Less difficult than I've been told, but definitely one of the more challenging city builders. Had lots of fun, although not for overly long - you quickly complete your economy. In that time though, it's very rewarding.

Simple but polished to a sheen. Very fun strategizing. Surprisingly easy though, for a roguelike.

An amazing game. Tough, but fun. Eventually gave up once the metroidvania gameplay became that deadly combo of boring yet difficult, but that was after I've had more than my fair share of fun.

Amazing soundtrack. Typical Zelda riddles and dungeon gameplay are fused with the CotND formula in a wonderful way.

A party game aswell-rounded as they come. Just all around fun.

An incredible successor to the rough gem that was the first game.

Adorable little gem. In it's reduced way it induces such mystery that I used to dream about the game when I played it as a teen.

3 hardcore 5 me. Gameplay is nice but the RPG mechanics feel tacky. Somewhat kills the immersion for me.

I don't know. I loved Warband, but this simply feels... bland. Combat, lore, characters, it's all bland. Maybe once the first big mods and total conversions show up it'll be worth another look. I remember playing Gekokujo even more than the base Warband.
Oh, Multiplayer was fun tho for a bit.

Simply incredible. After Golden Treasure and Citizen Sleeper, I was sure there's no way that 2022 would have another great text adventure ready for me. But Roadwarden is not only great, it is amazing. I will preach it's grandeur with the zeal of a priest, I swear in Wright's name.

Dense and organic worldbuilding that has a big and detailed peninsula unfold before you, seemingly growing only larger the more you learn about it, a huge cast of varied and detailed characters, incredible freedom of choice not only in dialogue but even in combat, I can barely stop gushing.

Fun with friends but nothing I haven't seen other party games (and Minecraft) do on the same or higher niveau. A big plus for Fall Guys is that it's extremely simple to pick up and play tho.

It'd be perfect if progression wasn't so painfully slow. Clocking in at 90h, I've only promoted (reached max level with) one dwarf - out of four.
The assignments to unlock new content and equipments hold back progress as well, since most times a mission will only advance the assignment of one or two players.
Thankfully, this is the only major gripe I have with the game. It's a good game and I like it.

Absolutely lovely gem of an April Fool's. Little variety and a lack of players make it unplayable alone, but gather a few friends and it'll be worth your while. It is true knightly bromance.

Amazing execution of the TCG formula in a singleplayer game, especially given the platform it released on. Snappy controls, interesting cards, very polished.
My only gripe is difficulty. Of course my deck might just be superb, but I rarely had to try a duel twice. The immense RNG inherent to the TCG doesn't help, fucking over enemies' coin-flippy decks all the time.

Average Terraria-like RPG. I could see this become really great during early access, but right now it's just one of those fun-with-friends games. Didn't regret the time I spent on it.