Very pleasant game to play with a strong message. I wish it had some form of fast travel to make backtracking less of a chore, but otherwise it's a wonderful game.

80% of this game is peak. 20% of it is kinda boring and mundane. 100% of that is part of the Suda51 Experience:tm:

2016

This is a beautiful game, the music and atmosphere is just what I was looking for on this particular day I played the game. It changes tone about 3/4ths of the way through which I'm not sure I was a huge fan of, and I wish you had more movement options, or at least moved a bit faster in general. I didn't feel like exploring the world as much as I probably could've due to movement getting a little boring after a while. Otherwise, this is definitely a "soak in the atmosphere" type of game. Really enjoyable, but not something I'd play if I wasn't in the mood for it.

God this game runs like ass on PS3. Day stages are awesome though. Also the unskippable cutscenes are a pain since I watched them all online ages ago

CS1 is probably the worst Trails game I've played so far. Which means nothing because this game bangs and it bangs HARD. Love this game.

I can see why it's a great entry point for newcomers to the series and if you're interested, I can definitely say you wouldn't be in a bad spot starting with this game. That said, as someone who's played all the previous games, I just liked the previous five more.

This game felt like steps forward in some aspects, while steps backwards in others. Aspects of the gameplay felt notably simplified and lacking the level of customisability previous games boasted. This is specifically in regards to how quartz work in this game, which ultimately leads to arts feeling kinda useless as a result. That said, this was balanced out by making physical attackers really useful (particularly since the game allows you to stack on-hit status effects), and crafts are now dumb broken. This unfortunately leads to some party members feeling very unusable, however, but these are ultimately minor issues which I feel balance each other out because my god is it fun to run around bonking things with Laura.

Most of issues were with the gameplay though, which was more made of of odd changes rather than anything "objectively bad". I literally can't fault the story, characters or music. Possibly the most well-paced Trails story I've played yet, very impressive feat given how poorly past Trails games managed pacing in relation to side content. That said, I personally feel it loses a little bit of charm as a result of this, but it's certainly much more approachable than other games in the series.

Not the best Trails game, but it's still a damn good one.

This really ain't the best. Changed my rating from 3 stars to 2.5 with this replay

If I had to describe Samus Returns in one sentence, I'd say it's a "mechanically sound video game that uses none of its mechanics well".

It's like everything about this game specifically targeted everything I hate in video game design to cater towards me. I've never had such a negative reaction towards a game before. That said, I can't say it's a poorly designed game, I think free aim is a great addition to the series (albeit hindered by the imprecision of the 3DS circle pad), and from what I understand this game sets the framework for Dread (which I have not yet played as of writing this review).

It's not a bad game, I just hated it.

My opinion of this game continually deteriorates the more Ys games I play. It's far from a bad game, but I'd honestly only recommend it for people who want to get more Ys lore. You'd be much better off playing other Ys games first.

Ys IV: The Dawn of Ys is way better than this remake, even if Memories of Celceta is more relevant to series lore since it retcons the original Ys IV out of canon. I say this as someone who played Memories of Celceta before Dawn. Ys IV: The Dawn of Ys blew it out of the park.

This sure was a game. Played it mostly while watching my friend play through KH2FM. Worked well since it's was easy to grind mindlessly while doing that.

The soundtrack can have my children.

After 8 long years, I have finally finished Kid Icarus Uprising. I started the game ages ago, but had to stop because I left my 3DS behind when I went on a trip to the US. During that trip, chuggaaconroy started and finished his Let's Play of Kid Icarus Uprising, so I never finished it myself.

I remember adoring the game as a kid, despite never actually finishing it. I initially played it on an original 3DS model, and with the stand (which I sadly can't seem to locate at the moment). I came back to the game in 2021, playing on a New 3DS XL. I will say, I feel the game is very uncomfortable on anything but the original 3DS model. Granted, I haven't compared how it feels to an old model in 2021, but I definitely don't remember it being an issue when I was 13 years old.

I think forgetting how to play the game hurt my playthrough. Consistently was stuck between 3.0-5.0 difficulty, so I don't think I'm very good at this game ahaha. That said, I started to get the hang of how to play later on a bit.

I think I'd need to replay the game from the beginning to re-evaluate my opinon of the game as an adult. Still, there's a lot of good here. The characters, story, and the VOICE ACTING are amazing. Still one of my favourite cast of characters ever. Needs a port/remake/sequel at some point.

This game has a lot going for it, and it's a very unique experience, likely owing to its director—the one and only Masahiro Sakurai.

Otherwise, good game. Very special, everyone with a 3DS should play it.

I got this game in 2014 and kinda got bored lol. Came back to it in 2021, actually finished it this time. Just the main story, I don't really care for the side content even if that's 90% of the game. As for the game itself, Kirby games are kinda mindless to me. Not bad, but I just don't really think much so I end up getting bored fairly quickly. Design-wise, this game has way too many collectables which require you to replay the entire stage if you miss them. Would be fine, if the stages weren't so long. It works in 2D Mario games since the stages are much shorter, but not here. While I may not be bothering with completion, my completionist tendencies are very much bugged by this design. I don't like it. Otherwise, it's some mindless fun that most people can probably enjoy I guess. I just don't really enjoy mindless games too often, but it's definitely not a bad game.

I like how free the movement feels

Beating up CPUs should not be this fun

Honestly the game pissed me off a lot and there aren't many games that do that. I'm looking forward to playing DMC3.