absolutely phenomenal, suffocatingly oppressive atmosphere that doesn't wear itself thin, an easy recommend for horror fans

So far my favourite of the series, again another step up from it's predecessor the guns are varied, you are given a much needed second weapon wheel (which still manages to not be enough but it's the thought that counts :P) and doesn't bust my balls too much.

I don't tend to get into roguelikes, I find Binding of Isaac and Synthetik to be good time killers but require too much attention from me for something to idly play while listening to music or podcast or video essay, and the recent trend in the genre with games like Hades and Going Under to include a story deterred me even more. When I started up Balatro for the first time I did not intend to find myself in a daze 2 hours later exiting the game. It is a simple concept yet manages to have a lot of depth, definitely worth a try if the game sounds interesting to you

An improvement over the first game in pretty much every way, however much like the original by the end of the game the difficulty reached a level of more annoyance than challenge, throwing more enemies than you have ammo to deal with without grinding bolts to get more weapons, causing me to have to run back to the store in between checkpoints just to have enough ammo for the other half.

Also I don't know if it's because I took a significant break near the end or what but the story felt like it suddenly just ends, like it's building up, there's a final reveal and then you blink and it's the credits and final cutscenes

I'm not familiar with the original, but I really enjoyed this remake. The survival mechanics encourage the use of a variety of weapons, most of the time I never felt overwhelmed by the difficulty on normal. My only gripe is, even with an AMD Ryzen 5 3600 and RTX 3080, I still had performance issues that would crop up after only about 10 minutes of play, in the final 2 chapters the frame rate was basically nonexistant. As someone not familiar with the original I enjoyed my time with it and would recommend it.

My favourite of the Overlord games, a sequel that surpasses the original in pretty much every way. If you could only play one Overlord game this is the one to play.
My only gripe is the obvious padding in the alignment system, in order to get the domination or destruction endings they require you to either subjugate or kill 100 villagers in the two towns, which requires a lengthy process that made me just go with the neutral ending.

A fun space sim ultimately let down by a massive grind, at least as far as I could tell since I couldn't complete the second main quest due to the gigantic difficulty spike that requires you to grind for hours to even think you are capable of winning the fight. I got 6 hours out of the game before I got bored of the same repetitive missions trying to get a good enough ship to progress.

I'm basically just a bunch of neurons spread across an arcade stick doing their best to react to visual stimuli but when that visual stimuli is my opponent getting launched it makes my neurons feel happy

everyone shitting on this game clearly hasn't read The Silmarillion

genuinely really fun, short and sweet

would get 5 stars if you could remove yosuke from the game

tldr; I enjoyed starting it, but by less than half way through I'd already realised why this game is so loathed.

I'd played it when I was younger, but much later I decided, for some demented reason, I wanted to finish it, since there hadn't really been anything like it since Skyrim nearly a decade prior to this point. At first the game seemed totally fine, the initial levels weren't offensive at least to someone like me who hadn't really played any other Ultima games, but as time went on not only did the bugs become more apparent, such as literally just an entire square of the terrain missing near the third town in the game, or the dungeon that would repeatedly play a loud as fuck lightning sound effect, but there was also just the gameplay issues as well, such as gaining the ability to sail a ship yourself only to find yourself with less than 5 feet of vision in front of the ship due to the render distance or one part where you have to get across poisonous water, only to find the platforms you're supposed to jump on being too far apart for you to jump between only to THEN find out you have to swim in the water anyway to get where you need to.

Ultimately I had to use a speedrun strat to beat it after like the second to last thing you need to do to beat the game involved beating a boss that would crash my game every time he talked, who was also in an underwater dungeon I had to use an invulnerability potion to get past the wall that would drain my oxygen. So I had to skip it and enter the final dungeon via an unintended oversight of being able to walk through the lava that's supposed to stop you and finishing the game.

A great resident evil clone with a tongue-in-cheek premise of resident evil but instead of zombies in a mansion it's sesame street, with a nice story and not-too-obtuse puzzles and fun survival horror mechanics

This was my first fighting game after a friend convinced me to get it while it was on sale and I've had a blast with it and have definitely been bitten by the fighting game bug and already eyeing up some other fighting games to get into. Would recommend checking if anything to try out a fighting game. My only issue, being more a meta issue, is no one plays on the OCE servers, at least in the ranked mode, so there's only like 2 people at any one time and I've had to play on the jp servers instead.

I think the best way I can describe it is inconsistent. Sometimes the player character will automatically grab onto ledges, other times she won't. Sometimes the levels allow for fluid movement, other times you have to stop climbing a ledge because of a small prop in the way. Sometimes the levels are really well signposted, other times a button is indistinguishable from wall decoration or the path to progress is otherwise difficult to discern.