, comparando com o que veio depois), mas o tanto de animações que ocorrem nos cenários é muito impressionante. Vários objetos destrutíveis, mudanças em estruturas e terrenos, tudo na mais bela pixel art. É algo que facilmente empurra o jogo até o seu final (considerando que, com apenas 6 fases, dá pra terminar em menos de uma hora).

Obviamente, por ser um jogo run 'n gun de arcade, o desafio é bem elevado. Acho que até a terceira fase as coisas são bem gerenciáveis, prestando atenção dá pra passar de tudo com uma ficha. Agora depois disso o jogo te coloca em situações que só memorizando mesmo, com inimigos aos baldes vindo de todo lado do cenário, e tanques que demoram bastante para serem destruídos. Dá pra entender o porquê é assim, mas a escalada na dificuldade depois de fases iniciais bem justas não deixa de ser frustrante.

Inegavelmente um clássico. Pretendo ir jogando os demais da série sempre que quiser terminar algo rapidamente, é provável que o que eu escrevi aqui valha para os outros também, mas esse tipo de diversão nunca é demais.

Pixel art peaked here. In the years since Metal Slug released, not a single game ever came close to topping the legendary standard SNK set with the arcade original. The overwhelming amount of attention to detail in every single stage, enemy and VFX is awe inspiring.

The PS1 version has a couple of extra modes with a cute instructor that hands you missions after you complete the arcade stages, and a gallery featuring tons of really charming concept art.

The only thing that pissed me off while revisiting MS was the "Vehicle Attack", triggered by pressing Square+X. Many times, I ended up tossing my Metal Slug away because I was trying to jump to dodge shit while maintaining fire lmao

An eternal classic, from when SNK was at the top of their game.

Seemed better in my memories, but it's just an average game, the history is just 'ok', I feel relief that I finished.

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