MagneticBurn
S.T.G: Strike Gunner 1991
Log Status
Completed
Playing
Backlog
Wishlist
Rating
Time Played
--
Days in Journal
1 day
Last played
February 16, 2024
Platforms Played
Total dearth of anything to engage with, completely disrespected my time and energy. I guess I could be charitable and say the game is functionally sound and feels like a shmup should, and the 15 supporting weapons to select from are neat, but there's nothing going on in this game, there's no level design, half the bosses die from 1 bomb and the other half take 100,000 (no exaggeration) shots to the head. How do you make something like this? Debatably even worse than D-Force on sheer artistic merit