MagneticBurn
Recent Activity
9 hrs ago
9 hrs ago
MagneticBurn
finished
Rapid Reload
Shoddily programmed and designed, reaches fangame territory with how damage spongey the encounters are as they lob heavily-scripted attacks that force you into safezones if you want to survive. Has one of the worst auto-scrollers conceived. And Axel's spread shot seems explicitly useless? It's supposed to be a 'destroy incoming enemies/missiles' type of weapon but has borderline nonexistent damage and less reliable hitboxes than the regular and homing shots. PAL version felt a lot more balanced - higher weapon damage and maybe slightly more HP, - but doesn't correct any issues with patterns or enemy placement. I owe it a full playthrough when the taste of the JP version washes out.
Between this, Spectacular Sparky and Xenogunner, it feels like any run-and-gun that tries to crib Treasure turns out to be a stinker.
Between this, Spectacular Sparky and Xenogunner, it feels like any run-and-gun that tries to crib Treasure turns out to be a stinker.
11 hrs ago
MagneticBurn
completed
Rapid Reload
11 hrs ago
MagneticBurn
followed
shmupdb
1 day ago
MagneticBurn
commented on
MagneticBurn's
review of
Missile Dancer 2
Ye the vod's at https://www.twitch.tv/videos/2138113412 , the Missile Dancer segment starts halfway through
1 day ago
MagneticBurn
finished
Missile Dancer 2
Got the Expert 1CC during a shmup kumite. Really awesome game, you have the fixed axis movement of Space Harrier with weapon pickups and lock-on missiles ala Rayforce or SA2 mechs. Nice blend of speed, chaos and control. My only personal gripe is the length, it's 16 levels and a lot of that is re-cycled environments and enemy sprites - new patterns of course, but it looks samey. I think an 8 stage game with unique art for each level would've been the tighter choice.
1 day ago
MagneticBurn
completed
Missile Dancer 2
1 day ago
2 days ago
MagneticBurn
followed
PitSolitayrh
2 days ago
3 days ago
3 days ago
4 days ago
5 days ago
MagneticBurn
finished
Mega Man Battle Chip Challenge
Like the deck building structure but the fact battles have no actual player interaction means the game's one big grindy trial and error against walls of generic enemies with no storytelling, no exploration, no customization, none of the sauce that makes a BN game a BN game. Feel like there's so many better ways they could've handled this core conceit.
5 days ago