Yuuma Game 2023

Log Status

Completed

Playing

Backlog

Wishlist

Rating

Time Played

--

Days in Journal

1 day

Last played

February 28, 2024

Platforms Played

DISPLAY


Jenny asked me to play this a fair while after i watched her play it. It's cool, you fight the Toohoos by absorbing their bullets, converting them to blocks on a separate grid, then clicking them away. They're constantly introducing new rules building on the groundwork, either changing how the boss interacts with your attacks, throwing special disruptor blocks, making you intentionally take damage, etc. You have to manage two interfaces at once + two vectors of control, it's some really creatively-orchestrated stuff. I also admire that even though this isn't a shmup, your shmup movement fundamentals apply to bullet-weaving and shot-collecting here too. I'm admittedly put a little off by the artist (why's everyone a cannibal with giant love handles?) but I respect the hustle. More solo devs ought to make self-indulgent stuff like this.

I would like this more if it had a little less fat to chew and anything resembling a soundtrack - like, I'm not even a Touhou fan, but isn't half the appeal of this series the classical/rock fusion music? What's with the babies'-first-tonka-truck-greg-heffley-stepping-forward-famitracker-ass sludge here?