74 Reviews liked by MaisDiOitoMil


People really believed that the studio whose greatest hits are Disney Infinity and Cars 3 could make an open world game huh

This game is one giant allegory for an anti-Semitic Christian conspiracy that has been used to oppress Jewish people which is beyond disgusting.

This review contains spoilers

in chapter 5 of xenoblade chronicles 2, there is a cutscene titled "no more blades, no more wars" where the refugees displaced by the colonialist war between uraya and mor ardain protest the use of blades as weapons at the base of indol, the vaguely religious organisation that controls and sanctions this use. in a moment that should to the protagonists prove revelatory of the deep societal struggle taking place in this stratified world, they - two of whom are literal royalty, one the commander of one the imperial factions involved in the war - stand around and disparage the refugees as wasteful sloths, given 10 years and paltry charity but having failed to "pull themselves up by their bootstraps". i was appalled. xenoblade 1 had certainly struggled in its political allegory to put it lightly, but at no point did it ever effectively turn to the screen and say "refugees are parasites" at a time the real world was facing one of its greatest refugee crises (which is continuing and only made worse). this is not a one off instance of xenoblade 2, deliberately or not, buckling under its own charged ideological language. the fundamental conceit of that game, of blades as sentient people deserving equal rights is undercut by a gacha system where the vast majority of these sentient beings you summon are literally disposible. its a game ostensibly about slavery that uses terms like "master driver" with no introspection. beyond the internet war surrounding its obvious surface level issues like character design and gender politics is a series of ontologically misguided at best ideological expressions. so i was very wary of this game but despite that i enjoy jrpgs and class systems and it looked neat so i thought i may as well try! i would not say xenoblade 3 is intelligent, but it is certainly smart. it is ultimately aware of what it is depicting and why. my favourite case of this is the character shania, an ouroboros candidate from "the city". "the city" is introduced first as sort of a utopia, a place where "humans live as they are meant to" - dig into the sidequests even slightly and you will immediately find that it is an aristocratic hellhole, ruled by a senate comprised of six noble houses with no others having an opinion in its rule. at first i thought this was just takahashi being a victim of terminal old man brain - "humans are meant to live in aristocratic hellholes, birth children and then die". to the protagonists, trapped in an endless war, the city is hope, proof that humans are able to have and make choices. a less smart game would never interrogate the city beyond this, but shania's character, among a few other npcs in the city, asks what if the choices are limited to how one should die in a war because thats all the society values, what if you dont have choices because of your class status? her character arc directly parallels, and is deliberately acknowledged to, that of noah's childhood friend joran who lacked the choice to pursure his talent in art and thrust into the war machine. there is no fundamental difference between the engineered death cogs of keves and agnus and of the city's endless battle fuelled by a society that desires war, even if it is in the name of ending war. once war takes over you have lost to it. choice is an illusion in all of aionios, much as it is in the real world - for the core narrative to be focused on "creating a world with choices", it needed to understand that this lack of choice was not limited to noah or mio, but also the city characters like monica and ghondor - it acknowledges this at multiple points, legitimately surprising me. maybe all of this is simply out of low expectations and being burned by the ghastly attitude of its predecessor that throws out ideologically weighty words but never examines them, and xenoblade 3 is definitely not entirely spotless in that regard. the internal political factionalism in the city throws out loaded terms like "conservatives" and "hardliners" without much exploration of what that functionally means, but it is ultimately aware enough to not make any terrible pitfalls. as for the rest of the game, the main narrative is well executed but pretty passé but the sidequests are genuinely wonderful, filled with memorable npcs who meaningfully interact across their communities, making the world truly feel lived in rather than a collection of video game locations. if i were to play this game at 13 when i played the first game, or 16 when i played xenoblade 2, i would probably consider it one of my absolute favourites. but for now, its one of the unspecial but great jrpgs.

ps: juniper is so gender

Controls kinda suck, and the morality system is so binary that is kinda laughable at times. This game has not aged well at all. But I still had fun (kinda) even if I found it frustrating most of the time. Still, I don't regret my time with it and I'm looking forward to the rest of the franchise.

The best part of Demon's Souls, to me, is the arcane and apathetic atmosphere the game is thick with throughout. The characters, the enemies, the bosses, they all are almost incomprehensible and the game hides most lore behind item descriptions, leading to an almost brain fog inducing state on the player. Demon's Souls on PS3 pulses very subtly with profound life as a developer and its world were very surely nearly wiped out. And all of that is gone here, replaced with pretty particle effects and a revamped artsyle that sucks out the utilitarian post-apocalyptica for Blizzard inspired, plasticine HOG WASH! Nothing has ever felt so cynical, truly.

On top of the thoroughly Fucked Up artsyle and ambiance, the game just sucks to play now. Nothing feels right, the signature heft to the combat feels featherweight. Hitting an enemy no longer registers properly, nor does being hit. FromSoft laid this shit all out for them, but Bluepoint apparently believes themselves above the original developers. The breaking point for me was Phalanx feeling less like the opening salvo of horrors-yet-to-come and more like any other unremarkable first boss in any number of recent, genreless "action rpg" mush games. The splotchy-squelching of Phalanx not feeling particularly ooey nor gooey made me drop the game. I was done, just such a blatant misunderstanding of the design of the fight. And the design there isn't even that great! He's a big ooze guy that goes blorsh when you hit him and somehow that's fucked beyond recognition. Hate to see what sacrilege was done to the other bosses, will do myself a favor and never touch it!

Bluepoint, hear me and hear me well, keep your paws off Metal Gear Solid or I will unleash plague upon ye!

A beautiful world filled with nothing but chores. Petting horses, talking to people, picking flowers. Even the missions are 90% dialogue then 10% of "action" where you do exactly as the game tells you or it's game over.

Parece uma dlc longa demais e acaba ficando repetitivo e chato.

E eu tive uma caralhada de problema, toda vez que eu abria o jogo de novo ele pulava um capítulo, isso aconteceu umas 3 vezes e acabei não jogando alguns capítulos por causa disso além de congelar numa missão 2 vezes, por causa disso eu me recuso a fazer as missões que pulou e vou dar como zerado mesmo VAI TOMAR NO CU ESSE JOGO ESCROTO DO CARALHO!!!

Simplesmente o jogo que apresentou Steve ao mundo.

Playing the MCC Anniversary version.

My first time playing through the story in this game, will go through and play the whole series now. Pretty good! You can see why it was so popular when it released and why it spawned such a massive (now 20 year old) series.

The overall level design/sameyness of the assets lets it down a bit though. It can be massively hard to navigate some of the interior spaces because a lot of the rooms in the levels look the same.

Looking forward to jumping into Halo 2 now!

I had high anticipations for this game. It even started off brilliantly but got worse and worse as you progressed. It became a rather boring play though and I couldn't have been more disappointed.

6.0

nunca passei da parte do cemitério porque fiquei confuso e com medo...

"A Sad End To A Pockmarked Franchise"

F.E.A.R. 3 is a catastrophic end to a franchise trying to figure out what its identity is. I enjoyed the first title a bunch, and praised its great shooting mechanics, awesome integration between AI and map design, and its decent horror/action aesthetic. The second title disappointed me, with its action taking a huge step back, but the horror was much more visceral and realized. I went into the third game hoping for a bounce back for the series, and was left completely shocked at the total change in tone compared to the other two games.

F.E.A.R. 3 is a completely action-oriented game, right from the get-go. This may sound intriguing to fans of the first title, but it actually turns out that it killed the franchise! That's right - F.E.A.R. 3 is the game that sold out the soul of the entire franchise! You could argue the second game was greatly disappointing on many levels, but at its core it still "tried" to be a F.E.A.R. game (even though it failed). With the tone of this title, its clear that there was no attempt to make this an actual F.E.A.R. game.

The story is complete garbage. You play as Point Man from the first game, and you are saved from captivity from your brother Paxton Fettel. yes, the same Paxton who was killed off in the first game. He's now magically alive (very vague unless you played the crummy F.E.A.R. 2: Reborn DLC), and you both are ... cool with each other? There's verbal jabs here and there, but now you both are working together. What is your goal? Its to stop Alma from giving birth to the rpe-child from F.E.A.R. 2 ! The story ends up really going nowhere, taking a lot of weird twists and turns, and ends on a horrible and confusing note. But at least the action-oriented gameplay was good, right?

Wrong. The action is very disappointing. This title plays like a generic AA shooter made by an obscure studio trying to capitalize on trends from the late 2000's / early 2010's shooter market. The gunplay feels "okay" at times, but the levels don't mesh well at ALL. There is one level where you must cross a huge bridge that definitely wasn't playtested properly, with all of the bugs, glitches, lack of true cover, and frustrating enemy placements.

The sound is decent, and the direction of the game's cutscenes are cool ... at least, camera-wise. The dialogue is very dry and amateurish, and no emotion is ever really evoked from any individual throughout the game. The colors are also very drab in this one, with a lot of blacks, grays, reds, oranges, and browns littering the screen over its 7+ hour runtime.

All in all, F.E.A.R. 3 is a complete failure for the franchise, and has likely doomed any real reboot / sequel from ever releasing. It is a generic action game surrounded by an awful plot, poor characters, boring levels, and crummy art design. I would Not Recommend this one to anyone, not even fans of the series. It p
sses all over what the first game stood for (and what the second "tried" to stand for), and leaves a hollow shell of a game in its wake. What a sad ending to a series that had so much potential...

Final Verdict: 3/10 (Poor)